Updated DBC files structure

This commit is contained in:
tomrus88 2008-10-26 10:13:07 +03:00
parent 9ad0318c09
commit e08d8642f4
4 changed files with 481 additions and 355 deletions

View file

@ -36,6 +36,7 @@ static AreaFlagByMapID sAreaFlagByMapID; // for instances wit
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt);
DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
@ -55,7 +56,10 @@ DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt);
DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt);
DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt);
DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt);
DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt);
DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt);
DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore(GtCombatRatingsfmt);
DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt);
DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt);
@ -81,6 +85,8 @@ DBCStorage <MapEntry> sMapStore(MapEntryfmt);
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore(RandomPropertiesPointsfmt);
DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore(ScalingStatDistributionfmt);
DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt);
DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt);
DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt);
@ -98,6 +104,7 @@ DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt);
DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt);
DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt);
DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt);
DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt);
DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt);
DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt);
DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
@ -175,7 +182,7 @@ void LoadDBCStores(std::string dataPath)
{
std::string dbcPath = dataPath+"dbc/";
const uint32 DBCFilesCount = 56;
const uint32 DBCFilesCount = 60;
barGoLink bar( DBCFilesCount );
@ -201,6 +208,7 @@ void LoadDBCStores(std::string dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
@ -224,7 +232,10 @@ void LoadDBCStores(std::string dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
@ -249,6 +260,8 @@ void LoadDBCStores(std::string dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore, dbcPath,"ScalingStatValues.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
@ -298,6 +311,7 @@ void LoadDBCStores(std::string dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore, dbcPath,"SpellRadius.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore, dbcPath,"SpellRange.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc");
@ -402,7 +416,10 @@ void LoadDBCStores(std::string dataPath)
pathLength.resize(pathCount); // 0 and some other indexes not used
for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
++pathLength[entry->path];
{
if (pathLength[entry->path] < entry->index + 1)
pathLength[entry->path] = entry->index + 1;
}
// Set path length
sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
@ -433,20 +450,20 @@ void LoadDBCStores(std::string dataPath)
exit(1);
}
// check at up-to-date DBC files (53085 is last added spell in 2.4.3)
// check at up-to-date DBC files (17514 is last ID in SkillLineAbilities in 2.4.3)
// check at up-to-date DBC files (598 is last map added in 2.4.3)
// check at up-to-date DBC files (1127 is last gem property added in 2.4.3)
// check at up-to-date DBC files (2425 is last item extended cost added in 2.4.3)
// check at up-to-date DBC files (71 is last char title added in 2.4.3)
// check at up-to-date DBC files (1768 is last area added in 2.4.3)
if( !sSpellStore.LookupEntry(53085) ||
!sSkillLineAbilityStore.LookupEntry(17514) ||
!sMapStore.LookupEntry(598) ||
!sGemPropertiesStore.LookupEntry(1127) ||
// check at up-to-date DBC files (54909 is last added spell in 3.0.1)
// check at up-to-date DBC files (19162 is last added spell in abilities in 3.0.1)
// check at up-to-date DBC files (619 is last map added in 3.0.1)
// check at up-to-date DBC files (1361 is last gem property added in 3.0.1)
// check at up-to-date DBC files (2425 is last item extended cost added in 3.0.1)
// check at up-to-date DBC files (76 is last char title added in 3.0.1)
// check at up-to-date DBC files (2311 is last area added in 3.0.1)
if( !sSpellStore.LookupEntry(54909) ||
!sSkillLineAbilityStore.LookupEntry(19162) ||
!sMapStore.LookupEntry(619) ||
!sGemPropertiesStore.LookupEntry(1361) ||
!sItemExtendedCostStore.LookupEntry(2425) ||
!sCharTitlesStore.LookupEntry(71) ||
!sAreaStore.LookupEntry(1768) )
!sCharTitlesStore.LookupEntry(76) ||
!sAreaStore.LookupEntry(2311) )
{
sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client.");
exit(1);

View file

@ -132,6 +132,7 @@ class DBCStorage
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
//extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index
extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
@ -146,7 +147,10 @@ extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
extern DBCStorage <FactionEntry> sFactionStore;
extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore;
extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore;
extern DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore;
extern DBCStorage <GlyphSlotEntry> sGlyphSlotStore;
extern DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore;
extern DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore;
extern DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore;
extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore;
@ -167,6 +171,8 @@ extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
extern DBCStorage <MapEntry> sMapStore;
extern DBCStorage <QuestSortEntry> sQuestSortStore;
extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore;
extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore;
extern DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore;
extern DBCStorage <SkillLineEntry> sSkillLineStore;
extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore;
extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore;
@ -179,6 +185,7 @@ extern SpellCategoryStore sSpellCategoryStore;
extern PetFamilySpellsStore sPetFamilySpellsStore;
extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore;
extern DBCStorage <SpellRangeEntry> sSpellRangeStore;
extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore;
extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore;
extern DBCStorage <SpellEntry> sSpellStore;
extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;

View file

@ -51,16 +51,16 @@ struct AreaTableEntry
struct AreaTriggerEntry
{
uint32 id; // 0
uint32 mapid; // 1
float x; // 2
float y; // 3
float z; // 4
float radius; // 5
float box_x; // 6 extent x edge
float box_y; // 7 extent y edge
float box_z; // 8 extent z edge
float box_orientation; // 9 extent rotation by about z axis
uint32 id; // 0 m_ID
uint32 mapid; // 1 m_ContinentID
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
float radius; // 5 m_radius
float box_x; // 6 m_box_length extent x edge
float box_y; // 7 m_box_width extent y edge
float box_z; // 8 m_box_heigh extent z edge
float box_orientation; // 9 m_box_yaw extent rotation by about z axis
};
struct BankBagSlotPricesEntry
@ -69,19 +69,34 @@ struct BankBagSlotPricesEntry
uint32 price;
};
struct BarberShopStyleEntry
{
uint32 Id; // 0
//uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
//char* name[16]; // 2-17 name of hair style
//uint32 name_flags; // 18
//uint32 unk_name[16]; // 19-34, all empty
//uint32 unk_flags; // 35
//float unk3; // 36 values 1 and 0,75
//uint32 race; // 37 race
//uint32 gender; // 38 0 -> male, 1 -> female
uint32 hair_id; // 39 real ID to hair/facial hair
};
struct BattlemasterListEntry
{
uint32 id; // 0
uint32 mapid[3]; // 1-3 mapid
// 4-8 unused
int32 mapid[8]; // 1-8 mapid
uint32 type; // 9 (3 - BG, 4 - arena)
uint32 minlvl; // 10
uint32 maxlvl; // 11
uint32 maxplayersperteam; // 12
// 13-14 unused
char* name[16]; // 15-30
// 31 string flag, unused
// 32 unused
// 13 minplayers
// 14 0 or 9
// 15
char* name[16]; // 16-31
// 32 string flag, unused
// 33 unused
};
struct CharTitlesEntry
@ -120,6 +135,7 @@ struct ChrClassesEntry
// 55, unused
uint32 spellfamily; // 56
// 57, unused
uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
};
struct ChrRacesEntry
@ -133,7 +149,7 @@ struct ChrRacesEntry
// 6-7 unused
uint32 TeamID; // 8 (7-Alliance 1-Horde)
// 9-12 unused
uint32 startmovie; // 13 id from CinematicCamera.dbc
uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
char* name[16]; // 14-29 used for DBC language detection/selection
// 30 string flags, unused
//char* string1[16]; // 31-46 used for DBC language detection/selection
@ -146,30 +162,43 @@ struct ChrRacesEntry
struct CreatureDisplayInfoEntry
{
uint32 Displayid; // 0
// 1-3,unused
float scale; // 4
// 5-13,unused
uint32 Displayid; // 0 m_ID
// 1 m_modelID
// 2 m_soundID
// 3 m_extendedDisplayInfoID
float scale; // 4 m_creatureModelScale
// 5 m_creatureModelAlpha
// 6-8 m_textureVariation[3]
// 9 m_portraitTextureName
// 10 m_sizeClass
// 11 m_bloodID
// 12 m_NPCSoundID
// 13 m_particleColorID
// 14 m_creatureGeosetData
// 15 m_objectEffectPackageID
};
struct CreatureFamilyEntry
{
uint32 ID; // 0
float minScale; // 1
uint32 minScaleLevel; // 2 0/1
float maxScale; // 3
uint32 maxScaleLevel; // 4 0/60
uint32 skillLine[2]; // 5-6
uint32 petFoodMask; // 7
char* Name[16]; // 8-23
// 24 string flags, unused
// 25 icon, unused
uint32 ID; // 0 m_ID
float minScale; // 1 m_minScale
uint32 minScaleLevel; // 2 m_minScaleLevel
float maxScale; // 3 m_maxScale
uint32 maxScaleLevel; // 4 m_maxScaleLevel
uint32 skillLine[2]; // 5-6 m_skillLine
uint32 petFoodMask; // 7 m_petFoodMask
uint32 petTalentType; // 8 m_petTalentType
// 9 m_categoryEnumID
char* Name[16]; // 10-25 m_name_lang
// 26 string flags, unused
// 27 m_iconFile unused
};
struct CreatureSpellDataEntry
{
uint32 ID; // 0
//uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use)
uint32 ID; // 0 m_ID
//uint32 spellId[4]; // 1-4 m_spells hunter pet learned spell (for later use)
//uint32 availability[4]; // 4-7 m_availability
};
struct DurabilityCostsEntry
@ -192,32 +221,32 @@ struct EmotesTextEntry
struct FactionEntry
{
uint32 ID; // 0
int32 reputationListID; // 1
uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races)
uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes)
int32 BaseRepValue[4]; // 10-13 Base reputation values
uint32 ReputationFlags[4]; // 14-17 Default flags to apply
uint32 team; // 18 enum Team
char* name[16]; // 19-34
uint32 ID; // 0 m_ID
int32 reputationListID; // 1 m_reputationIndex
uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask Base reputation race masks (see enum Races)
uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask Base reputation class masks (see enum Classes)
int32 BaseRepValue[4]; // 10-13 m_reputationBase Base reputation values
uint32 ReputationFlags[4]; // 14-17 m_reputationFlags Default flags to apply
uint32 team; // 18 m_parentFactionID enum Team
char* name[16]; // 19-34 m_name_lang
// 35 string flags, unused
//char* description[16]; // 36-51 unused
//char* description[16]; // 36-51 m_description_lang unused
// 52 string flags, unused
};
struct FactionTemplateEntry
{
uint32 ID; // 0
uint32 faction; // 1
uint32 factionFlags; // 2 specific flags for that faction
uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team
uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team
uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team
uint32 enemyFaction1; // 6
uint32 ID; // 0 m_ID
uint32 faction; // 1 m_faction
uint32 factionFlags; // 2 m_flags specific flags for that faction
uint32 ourMask; // 3 m_factionGroup if mask set (see FactionMasks) then faction included in masked team
uint32 friendlyMask; // 4 m_friendGroup if mask set (see FactionMasks) then faction friendly to masked team
uint32 hostileMask; // 5 m_enemyGroup if mask set (see FactionMasks) then faction hostile to masked team
uint32 enemyFaction1; // 6 m_enemies[4]
uint32 enemyFaction2; // 7
uint32 enemyFaction3; // 8
uint32 enemyFaction4; // 9
uint32 friendFaction1; // 10
uint32 friendFaction1; // 10 m_friend[4]
uint32 friendFaction2; // 11
uint32 friendFaction3; // 12
uint32 friendFaction4; // 13
@ -252,8 +281,28 @@ struct GemPropertiesEntry
uint32 color;
};
struct GlyphPropertiesEntry
{
uint32 Id;
uint32 SpellId;
uint32 TypeFlags;
uint32 Unk1;
};
struct GlyphSlotEntry
{
uint32 Id;
uint32 TypeFlags;
uint32 Order;
};
#define GT_MAX_LEVEL 100
struct GtBarberShopCostBaseEntry
{
float cost;
};
struct GtCombatRatingsEntry
{
float ratio;
@ -302,6 +351,10 @@ struct GtRegenMPPerSptEntry
struct ItemEntry
{
uint32 ID;
//uint32 Class;
//uint32 SubClass;
//uint32 Unk0;
//uint32 Material;
uint32 DisplayId;
uint32 InventoryType;
uint32 Sheath;
@ -333,47 +386,42 @@ struct ItemExtendedCostEntry
struct ItemRandomPropertiesEntry
{
uint32 ID; // 0
//char* internalName // 1 unused
uint32 enchant_id[3]; // 2-4
// 5-6 unused, 0 only values, reserved for additional enchantments?
//char* nameSuffix[16] // 7-22, unused
// 23 nameSufix flags, unused
uint32 ID; // 0 m_ID
//char* internalName // 1 m_Name
uint32 enchant_id[5]; // 2-6 m_Enchantment
//char* nameSuffix[16] // 7-22 m_name_lang
// 23 nameSufix flags
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0
//char* name[16] // 1-16 unused
uint32 ID; // 0 m_ID
//char* name[16] // 1-16 m_name_lang unused
// 17, name flags, unused
// 18 unused
uint32 enchant_id[3]; // 19-21
uint32 prefix[3]; // 22-24
// 18 m_internalName, unused
uint32 enchant_id[5]; // 19-21 m_enchantment
uint32 prefix[5]; // 22-24 m_allocationPct
};
struct ItemSetEntry
{
//uint32 id // 0 item set ID
char* name[16]; // 1-16
//uint32 id // 0 m_ID
char* name[16]; // 1-16 m_name_lang
// 17 string flags, unused
// 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead
// 29-34 unused
uint32 spells[8]; // 35-42
uint32 items_to_triggerspell[8]; // 43-50
uint32 required_skill_id; // 51
uint32 required_skill_value; // 52
//uint32 itemId[17]; // 18-34 m_itemID
uint32 spells[8]; // 35-42 m_setSpellID
uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
uint32 required_skill_id; // 51 m_requiredSkill
uint32 required_skill_value; // 52 m_requiredSkillRank
};
struct LockEntry
{
uint32 ID; // 0
uint32 keytype[5]; // 1-5
// 6-8, not used
uint32 key[5]; // 9-13
// 14-16, not used
uint32 requiredminingskill; // 17
uint32 requiredlockskill; // 18
// 19-32, not used
uint32 ID; // 0 m_ID
uint32 Type[8]; // 1-8 m_Type
uint32 Index[8]; // 9-16 m_Index
uint32 Skill[8]; // 17-24 m_Skill
//uint32 Action[8]; // 25-32 m_Action
};
struct MailTemplateEntry
@ -389,32 +437,31 @@ struct MapEntry
uint32 MapID; // 0
//char* internalname; // 1 unused
uint32 map_type; // 2
// 3 unused
// 3 0 or 1 for battlegrounds (not arenas)
char* name[16]; // 4-19
// 20 name flags, unused
// 21-23 unused (something PvPZone related - levels?)
// 24-26
uint32 linked_zone; // 27 common zone for instance and continent map
//char* hordeIntro // 28-43 text for PvP Zones
// 44 intro text flags
//char* allianceIntro // 45-60 text for PvP Zones
// 46 intro text flags
// 47-61 not used
uint32 multimap_id; // 62
// 63-65 not used
//chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text.
// 82 text flags
//chat* heroicIntroText // 83-98 heroic mode requirement text
// 99 text flags
//chat* unknownText2 // 100-115 unknown empty text fields
// 116 text flags
int32 parent_map; // 117 map_id of parent map
//float start_x // 118 enter x coordinate (if exist single entry)
//float start_y // 119 enter y coordinate (if exist single entry)
uint32 resetTimeRaid; // 120
uint32 resetTimeHeroic; // 121
// 122-123
uint32 addon; // 124 (0-original maps,1-tbc addon)
uint32 linked_zone; // 21 common zone for instance and continent map
//char* hordeIntro[16]; // 23-37 text for PvP Zones
// 38 intro text flags
//char* allianceIntro[16]; // 39-54 text for PvP Zones
// 55 intro text flags
uint32 multimap_id; // 56
// 57
//chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
// 74 text flags
//chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
// 91 text flags
//chat* unknownText2[16]; // 92-107 unknown empty text fields
// 108 text flags
int32 parent_map; // 109 map_id of parent map
//float start_x // 110 enter x coordinate (if exist single entry)
//float start_y // 111 enter y coordinate (if exist single entry)
uint32 resetTimeRaid; // 112
uint32 resetTimeHeroic; // 113
// 114 all 0
// 115 -1, 0 and 720
uint32 addon; // 116 (0-original maps,1-tbc addon)
// 117 some kind of time?
// Helpers
uint32 Expansion() const { return addon; }
@ -452,172 +499,201 @@ struct RandomPropertiesPointsEntry
uint32 UncommonPropertiesPoints[5]; // 12-16
};
struct ScalingStatDistributionEntry
{
uint32 Id;
uint32 StatMod[10];
uint32 Modifier[10];
uint32 MaxLevel;
};
struct ScalingStatValuesEntry
{
uint32 Id;
uint32 Level;
uint32 Multiplier[17];
};
//struct SkillLineCategoryEntry{
// uint32 id; // 0 hidden key
// char* name[16]; // 1 - 17 Category name
// uint32 id; // 0 m_ID
// char* name[16]; // 1-17 m_name_lang
// // 18 string flag
// uint32 displayOrder; // Display order in character tab
// uint32 displayOrder; // 19 m_sortIndex
//};
//struct SkillRaceClassInfoEntry{
// uint32 id; // 0
// uint32 skillId; // 1 present some refrences to unknown skill
// uint32 raceMask; // 2
// uint32 classMask; // 3
// uint32 flags; // 4 mask for some thing
// uint32 reqLevel; // 5
// uint32 skillTierId; // 6
// uint32 skillCostID; // 7
// uint32 id; // 0 m_ID
// uint32 skillId; // 1 m_skillID
// uint32 raceMask; // 2 m_raceMask
// uint32 classMask; // 3 m_classMask
// uint32 flags; // 4 m_flags
// uint32 reqLevel; // 5 m_minLevel
// uint32 skillTierId; // 6 m_skillTierID
// uint32 skillCostID; // 7 m_skillCostIndex
//};
//struct SkillTiersEntry{
// uint32 id; // 0
// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn?
// uint32 maxSkillValue[16]; // Max value for rank
// uint32 id; // 0 m_ID
// uint32 skillValue[16]; // 1-17 m_cost
// uint32 maxSkillValue[16]; // 18-32 m_valueMax
//};
struct SkillLineEntry
{
uint32 id; // 0
uint32 categoryId; // 1 (index from SkillLineCategory.dbc)
//uint32 skillCostID; // 2 not used
char* name[16]; // 3-18
uint32 id; // 0 m_ID
uint32 categoryId; // 1 m_categoryID (index from SkillLineCategory.dbc)
//uint32 skillCostID; // 2 m_skillCostsID not used
char* name[16]; // 3-18 m_displayName_lang
// 19 string flags, not used
//char* description[16]; // 20-35, not used
//char* description[16]; // 20-35 m_description_lang, not used
// 36 string flags, not used
uint32 spellIcon; // 37
uint32 spellIcon; // 37 m_spellIconID
//char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
// 54 string flags, not used
// 55 m_canLink
};
struct SkillLineAbilityEntry
{
uint32 id; // 0, INDEX
uint32 skillId; // 1
uint32 spellId; // 2
uint32 racemask; // 3
uint32 classmask; // 4
//uint32 racemaskNot; // 5 always 0 in 2.4.2
//uint32 classmaskNot; // 6 always 0 in 2.4.2
uint32 req_skill_value; // 7 for trade skill.not for training.
uint32 forward_spellid; // 8
uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill
uint32 max_value; // 10
uint32 min_value; // 11
// 12-13, unknown, always 0
uint32 reqtrainpoints; // 14
uint32 id; // 0 m_ID
uint32 skillId; // 1 m_skillLine
uint32 spellId; // 2 m_spell
uint32 racemask; // 3 m_raceMask
uint32 classmask; // 4 m_classMask
//uint32 racemaskNot; // 5 m_excludeRace
//uint32 classmaskNot; // 6 m_excludeClass
uint32 req_skill_value; // 7 m_minSkillLineRank
uint32 forward_spellid; // 8 m_supercededBySpell
uint32 learnOnGetSkill; // 9 m_acquireMethod
uint32 max_value; // 10 m_trivialSkillLineRankHigh
uint32 min_value; // 11 m_trivialSkillLineRankLow
//uint32 characterPoints[2]; // 12-13 m_characterPoints
};
struct SoundEntriesEntry
{
uint32 Id; // 0, sound id
//uint32 Type; // 1, sound type (10 generally for creature, etc)
//char* InternalName; // 2, internal name, for use in lookup command for example
//char* FileName[10]; // 3-12, file names
//uint32 Unk13[10]; // 13-22, linked with file names?
//char* Path; // 23
// 24-28, unknown
uint32 Id; // 0 m_ID
//uint32 Type; // 1 m_soundType
//char* InternalName; // 2 m_name
//char* FileName[10]; // 3-12 m_File
//uint32 Unk13[10]; // 13-22 m_Freq
//char* Path; // 23 m_DirectoryBase
// 24 m_volumeFloat
// 25 m_flags
// 26 m_minDistance
// 27 m_distanceCutoff
// 28 m_EAXDef
};
struct SpellEntry
{
uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!)
uint32 Category; // 1
//uint32 castUI // 2 not used
uint32 Dispel; // 3
uint32 Mechanic; // 4
uint32 Attributes; // 5
uint32 AttributesEx; // 6
uint32 AttributesEx2; // 7
uint32 AttributesEx3; // 8
uint32 AttributesEx4; // 9
uint32 AttributesEx5; // 10
//uint32 AttributesEx6; // 11 not used
uint32 Stances; // 12
uint32 StancesNot; // 13
uint32 Targets; // 14
uint32 TargetCreatureType; // 15
uint32 RequiresSpellFocus; // 16
uint32 FacingCasterFlags; // 17
uint32 CasterAuraState; // 18
uint32 TargetAuraState; // 19
uint32 CasterAuraStateNot; // 20
uint32 TargetAuraStateNot; // 21
uint32 CastingTimeIndex; // 22
uint32 RecoveryTime; // 23
uint32 CategoryRecoveryTime; // 24
uint32 InterruptFlags; // 25
uint32 AuraInterruptFlags; // 26
uint32 ChannelInterruptFlags; // 27
uint32 procFlags; // 28
uint32 procChance; // 29
uint32 procCharges; // 30
uint32 maxLevel; // 31
uint32 baseLevel; // 32
uint32 spellLevel; // 33
uint32 DurationIndex; // 34
uint32 powerType; // 35
uint32 manaCost; // 36
uint32 manaCostPerlevel; // 37
uint32 manaPerSecond; // 38
uint32 manaPerSecondPerLevel; // 39
uint32 rangeIndex; // 40
float speed; // 41
//uint32 modalNextSpell; // 42
uint32 StackAmount; // 43
uint32 Totem[2]; // 44-45
int32 Reagent[8]; // 46-53
uint32 ReagentCount[8]; // 54-61
int32 EquippedItemClass; // 62 (value)
int32 EquippedItemSubClassMask; // 63 (mask)
int32 EquippedItemInventoryTypeMask; // 64 (mask)
uint32 Effect[3]; // 65-67
int32 EffectDieSides[3]; // 68-70
uint32 EffectBaseDice[3]; // 71-73
float EffectDicePerLevel[3]; // 74-76
float EffectRealPointsPerLevel[3]; // 77-79
int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
uint32 EffectMechanic[3]; // 83-85
uint32 EffectImplicitTargetA[3]; // 86-88
uint32 EffectImplicitTargetB[3]; // 89-91
uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc
uint32 EffectApplyAuraName[3]; // 95-97
uint32 EffectAmplitude[3]; // 98-100
float EffectMultipleValue[3]; // 101-103
uint32 EffectChainTarget[3]; // 104-106
uint32 EffectItemType[3]; // 107-109
int32 EffectMiscValue[3]; // 110-112
int32 EffectMiscValueB[3]; // 113-115
uint32 EffectTriggerSpell[3]; // 116-118
float EffectPointsPerComboPoint[3]; // 119-121
uint32 SpellVisual; // 122
// 123 not used
uint32 SpellIconID; // 124
uint32 activeIconID; // 125
//uint32 spellPriority; // 126
char* SpellName[16]; // 127-142
//uint32 SpellNameFlag; // 143
char* Rank[16]; // 144-159
//uint32 RankFlags; // 160
//char* Description[16]; // 161-176 not used
//uint32 DescriptionFlags; // 177 not used
//char* ToolTip[16]; // 178-193 not used
//uint32 ToolTipFlags; // 194 not used
uint32 ManaCostPercentage; // 195
uint32 StartRecoveryCategory; // 196
uint32 StartRecoveryTime; // 197
uint32 MaxTargetLevel; // 198
uint32 SpellFamilyName; // 199
uint64 SpellFamilyFlags; // 200+201
uint32 MaxAffectedTargets; // 202
uint32 DmgClass; // 203 defenseType
uint32 PreventionType; // 204
//uint32 StanceBarOrder; // 205 not used
float DmgMultiplier[3]; // 206-208
//uint32 MinFactionId; // 209 not used, and 0 in 2.4.2
//uint32 MinReputation; // 210 not used, and 0 in 2.4.2
//uint32 RequiredAuraVision; // 211 not used
uint32 TotemCategory[2]; // 212-213
uint32 AreaId; // 214
uint32 SchoolMask; // 215 school mask
uint32 Id; // 0 m_ID
uint32 Category; // 1 m_category
uint32 Dispel; // 2 m_dispelType
uint32 Mechanic; // 3 m_mechanic
uint32 Attributes; // 4 m_attribute
uint32 AttributesEx; // 5 m_attributesEx
uint32 AttributesEx2; // 6 m_attributesExB
uint32 AttributesEx3; // 7 m_attributesExC
uint32 AttributesEx4; // 8 m_attributesExD
uint32 AttributesEx5; // 9 m_attributesExE
//uint32 AttributesEx6; // 10 m_attributesExF not used
uint32 Stances; // 11 m_shapeshiftMask
uint32 StancesNot; // 12 m_shapeshiftExclude
uint32 Targets; // 13 m_targets
uint32 TargetCreatureType; // 14 m_targetCreatureType
uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
uint32 FacingCasterFlags; // 16 m_facingCasterFlags
uint32 CasterAuraState; // 17 m_casterAuraState
uint32 TargetAuraState; // 18 m_targetAuraState
uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
//uint32 casterAuraSpell; // 21 m_casterAuraSpell not used
//uint32 targetAuraSpell; // 22 m_targetAuraSpell not used
//uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell not used
//uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell not used
uint32 CastingTimeIndex; // 25 m_castingTimeIndex
uint32 RecoveryTime; // 26 m_recoveryTime
uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
uint32 InterruptFlags; // 28 m_interruptFlags
uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
uint32 procFlags; // 31 m_procTypeMask
uint32 procChance; // 32 m_procChance
uint32 procCharges; // 33 m_procCharges
uint32 maxLevel; // 34 m_maxLevel
uint32 baseLevel; // 35 m_baseLevel
uint32 spellLevel; // 36 m_spellLevel
uint32 DurationIndex; // 37 m_durationIndex
uint32 powerType; // 38 m_powerType
uint32 manaCost; // 39 m_manaCost
uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
uint32 manaPerSecond; // 41 m_manaPerSecond
uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
uint32 rangeIndex; // 43 m_rangeIndex
float speed; // 44 m_speed
//uint32 modalNextSpell; // 45 m_modalNextSpell not used
uint32 StackAmount; // 46 m_cumulativeAura
uint32 Totem[2]; // 47-48 m_totem
int32 Reagent[8]; // 49-56 m_reagent
uint32 ReagentCount[8]; // 57-64 m_reagentCount
int32 EquippedItemClass; // 65 m_equippedItemClass (value)
int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
uint32 Effect[3]; // 68-70 m_effect
int32 EffectDieSides[3]; // 71-73 m_effectDieSides
uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice
float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel
float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel
int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
uint32 EffectMechanic[3]; // 86-88 m_effectMechanic
uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA
uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB
uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc
uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura
uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod
float EffectMultipleValue[3]; // 104-106 m_effectAmplitude
uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets
uint32 EffectItemType[3]; // 110-112 m_effectItemType
int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue
int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB
uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell
float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo
//uint32 EffectSpellClassMaskA[3]; // 125-127 m_effectSpellClassMaskA not used
//uint32 EffectSpellClassMaskB[3]; // 128-130 m_effectSpellClassMaskB not used
//uint32 EffectSpellClassMaskC[3]; // 131-133 m_effectSpellClassMaskC not used
uint32 SpellVisual; // 134 m_spellVisualID
// 135 not used - no data and name in client?
uint32 SpellIconID; // 136 m_spellIconID
uint32 activeIconID; // 137 m_activeIconID
//uint32 spellPriority; // 138 m_spellPriority not used
char* SpellName[16]; // 139-154 m_name_lang
//uint32 SpellNameFlag; // 155 not used
char* Rank[16]; // 156-171 m_nameSubtext_lang
//uint32 RankFlags; // 172 not used
//char* Description[16]; // 173-188 m_description_lang not used
//uint32 DescriptionFlags; // 189 not used
//char* ToolTip[16]; // 190-205 m_auraDescription_lang not used
//uint32 ToolTipFlags; // 206 not used
uint32 ManaCostPercentage; // 207 m_manaCostPct
uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory
uint32 StartRecoveryTime; // 209 m_startRecoveryTime
uint32 MaxTargetLevel; // 210 m_maxTargetLevel
uint32 SpellFamilyName; // 211 m_spellClassSet
uint64 SpellFamilyFlags; // 212-213 m_spellClassMask
uint32 MaxAffectedTargets; // 214 m_maxTargets
uint32 DmgClass; // 215 m_defenseType
uint32 PreventionType; // 216 m_preventionType
//uint32 StanceBarOrder; // 217 m_stanceBarOrder not used
float DmgMultiplier[3]; // 218-220 m_effectChainAmplitude
//uint32 MinFactionId; // 221 m_minFactionID not used
//uint32 MinReputation; // 222 m_minReputation not used
//uint32 RequiredAuraVision; // 223 m_requiredAuraVision not used
uint32 TotemCategory[2]; // 224-225 m_requiredTotemCategoryID
int32 AreaId; // 226 m_requiredAreasID
uint32 SchoolMask; // 227 m_schoolMask
uint32 runeCostID; // 228 m_runeCostID
//uint32 spellMissileID; // 229 m_spellMissileID not used
private:
// prevent creating custom entries (copy data from original in fact)
@ -665,6 +741,15 @@ struct SpellRangeEntry
float maxRange;
};
struct SpellRuneCostEntry
{
uint32 ID;
uint32 bloodRuneCost;
uint32 frostRuneCost;
uint32 unholyRuneCost;
uint32 runePowerGain;
};
struct SpellShapeshiftEntry
{
uint32 ID; // 0
@ -697,17 +782,20 @@ struct SpellDurationEntry
struct SpellItemEnchantmentEntry
{
uint32 ID; // 0
uint32 type[3]; // 1-3
uint32 amount[3]; // 4-6
//uint32 amount2[3] // 7-9 always same as similar `amount` value
uint32 spellid[3]; // 10-12
char* description[16]; // 13-29
// 30 description flags
uint32 aura_id; // 31
uint32 slot; // 32
uint32 GemID; // 33
uint32 EnchantmentCondition; // 34
uint32 ID; // 0 m_ID
//uint32 charges; // 1 m_charges
uint32 type[3]; // 2-4 m_effect
uint32 amount[3]; // 5-7 m_effectPointsMin
//uint32 amount2[3] // 8-10 m_effectPointsMax
uint32 spellid[3]; // 11-13 m_effectArg
char* description[16]; // 14-30 m_name_lang
//uint32 descriptionFlags; // 31 name flags
uint32 aura_id; // 32 m_itemVisual
uint32 slot; // 33 m_flags
uint32 GemID; // 34 m_src_itemID
uint32 EnchantmentCondition; // 35 m_condition_id
//uint32 requiredSkill; // 36 m_requiredSkillID
//uint32 requiredSkillValue; // 37 m_requiredSkillRank
};
struct SpellItemEnchantmentConditionEntry
@ -736,8 +824,11 @@ struct TalentEntry
uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
// 14-15 not used
uint32 DependsOnRank; // 16
// 17-19 not used
uint32 DependsOnSpell; // 20 req.spell
// 17-18 not used
//uint32 unk1; // 19, 0 or 1
//uint32 unk2; // 20, all 0
//uint32 unkFlags1; // 21, related to hunter pet talents
//uint32 unkFlags2; // 22, related to hunter pet talents
};
struct TalentTabEntry
@ -748,41 +839,45 @@ struct TalentTabEntry
//unit32 spellicon; // 18
// 19 not used
uint32 ClassMask; // 20
uint32 tabpage; // 21
//char* internalname; // 22
uint32 petTalentMask; // 21
uint32 tabpage; // 22
//char* internalname; // 23
};
struct TaxiNodesEntry
{
uint32 ID; // 0
uint32 map_id; // 1
float x; // 2
float y; // 3
float z; // 4
//char* name[16]; // 5-21
uint32 ID; // 0 m_ID
uint32 map_id; // 1 m_ContinentID
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
//char* name[16]; // 5-21 m_Name_lang
// 22 string flags, unused
uint32 horde_mount_type; // 23
uint32 horde_mount_type; // 23 m_MountCreatureID[2]
uint32 alliance_mount_type; // 24
};
struct TaxiPathEntry
{
uint32 ID;
uint32 from;
uint32 to;
uint32 price;
uint32 ID; // 0 m_ID
uint32 from; // 1 m_FromTaxiNode
uint32 to; // 2 m_ToTaxiNode
uint32 price; // 3 m_Cost
};
struct TaxiPathNodeEntry
{
uint32 path;
uint32 index;
uint32 mapid;
float x;
float y;
float z;
uint32 actionFlag;
uint32 delay;
// 0 m_ID
uint32 path; // 1 m_PathID
uint32 index; // 2 m_NodeIndex
uint32 mapid; // 3 m_ContinentID
float x; // 4 m_LocX
float y; // 5 m_LocY
float z; // 6 m_LocZ
uint32 actionFlag; // 7 m_flags
uint32 delay; // 8 m_delay
// 9 m_arrivalEventID
// 10 m_departureEventID
};
struct TotemCategoryEntry
@ -863,6 +958,6 @@ struct TaxiPathNode
typedef std::vector<TaxiPathNode> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 16
#define TaxiMaskSize 12
typedef uint32 TaxiMask[TaxiMaskSize];
#endif

View file

@ -16,17 +16,18 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxx";
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
const char AreaTriggerEntryfmt[]="niffffffff";
const char BankBagSlotPricesEntryfmt[]="ni";
const char BattlemasterListEntryfmt[]="niiixxxxxiiiixxssssssssssssssssxx";
const char BarberShopStyleEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx";
const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx";
// ChatChannelsEntryfmt, index not used (more compact store)
const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixix";
const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxx";
const char CreatureFamilyfmt[]="nfifiiiissssssssssssssssxx";
const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
const char CreatureSpellDatafmt[]="nxxxxxxxx";
const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char DurabilityQualityfmt[]="nf";
@ -34,6 +35,9 @@ const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx";
const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx";
const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
const char GemPropertiesEntryfmt[]="nixxi";
const char GlyphPropertiesfmt[]="niii";
const char GlyphSlotfmt[]="nii";
const char GtBarberShopCostBasefmt[]="f";
const char GtCombatRatingsfmt[]="f";
const char GtChanceToMeleeCritBasefmt[]="f";
const char GtChanceToMeleeCritfmt[]="f";
@ -43,36 +47,39 @@ const char GtOCTRegenHPfmt[]="f";
//const char GtOCTRegenMPfmt[]="f";
const char GtRegenHPPerSptfmt[]="f";
const char GtRegenMPPerSptfmt[]="f";
const char Itemfmt[]="niii";
const char Itemfmt[]="nxxxxiii";
//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
//const char ItemCondExtCostsEntryfmt[]="xiii";
const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiii";
const char ItemRandomPropertiesfmt[]="nxiiixxxxxxxxxxxxxxxxxxx";
const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiii";
const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix";
const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx";
const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii";
const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii";
const char LockEntryfmt[]="niiiiixxxiiiiixxxiixxxxxxxxxxxxxx";
const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char MapEntryfmt[]="nxixssssssssssssssssxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxiixxi";
const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxiixxix";
const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxi";
const char SkillLineAbilityfmt[]="niiiixxiiiiixxi";
const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii";
const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxx";
const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellCastTimefmt[]="nixx";
const char SpellDurationfmt[]="niii";
const char SpellEntryfmt[]="nixiiiiiiiixiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffixiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiixfffxxxiiii";
const char SpellEntryfmt[]="niiiiiiiiixiiiiiiiiiixxxxiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffxxxxxxxxxixiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiixiiixfffxxxiiiiix";
const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
const char SpellItemEnchantmentfmt[]="niiiiiixxxiiissssssssssssssssxiiii";
const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx";
const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
const char SpellRadiusfmt[]="nfxf";
const char SpellRangefmt[]="nffxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellRangefmt[]="nfxfxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellRuneCostfmt[]="niiii";
const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx";
const char StableSlotPricesfmt[] = "ni";
const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxi";
const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiix";
const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
const char TaxiNodesEntryfmt[]="nifffxxxxxxxxxxxxxxxxxii";
const char TaxiPathEntryfmt[]="niii";
const char TaxiPathNodeEntryfmt[]="diiifffiixx";
const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
const char WorldMapAreaEntryfmt[]="xinxffffi";
const char WorldMapAreaEntryfmt[]="xinxffffix";
const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";