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[9818] Fix display bug when spell with more than 1 persistent area aura effect had several icons
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a0c32a101c
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2 changed files with 2 additions and 2 deletions
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@ -961,7 +961,7 @@ void Aura::_AddAura()
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// Try find slot for aura
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// Try find slot for aura
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uint8 slot = NULL_AURA_SLOT;
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uint8 slot = NULL_AURA_SLOT;
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// Lookup for some spell auras (and get slot from it)
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// Lookup for some spell auras (and get slot from it)
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for(uint8 i = 0; i < m_effIndex; ++i)
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for(uint8 i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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{
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Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), SpellEffectIndex(i));
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Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), SpellEffectIndex(i));
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for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
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for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9817"
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#define REVISION_NR "9818"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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