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[12707] Fixed compilation error, thanks @Salja2012 and @mAd-DaWg for pointing
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3 changed files with 16 additions and 11 deletions
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@ -164,10 +164,17 @@ enum Powers
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#define INVALID_POWER_INDEX 10000
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#define INVALID_POWER MAX_POWERS
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/**
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* The different spell schools that are available, used in both damage calculation
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* and spell casting to decide what should be affected, the SPELL_SCHOOL_NORMAL
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* is the armor, others should be self explanatory.
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*
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* Note that these are the values to use for changing ie, the armor via a
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* Modifier, and it is the Modifier::m_miscValue that should be set.
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*/
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enum SpellSchools
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{
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/// Physical, Armor
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SPELL_SCHOOL_NORMAL = 0,
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SPELL_SCHOOL_NORMAL = 0, // Physical, Armor
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SPELL_SCHOOL_HOLY = 1,
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SPELL_SCHOOL_FIRE = 2,
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SPELL_SCHOOL_NATURE = 3,
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@ -1364,14 +1371,12 @@ enum SpellImmunity
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* The different types of attacks you can do with
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* weapons
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*/
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enum WeaponAttackType
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enum WeaponAttackType // The different weapon attack-types
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{
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///Main-hand weapon
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BASE_ATTACK = 0,
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///Off-hand weapon
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OFF_ATTACK = 1,
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///Ranged weapon, bow/wand etc.
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RANGED_ATTACK = 2
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BASE_ATTACK = 0, // Main-hand weapon
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OFF_ATTACK = 1, // Off-hand weapon
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RANGED_ATTACK = 2 ///Ranged weapon, bow/wand etc.
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};
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#define MAX_ATTACK 3
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@ -10366,7 +10366,7 @@ void Spell::EffectBind(SpellEffectEntry const* effect)
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Player* player = (Player*)unitTarget;
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uint32 area_id = m_spellInfo->EffectMiscValue[eff_idx];
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uint32 area_id = uint32(effect->EffectMiscValue);
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WorldLocation loc;
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if (effect->EffectImplicitTargetA == TARGET_TABLE_X_Y_Z_COORDINATES ||
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effect->EffectImplicitTargetB == TARGET_TABLE_X_Y_Z_COORDINATES)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12706"
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#define REVISION_NR "12707"
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#endif // __REVISION_NR_H__
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