[7120] Revert "Reduced number of cells (doubled max visibility distance)."

This commit is contained in:
Wyk3d 2009-01-20 01:29:39 +02:00
parent a97d49bdc5
commit dffdb47fb9
3 changed files with 9 additions and 9 deletions

View file

@ -41,10 +41,10 @@ class Player;
#define MIN_GRID_DELAY MINUTE*1000
#define MIN_MAP_UPDATE_DELAY 50
#define MAX_NUMBER_OF_CELLS 4
#define MAX_NUMBER_OF_CELLS 8
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
#define CENTER_GRID_CELL_ID 128
#define CENTER_GRID_CELL_ID 256
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)

View file

@ -899,9 +899,9 @@ GM.LowerSecurity = 0
# Visibility.Distance.Creature
# Visibility.Distance.Player
# Visibility distance for different in game object
# Max limited by active player zone: ~ 333
# Max limited by active player zone: ~ 166
# Min limit dependent from objects
# Default: 132 (cell size)
# Default: 66 (cell size)
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
# Visibility.Distance.Object
@ -927,10 +927,10 @@ GM.LowerSecurity = 0
###################################################################################################################
Visibility.GroupMode = 0
Visibility.Distance.Creature = 132
Visibility.Distance.Player = 132
Visibility.Distance.Object = 132
Visibility.Distance.InFlight = 132
Visibility.Distance.Creature = 66
Visibility.Distance.Player = 66
Visibility.Distance.Object = 66
Visibility.Distance.InFlight = 66
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7119"
#define REVISION_NR "7120"
#endif // __REVISION_NR_H__