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[9425] More achievement types support.
Implemented new achievement criteria requirement: * ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL (item level and item quality equiped in specific slot) Implemented suppoprt achievement types: * ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (required DB data) * ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (required DB data) Also achievment types used only for statistics: * ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION * ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS * ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS * ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS * ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM * ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
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commit
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10 changed files with 123 additions and 17 deletions
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@ -573,7 +573,10 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
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_player->AddItemToBuyBackSlot( pItem );
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}
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_player->ModifyMoney( pProto->SellPrice * count );
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uint32 money = pProto->SellPrice * count;
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_player->ModifyMoney( money );
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money);
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}
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else
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_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
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@ -621,6 +624,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
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_player->ModifyMoney( -(int32)price );
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_player->RemoveItemFromBuyBackSlot( slot, false );
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_player->ItemAddedQuestCheck( pItem->GetEntry(), pItem->GetCount());
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
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_player->StoreItem( dest, pItem, true );
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}
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else
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