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[7120] Revert "Reduced number of cells (doubled max visibility distance)."
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3 changed files with 9 additions and 9 deletions
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@ -41,10 +41,10 @@ class Player;
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#define MIN_GRID_DELAY MINUTE*1000
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#define MIN_MAP_UPDATE_DELAY 50
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#define MAX_NUMBER_OF_CELLS 4
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#define MAX_NUMBER_OF_CELLS 8
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#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
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#define CENTER_GRID_CELL_ID 128
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#define CENTER_GRID_CELL_ID 256
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#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
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#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
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@ -899,9 +899,9 @@ GM.LowerSecurity = 0
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# Visibility.Distance.Creature
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# Visibility.Distance.Player
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# Visibility distance for different in game object
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# Max limited by active player zone: ~ 333
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# Max limited by active player zone: ~ 166
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# Min limit dependent from objects
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# Default: 132 (cell size)
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# Default: 66 (cell size)
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# Min limit is max aggro radius (45) * Rate.Creature.Aggro
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#
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# Visibility.Distance.Object
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@ -927,10 +927,10 @@ GM.LowerSecurity = 0
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###################################################################################################################
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Visibility.GroupMode = 0
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Visibility.Distance.Creature = 132
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Visibility.Distance.Player = 132
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Visibility.Distance.Object = 132
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Visibility.Distance.InFlight = 132
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Visibility.Distance.Creature = 66
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Visibility.Distance.Player = 66
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Visibility.Distance.Object = 66
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Visibility.Distance.InFlight = 66
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Visibility.Distance.Grey.Unit = 1
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Visibility.Distance.Grey.Object = 10
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7119"
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#define REVISION_NR "7120"
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#endif // __REVISION_NR_H__
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