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[c12582] Add support for XP-Gain disabling
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7 changed files with 122 additions and 51 deletions
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@ -8,14 +8,15 @@ This file is part of the CMaNGOS Project. See AUTHORS file for Copyright informa
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## id
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-- --------------------------
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creature_movement_scripts DB project self defined id
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event_scripts Event id. Several sources: spell effect 61, taxi/transport nodes, gameobject_template data
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gameobject_scripts Gameobject guid
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gameobject_template_scripts Gameobject entry
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gossip_scripts DB project self defined id
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quest_end_scripts DB project self defined id (generally quest entry)
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quest_start_scripts DB project self defined id (generally quest entry)
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spell_scripts Spell id
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dbscripts_on_creature_death Creature entry
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dbscripts_on_creature_movement DB project self defined id
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dbscripts_on_event Event id. Several sources: spell effect 61, taxi/transport nodes, gameobject_template data
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dbscripts_on_go_use Gameobject guid
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dbscripts_on_go_template_use Gameobject entry
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dbscripts_on_gossip DB project self defined id
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dbscripts_on_quest_end DB project self defined id (generally quest entry)
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dbscripts_on_quest_start DB project self defined id (generally quest entry)
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dbscripts_on_spell Spell id
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-- --------------------------
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## delay
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@ -66,7 +67,8 @@ Detailed meaning described below!
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-- --------------------------
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4 multipurpose fields, store raw data as signed values
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Note: currently used only for text ids
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Note: currently used only for text ids SCRIPT_COMMAND_TALK (0),
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and in relation with SCRIPT_COMMAND_TERMINATE_SCRIPT (31)
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-- --------------------------
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## x y z o
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@ -78,10 +80,13 @@ Map coordinates for commands that need it.
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## origin of script and source/target in scripts
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-- --------------------------
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creature_movement_scripts
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dbscripts_on_creature_death
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Creature death
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Source: creature. Target: Unit (player/creature)
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dbscripts_on_creature_movement
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`creature_movement` `creature_movement_template`
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Source: creature. Target: creature
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event_scripts
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dbscripts_on_event
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Flight path
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Source: player. Target: player
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Transport path
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@ -90,21 +95,21 @@ event_scripts
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Source: User (player/creature). Target: GO
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Spell (effect 61)
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Source: caster. Target: Target
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gameobject_scripts
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gameobject_template_scripts
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dbscripts_on_go_use
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dbscripts_on_go_template_use
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Gameobject use
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Source: user: Target: GO
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gossip_scripts
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`gossip_menu_option`
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dbscripts_on_gossip
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`gossip_menu_option`, `gossip_menu`
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Source: creature. Target: player (in case of NPC-Gossip)
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Source: player. Target: GO (in case of GO-Gossip)
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quest_end_scripts
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dbscripts_on_quest_end
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`quest_template`
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Source: quest taker (creature/GO). Target: player
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quest_start_scripts
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dbscripts_on_quest_start
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`quest_template`
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Source: quest giver (creature/GO). Target: player
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spell_scripts
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dbscripts_on_spell
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Spell (effect 77 - SCRIPT_EFFECT)
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Spell (effect 3 - DUMMY)
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Spell (effect 64 - TRIGGER_SPELL, with non-existing triggered spell)
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@ -234,6 +239,10 @@ Where "A -> B" means that the command is executed from A with B as target.
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TEMPFACTION_RESTORE_RESPAWN = 0x01, // Default faction will be restored at respawn
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TEMPFACTION_RESTORE_COMBAT_STOP = 0x02, // ... at CombatStop() (happens at creature death, at evade or custom scripte among others)
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TEMPFACTION_RESTORE_REACH_HOME = 0x04, // ... at reaching home in home movement (evade), if not already done at CombatStop()
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// The next three allow to remove unit_flags combined with a faction change (also these flags will be reapplied when the faction is changed back)
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TEMPFACTION_TOGGLE_NON_ATTACKABLE = 0x08, // Remove UNIT_FLAG_NON_ATTACKABLE(0x02) when faction is changed (reapply when temp-faction is removed)
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TEMPFACTION_TOGGLE_OOC_NOT_ATTACK = 0x10, // Remove UNIT_FLAG_OOC_NOT_ATTACKABLE(0x100) when faction is changed (reapply when temp-faction is removed)
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TEMPFACTION_TOGGLE_PASSIVE = 0x20, // Remove UNIT_FLAG_PASSIVE(0x200)
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23 SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL resultingSource = Creature
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* datalong=creature entry/modelid (depend on data_flags) OR 0 to demorph
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@ -258,5 +267,18 @@ Where "A -> B" means that the command is executed from A with B as target.
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29 SCRIPT_COMMAND_MODIFY_NPC_FLAGS resultingSource = Creature
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* datalong=NPCFlags
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* datalong2= 0x00=toggle, 0x01=add, 0x02=remove
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30 SCRIPT_COMMAND_SEND_TAXI_PATH resultingTarget or Source must be Player
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* datalong = taxi path id
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31 SCRIPT_COMMAND_TERMINATE_SCRIPT * datalong = search for npc entry if provided
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* datalong2= search distance
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* !(data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL): if npc not alive found, terminate script
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data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL: if npc alive found, terminate script
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* dataint = change of waittime (MILLIESECONDS) of a current waypoint movement type (negative values will decrease time)
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32 SCRIPT_COMMAND_PAUSE_WAYPOINTS resultingSource must be Creature
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* datalong: 0/1 unpause/pause waypoint movement
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33 SCRIPT_COMMAND_XP_USER source or target with Player
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* datalong=bool 0=off, 1=on
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