[7538] Hide some implementation details for reputation/forced faction reaction.

This commit is contained in:
VladimirMangos 2009-03-25 20:57:47 +03:00
parent 3b3144004a
commit df9caf58cd
10 changed files with 148 additions and 117 deletions

View file

@ -405,7 +405,8 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
if(!unit)
return;
_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->SetFactionVisible(factionTemplateEntry);
}
void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
@ -422,7 +423,8 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
if(!unit)
return;
_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->SetFactionVisible(factionTemplateEntry);
}
void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )