[7538] Hide some implementation details for reputation/forced faction reaction.

This commit is contained in:
VladimirMangos 2009-03-25 20:57:47 +03:00
parent 3b3144004a
commit df9caf58cd
10 changed files with 148 additions and 117 deletions

View file

@ -79,13 +79,11 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3
return NULL;
// not unfriendly
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction());
if(factionTemplate)
{
FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction);
if( faction && faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY)
return NULL;
}
if(FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()))
if(factionTemplate->faction)
if(FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
if(faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY)
return NULL;
// not too far
if(!unit->IsWithinDistInMap(&player,INTERACTION_DISTANCE))