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Updated DBC files structure
This commit is contained in:
parent
9ad0318c09
commit
e08d8642f4
4 changed files with 481 additions and 355 deletions
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@ -36,6 +36,7 @@ static AreaFlagByMapID sAreaFlagByMapID; // for instances wit
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DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
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DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
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DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
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DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt);
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DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
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DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
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DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
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@ -55,7 +56,10 @@ DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt);
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DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt);
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DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt);
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DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt);
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DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt);
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DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt);
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DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore(GtCombatRatingsfmt);
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DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt);
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DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt);
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@ -81,6 +85,8 @@ DBCStorage <MapEntry> sMapStore(MapEntryfmt);
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DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
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DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore(RandomPropertiesPointsfmt);
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DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore(ScalingStatDistributionfmt);
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DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt);
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DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt);
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DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt);
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@ -98,6 +104,7 @@ DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt);
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DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt);
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DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt);
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DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt);
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DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt);
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DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt);
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DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt);
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DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
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@ -175,7 +182,7 @@ void LoadDBCStores(std::string dataPath)
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{
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std::string dbcPath = dataPath+"dbc/";
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const uint32 DBCFilesCount = 56;
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const uint32 DBCFilesCount = 60;
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barGoLink bar( DBCFilesCount );
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@ -201,6 +208,7 @@ void LoadDBCStores(std::string dataPath)
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
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@ -224,7 +232,10 @@ void LoadDBCStores(std::string dataPath)
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
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@ -249,6 +260,8 @@ void LoadDBCStores(std::string dataPath)
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore, dbcPath,"ScalingStatValues.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
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@ -298,6 +311,7 @@ void LoadDBCStores(std::string dataPath)
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore, dbcPath,"SpellRadius.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore, dbcPath,"SpellRange.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc");
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@ -402,7 +416,10 @@ void LoadDBCStores(std::string dataPath)
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pathLength.resize(pathCount); // 0 and some other indexes not used
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for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
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if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
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++pathLength[entry->path];
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{
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if (pathLength[entry->path] < entry->index + 1)
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pathLength[entry->path] = entry->index + 1;
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}
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// Set path length
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sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
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for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
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@ -433,20 +450,20 @@ void LoadDBCStores(std::string dataPath)
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exit(1);
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}
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// check at up-to-date DBC files (53085 is last added spell in 2.4.3)
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// check at up-to-date DBC files (17514 is last ID in SkillLineAbilities in 2.4.3)
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// check at up-to-date DBC files (598 is last map added in 2.4.3)
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// check at up-to-date DBC files (1127 is last gem property added in 2.4.3)
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// check at up-to-date DBC files (2425 is last item extended cost added in 2.4.3)
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// check at up-to-date DBC files (71 is last char title added in 2.4.3)
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// check at up-to-date DBC files (1768 is last area added in 2.4.3)
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if( !sSpellStore.LookupEntry(53085) ||
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!sSkillLineAbilityStore.LookupEntry(17514) ||
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!sMapStore.LookupEntry(598) ||
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!sGemPropertiesStore.LookupEntry(1127) ||
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// check at up-to-date DBC files (54909 is last added spell in 3.0.1)
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// check at up-to-date DBC files (19162 is last added spell in abilities in 3.0.1)
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// check at up-to-date DBC files (619 is last map added in 3.0.1)
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// check at up-to-date DBC files (1361 is last gem property added in 3.0.1)
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// check at up-to-date DBC files (2425 is last item extended cost added in 3.0.1)
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// check at up-to-date DBC files (76 is last char title added in 3.0.1)
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// check at up-to-date DBC files (2311 is last area added in 3.0.1)
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if( !sSpellStore.LookupEntry(54909) ||
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!sSkillLineAbilityStore.LookupEntry(19162) ||
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!sMapStore.LookupEntry(619) ||
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!sGemPropertiesStore.LookupEntry(1361) ||
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!sItemExtendedCostStore.LookupEntry(2425) ||
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!sCharTitlesStore.LookupEntry(71) ||
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!sAreaStore.LookupEntry(1768) )
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!sCharTitlesStore.LookupEntry(76) ||
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!sAreaStore.LookupEntry(2311) )
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{
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sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client.");
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exit(1);
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@ -132,6 +132,7 @@ class DBCStorage
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extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
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extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
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extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
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extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
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extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
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//extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index
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extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
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@ -146,7 +147,10 @@ extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
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extern DBCStorage <FactionEntry> sFactionStore;
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extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore;
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extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore;
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extern DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore;
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extern DBCStorage <GlyphSlotEntry> sGlyphSlotStore;
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extern DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore;
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extern DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore;
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extern DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore;
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extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore;
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@ -167,6 +171,8 @@ extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
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extern DBCStorage <MapEntry> sMapStore;
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extern DBCStorage <QuestSortEntry> sQuestSortStore;
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extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore;
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extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore;
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extern DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore;
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extern DBCStorage <SkillLineEntry> sSkillLineStore;
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extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore;
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extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore;
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@ -179,6 +185,7 @@ extern SpellCategoryStore sSpellCategoryStore;
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extern PetFamilySpellsStore sPetFamilySpellsStore;
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extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore;
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extern DBCStorage <SpellRangeEntry> sSpellRangeStore;
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extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore;
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extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore;
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extern DBCStorage <SpellEntry> sSpellStore;
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extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;
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@ -51,16 +51,16 @@ struct AreaTableEntry
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struct AreaTriggerEntry
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{
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uint32 id; // 0
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uint32 mapid; // 1
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float x; // 2
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float y; // 3
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float z; // 4
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float radius; // 5
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float box_x; // 6 extent x edge
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float box_y; // 7 extent y edge
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float box_z; // 8 extent z edge
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float box_orientation; // 9 extent rotation by about z axis
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uint32 id; // 0 m_ID
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uint32 mapid; // 1 m_ContinentID
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float x; // 2 m_x
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float y; // 3 m_y
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float z; // 4 m_z
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float radius; // 5 m_radius
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float box_x; // 6 m_box_length extent x edge
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float box_y; // 7 m_box_width extent y edge
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float box_z; // 8 m_box_heigh extent z edge
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float box_orientation; // 9 m_box_yaw extent rotation by about z axis
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};
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struct BankBagSlotPricesEntry
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@ -69,19 +69,34 @@ struct BankBagSlotPricesEntry
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uint32 price;
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};
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struct BarberShopStyleEntry
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{
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uint32 Id; // 0
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//uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
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//char* name[16]; // 2-17 name of hair style
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//uint32 name_flags; // 18
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//uint32 unk_name[16]; // 19-34, all empty
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//uint32 unk_flags; // 35
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//float unk3; // 36 values 1 and 0,75
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//uint32 race; // 37 race
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//uint32 gender; // 38 0 -> male, 1 -> female
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uint32 hair_id; // 39 real ID to hair/facial hair
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};
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struct BattlemasterListEntry
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{
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uint32 id; // 0
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uint32 mapid[3]; // 1-3 mapid
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// 4-8 unused
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int32 mapid[8]; // 1-8 mapid
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uint32 type; // 9 (3 - BG, 4 - arena)
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uint32 minlvl; // 10
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uint32 maxlvl; // 11
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uint32 maxplayersperteam; // 12
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// 13-14 unused
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char* name[16]; // 15-30
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// 31 string flag, unused
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// 32 unused
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// 13 minplayers
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// 14 0 or 9
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// 15
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char* name[16]; // 16-31
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// 32 string flag, unused
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// 33 unused
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};
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struct CharTitlesEntry
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@ -120,6 +135,7 @@ struct ChrClassesEntry
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// 55, unused
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uint32 spellfamily; // 56
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// 57, unused
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uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
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};
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struct ChrRacesEntry
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@ -133,7 +149,7 @@ struct ChrRacesEntry
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// 6-7 unused
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uint32 TeamID; // 8 (7-Alliance 1-Horde)
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// 9-12 unused
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uint32 startmovie; // 13 id from CinematicCamera.dbc
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uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
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char* name[16]; // 14-29 used for DBC language detection/selection
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// 30 string flags, unused
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//char* string1[16]; // 31-46 used for DBC language detection/selection
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@ -146,30 +162,43 @@ struct ChrRacesEntry
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struct CreatureDisplayInfoEntry
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{
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uint32 Displayid; // 0
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// 1-3,unused
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float scale; // 4
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// 5-13,unused
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uint32 Displayid; // 0 m_ID
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// 1 m_modelID
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// 2 m_soundID
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// 3 m_extendedDisplayInfoID
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float scale; // 4 m_creatureModelScale
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// 5 m_creatureModelAlpha
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// 6-8 m_textureVariation[3]
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// 9 m_portraitTextureName
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// 10 m_sizeClass
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// 11 m_bloodID
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// 12 m_NPCSoundID
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// 13 m_particleColorID
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// 14 m_creatureGeosetData
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// 15 m_objectEffectPackageID
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};
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struct CreatureFamilyEntry
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{
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uint32 ID; // 0
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float minScale; // 1
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uint32 minScaleLevel; // 2 0/1
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float maxScale; // 3
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uint32 maxScaleLevel; // 4 0/60
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uint32 skillLine[2]; // 5-6
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uint32 petFoodMask; // 7
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char* Name[16]; // 8-23
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// 24 string flags, unused
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// 25 icon, unused
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uint32 ID; // 0 m_ID
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float minScale; // 1 m_minScale
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uint32 minScaleLevel; // 2 m_minScaleLevel
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float maxScale; // 3 m_maxScale
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uint32 maxScaleLevel; // 4 m_maxScaleLevel
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uint32 skillLine[2]; // 5-6 m_skillLine
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uint32 petFoodMask; // 7 m_petFoodMask
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uint32 petTalentType; // 8 m_petTalentType
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// 9 m_categoryEnumID
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char* Name[16]; // 10-25 m_name_lang
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// 26 string flags, unused
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// 27 m_iconFile unused
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};
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struct CreatureSpellDataEntry
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{
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uint32 ID; // 0
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//uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use)
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uint32 ID; // 0 m_ID
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//uint32 spellId[4]; // 1-4 m_spells hunter pet learned spell (for later use)
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//uint32 availability[4]; // 4-7 m_availability
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};
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struct DurabilityCostsEntry
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@ -192,32 +221,32 @@ struct EmotesTextEntry
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struct FactionEntry
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{
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uint32 ID; // 0
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int32 reputationListID; // 1
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uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races)
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uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes)
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int32 BaseRepValue[4]; // 10-13 Base reputation values
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uint32 ReputationFlags[4]; // 14-17 Default flags to apply
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uint32 team; // 18 enum Team
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char* name[16]; // 19-34
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uint32 ID; // 0 m_ID
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int32 reputationListID; // 1 m_reputationIndex
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uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask Base reputation race masks (see enum Races)
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uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask Base reputation class masks (see enum Classes)
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int32 BaseRepValue[4]; // 10-13 m_reputationBase Base reputation values
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uint32 ReputationFlags[4]; // 14-17 m_reputationFlags Default flags to apply
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uint32 team; // 18 m_parentFactionID enum Team
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char* name[16]; // 19-34 m_name_lang
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// 35 string flags, unused
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//char* description[16]; // 36-51 unused
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//char* description[16]; // 36-51 m_description_lang unused
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// 52 string flags, unused
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};
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struct FactionTemplateEntry
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{
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uint32 ID; // 0
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uint32 faction; // 1
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uint32 factionFlags; // 2 specific flags for that faction
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uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team
|
||||
uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team
|
||||
uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team
|
||||
uint32 enemyFaction1; // 6
|
||||
uint32 ID; // 0 m_ID
|
||||
uint32 faction; // 1 m_faction
|
||||
uint32 factionFlags; // 2 m_flags specific flags for that faction
|
||||
uint32 ourMask; // 3 m_factionGroup if mask set (see FactionMasks) then faction included in masked team
|
||||
uint32 friendlyMask; // 4 m_friendGroup if mask set (see FactionMasks) then faction friendly to masked team
|
||||
uint32 hostileMask; // 5 m_enemyGroup if mask set (see FactionMasks) then faction hostile to masked team
|
||||
uint32 enemyFaction1; // 6 m_enemies[4]
|
||||
uint32 enemyFaction2; // 7
|
||||
uint32 enemyFaction3; // 8
|
||||
uint32 enemyFaction4; // 9
|
||||
uint32 friendFaction1; // 10
|
||||
uint32 friendFaction1; // 10 m_friend[4]
|
||||
uint32 friendFaction2; // 11
|
||||
uint32 friendFaction3; // 12
|
||||
uint32 friendFaction4; // 13
|
||||
|
|
@ -252,8 +281,28 @@ struct GemPropertiesEntry
|
|||
uint32 color;
|
||||
};
|
||||
|
||||
struct GlyphPropertiesEntry
|
||||
{
|
||||
uint32 Id;
|
||||
uint32 SpellId;
|
||||
uint32 TypeFlags;
|
||||
uint32 Unk1;
|
||||
};
|
||||
|
||||
struct GlyphSlotEntry
|
||||
{
|
||||
uint32 Id;
|
||||
uint32 TypeFlags;
|
||||
uint32 Order;
|
||||
};
|
||||
|
||||
#define GT_MAX_LEVEL 100
|
||||
|
||||
struct GtBarberShopCostBaseEntry
|
||||
{
|
||||
float cost;
|
||||
};
|
||||
|
||||
struct GtCombatRatingsEntry
|
||||
{
|
||||
float ratio;
|
||||
|
|
@ -302,6 +351,10 @@ struct GtRegenMPPerSptEntry
|
|||
struct ItemEntry
|
||||
{
|
||||
uint32 ID;
|
||||
//uint32 Class;
|
||||
//uint32 SubClass;
|
||||
//uint32 Unk0;
|
||||
//uint32 Material;
|
||||
uint32 DisplayId;
|
||||
uint32 InventoryType;
|
||||
uint32 Sheath;
|
||||
|
|
@ -333,47 +386,42 @@ struct ItemExtendedCostEntry
|
|||
|
||||
struct ItemRandomPropertiesEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
//char* internalName // 1 unused
|
||||
uint32 enchant_id[3]; // 2-4
|
||||
// 5-6 unused, 0 only values, reserved for additional enchantments?
|
||||
//char* nameSuffix[16] // 7-22, unused
|
||||
// 23 nameSufix flags, unused
|
||||
uint32 ID; // 0 m_ID
|
||||
//char* internalName // 1 m_Name
|
||||
uint32 enchant_id[5]; // 2-6 m_Enchantment
|
||||
//char* nameSuffix[16] // 7-22 m_name_lang
|
||||
// 23 nameSufix flags
|
||||
};
|
||||
|
||||
struct ItemRandomSuffixEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
//char* name[16] // 1-16 unused
|
||||
uint32 ID; // 0 m_ID
|
||||
//char* name[16] // 1-16 m_name_lang unused
|
||||
// 17, name flags, unused
|
||||
// 18 unused
|
||||
uint32 enchant_id[3]; // 19-21
|
||||
uint32 prefix[3]; // 22-24
|
||||
// 18 m_internalName, unused
|
||||
uint32 enchant_id[5]; // 19-21 m_enchantment
|
||||
uint32 prefix[5]; // 22-24 m_allocationPct
|
||||
};
|
||||
|
||||
struct ItemSetEntry
|
||||
{
|
||||
//uint32 id // 0 item set ID
|
||||
char* name[16]; // 1-16
|
||||
//uint32 id // 0 m_ID
|
||||
char* name[16]; // 1-16 m_name_lang
|
||||
// 17 string flags, unused
|
||||
// 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead
|
||||
// 29-34 unused
|
||||
uint32 spells[8]; // 35-42
|
||||
uint32 items_to_triggerspell[8]; // 43-50
|
||||
uint32 required_skill_id; // 51
|
||||
uint32 required_skill_value; // 52
|
||||
//uint32 itemId[17]; // 18-34 m_itemID
|
||||
uint32 spells[8]; // 35-42 m_setSpellID
|
||||
uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
|
||||
uint32 required_skill_id; // 51 m_requiredSkill
|
||||
uint32 required_skill_value; // 52 m_requiredSkillRank
|
||||
};
|
||||
|
||||
struct LockEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
uint32 keytype[5]; // 1-5
|
||||
// 6-8, not used
|
||||
uint32 key[5]; // 9-13
|
||||
// 14-16, not used
|
||||
uint32 requiredminingskill; // 17
|
||||
uint32 requiredlockskill; // 18
|
||||
// 19-32, not used
|
||||
uint32 ID; // 0 m_ID
|
||||
uint32 Type[8]; // 1-8 m_Type
|
||||
uint32 Index[8]; // 9-16 m_Index
|
||||
uint32 Skill[8]; // 17-24 m_Skill
|
||||
//uint32 Action[8]; // 25-32 m_Action
|
||||
};
|
||||
|
||||
struct MailTemplateEntry
|
||||
|
|
@ -389,32 +437,31 @@ struct MapEntry
|
|||
uint32 MapID; // 0
|
||||
//char* internalname; // 1 unused
|
||||
uint32 map_type; // 2
|
||||
// 3 unused
|
||||
// 3 0 or 1 for battlegrounds (not arenas)
|
||||
char* name[16]; // 4-19
|
||||
// 20 name flags, unused
|
||||
// 21-23 unused (something PvPZone related - levels?)
|
||||
// 24-26
|
||||
uint32 linked_zone; // 27 common zone for instance and continent map
|
||||
//char* hordeIntro // 28-43 text for PvP Zones
|
||||
// 44 intro text flags
|
||||
//char* allianceIntro // 45-60 text for PvP Zones
|
||||
// 46 intro text flags
|
||||
// 47-61 not used
|
||||
uint32 multimap_id; // 62
|
||||
// 63-65 not used
|
||||
//chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text.
|
||||
// 82 text flags
|
||||
//chat* heroicIntroText // 83-98 heroic mode requirement text
|
||||
// 99 text flags
|
||||
//chat* unknownText2 // 100-115 unknown empty text fields
|
||||
// 116 text flags
|
||||
int32 parent_map; // 117 map_id of parent map
|
||||
//float start_x // 118 enter x coordinate (if exist single entry)
|
||||
//float start_y // 119 enter y coordinate (if exist single entry)
|
||||
uint32 resetTimeRaid; // 120
|
||||
uint32 resetTimeHeroic; // 121
|
||||
// 122-123
|
||||
uint32 addon; // 124 (0-original maps,1-tbc addon)
|
||||
uint32 linked_zone; // 21 common zone for instance and continent map
|
||||
//char* hordeIntro[16]; // 23-37 text for PvP Zones
|
||||
// 38 intro text flags
|
||||
//char* allianceIntro[16]; // 39-54 text for PvP Zones
|
||||
// 55 intro text flags
|
||||
uint32 multimap_id; // 56
|
||||
// 57
|
||||
//chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
|
||||
// 74 text flags
|
||||
//chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
|
||||
// 91 text flags
|
||||
//chat* unknownText2[16]; // 92-107 unknown empty text fields
|
||||
// 108 text flags
|
||||
int32 parent_map; // 109 map_id of parent map
|
||||
//float start_x // 110 enter x coordinate (if exist single entry)
|
||||
//float start_y // 111 enter y coordinate (if exist single entry)
|
||||
uint32 resetTimeRaid; // 112
|
||||
uint32 resetTimeHeroic; // 113
|
||||
// 114 all 0
|
||||
// 115 -1, 0 and 720
|
||||
uint32 addon; // 116 (0-original maps,1-tbc addon)
|
||||
// 117 some kind of time?
|
||||
|
||||
// Helpers
|
||||
uint32 Expansion() const { return addon; }
|
||||
|
|
@ -452,172 +499,201 @@ struct RandomPropertiesPointsEntry
|
|||
uint32 UncommonPropertiesPoints[5]; // 12-16
|
||||
};
|
||||
|
||||
struct ScalingStatDistributionEntry
|
||||
{
|
||||
uint32 Id;
|
||||
uint32 StatMod[10];
|
||||
uint32 Modifier[10];
|
||||
uint32 MaxLevel;
|
||||
};
|
||||
|
||||
struct ScalingStatValuesEntry
|
||||
{
|
||||
uint32 Id;
|
||||
uint32 Level;
|
||||
uint32 Multiplier[17];
|
||||
};
|
||||
|
||||
//struct SkillLineCategoryEntry{
|
||||
// uint32 id; // 0 hidden key
|
||||
// char* name[16]; // 1 - 17 Category name
|
||||
// uint32 id; // 0 m_ID
|
||||
// char* name[16]; // 1-17 m_name_lang
|
||||
// // 18 string flag
|
||||
// uint32 displayOrder; // Display order in character tab
|
||||
// uint32 displayOrder; // 19 m_sortIndex
|
||||
//};
|
||||
|
||||
//struct SkillRaceClassInfoEntry{
|
||||
// uint32 id; // 0
|
||||
// uint32 skillId; // 1 present some refrences to unknown skill
|
||||
// uint32 raceMask; // 2
|
||||
// uint32 classMask; // 3
|
||||
// uint32 flags; // 4 mask for some thing
|
||||
// uint32 reqLevel; // 5
|
||||
// uint32 skillTierId; // 6
|
||||
// uint32 skillCostID; // 7
|
||||
// uint32 id; // 0 m_ID
|
||||
// uint32 skillId; // 1 m_skillID
|
||||
// uint32 raceMask; // 2 m_raceMask
|
||||
// uint32 classMask; // 3 m_classMask
|
||||
// uint32 flags; // 4 m_flags
|
||||
// uint32 reqLevel; // 5 m_minLevel
|
||||
// uint32 skillTierId; // 6 m_skillTierID
|
||||
// uint32 skillCostID; // 7 m_skillCostIndex
|
||||
//};
|
||||
|
||||
//struct SkillTiersEntry{
|
||||
// uint32 id; // 0
|
||||
// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn?
|
||||
// uint32 maxSkillValue[16]; // Max value for rank
|
||||
// uint32 id; // 0 m_ID
|
||||
// uint32 skillValue[16]; // 1-17 m_cost
|
||||
// uint32 maxSkillValue[16]; // 18-32 m_valueMax
|
||||
//};
|
||||
|
||||
struct SkillLineEntry
|
||||
{
|
||||
uint32 id; // 0
|
||||
uint32 categoryId; // 1 (index from SkillLineCategory.dbc)
|
||||
//uint32 skillCostID; // 2 not used
|
||||
char* name[16]; // 3-18
|
||||
uint32 id; // 0 m_ID
|
||||
uint32 categoryId; // 1 m_categoryID (index from SkillLineCategory.dbc)
|
||||
//uint32 skillCostID; // 2 m_skillCostsID not used
|
||||
char* name[16]; // 3-18 m_displayName_lang
|
||||
// 19 string flags, not used
|
||||
//char* description[16]; // 20-35, not used
|
||||
//char* description[16]; // 20-35 m_description_lang, not used
|
||||
// 36 string flags, not used
|
||||
uint32 spellIcon; // 37
|
||||
uint32 spellIcon; // 37 m_spellIconID
|
||||
//char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
|
||||
// 54 string flags, not used
|
||||
// 55 m_canLink
|
||||
};
|
||||
|
||||
struct SkillLineAbilityEntry
|
||||
{
|
||||
uint32 id; // 0, INDEX
|
||||
uint32 skillId; // 1
|
||||
uint32 spellId; // 2
|
||||
uint32 racemask; // 3
|
||||
uint32 classmask; // 4
|
||||
//uint32 racemaskNot; // 5 always 0 in 2.4.2
|
||||
//uint32 classmaskNot; // 6 always 0 in 2.4.2
|
||||
uint32 req_skill_value; // 7 for trade skill.not for training.
|
||||
uint32 forward_spellid; // 8
|
||||
uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill
|
||||
uint32 max_value; // 10
|
||||
uint32 min_value; // 11
|
||||
// 12-13, unknown, always 0
|
||||
uint32 reqtrainpoints; // 14
|
||||
uint32 id; // 0 m_ID
|
||||
uint32 skillId; // 1 m_skillLine
|
||||
uint32 spellId; // 2 m_spell
|
||||
uint32 racemask; // 3 m_raceMask
|
||||
uint32 classmask; // 4 m_classMask
|
||||
//uint32 racemaskNot; // 5 m_excludeRace
|
||||
//uint32 classmaskNot; // 6 m_excludeClass
|
||||
uint32 req_skill_value; // 7 m_minSkillLineRank
|
||||
uint32 forward_spellid; // 8 m_supercededBySpell
|
||||
uint32 learnOnGetSkill; // 9 m_acquireMethod
|
||||
uint32 max_value; // 10 m_trivialSkillLineRankHigh
|
||||
uint32 min_value; // 11 m_trivialSkillLineRankLow
|
||||
//uint32 characterPoints[2]; // 12-13 m_characterPoints
|
||||
};
|
||||
|
||||
struct SoundEntriesEntry
|
||||
{
|
||||
uint32 Id; // 0, sound id
|
||||
//uint32 Type; // 1, sound type (10 generally for creature, etc)
|
||||
//char* InternalName; // 2, internal name, for use in lookup command for example
|
||||
//char* FileName[10]; // 3-12, file names
|
||||
//uint32 Unk13[10]; // 13-22, linked with file names?
|
||||
//char* Path; // 23
|
||||
// 24-28, unknown
|
||||
uint32 Id; // 0 m_ID
|
||||
//uint32 Type; // 1 m_soundType
|
||||
//char* InternalName; // 2 m_name
|
||||
//char* FileName[10]; // 3-12 m_File
|
||||
//uint32 Unk13[10]; // 13-22 m_Freq
|
||||
//char* Path; // 23 m_DirectoryBase
|
||||
// 24 m_volumeFloat
|
||||
// 25 m_flags
|
||||
// 26 m_minDistance
|
||||
// 27 m_distanceCutoff
|
||||
// 28 m_EAXDef
|
||||
};
|
||||
|
||||
struct SpellEntry
|
||||
{
|
||||
uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!)
|
||||
uint32 Category; // 1
|
||||
//uint32 castUI // 2 not used
|
||||
uint32 Dispel; // 3
|
||||
uint32 Mechanic; // 4
|
||||
uint32 Attributes; // 5
|
||||
uint32 AttributesEx; // 6
|
||||
uint32 AttributesEx2; // 7
|
||||
uint32 AttributesEx3; // 8
|
||||
uint32 AttributesEx4; // 9
|
||||
uint32 AttributesEx5; // 10
|
||||
//uint32 AttributesEx6; // 11 not used
|
||||
uint32 Stances; // 12
|
||||
uint32 StancesNot; // 13
|
||||
uint32 Targets; // 14
|
||||
uint32 TargetCreatureType; // 15
|
||||
uint32 RequiresSpellFocus; // 16
|
||||
uint32 FacingCasterFlags; // 17
|
||||
uint32 CasterAuraState; // 18
|
||||
uint32 TargetAuraState; // 19
|
||||
uint32 CasterAuraStateNot; // 20
|
||||
uint32 TargetAuraStateNot; // 21
|
||||
uint32 CastingTimeIndex; // 22
|
||||
uint32 RecoveryTime; // 23
|
||||
uint32 CategoryRecoveryTime; // 24
|
||||
uint32 InterruptFlags; // 25
|
||||
uint32 AuraInterruptFlags; // 26
|
||||
uint32 ChannelInterruptFlags; // 27
|
||||
uint32 procFlags; // 28
|
||||
uint32 procChance; // 29
|
||||
uint32 procCharges; // 30
|
||||
uint32 maxLevel; // 31
|
||||
uint32 baseLevel; // 32
|
||||
uint32 spellLevel; // 33
|
||||
uint32 DurationIndex; // 34
|
||||
uint32 powerType; // 35
|
||||
uint32 manaCost; // 36
|
||||
uint32 manaCostPerlevel; // 37
|
||||
uint32 manaPerSecond; // 38
|
||||
uint32 manaPerSecondPerLevel; // 39
|
||||
uint32 rangeIndex; // 40
|
||||
float speed; // 41
|
||||
//uint32 modalNextSpell; // 42
|
||||
uint32 StackAmount; // 43
|
||||
uint32 Totem[2]; // 44-45
|
||||
int32 Reagent[8]; // 46-53
|
||||
uint32 ReagentCount[8]; // 54-61
|
||||
int32 EquippedItemClass; // 62 (value)
|
||||
int32 EquippedItemSubClassMask; // 63 (mask)
|
||||
int32 EquippedItemInventoryTypeMask; // 64 (mask)
|
||||
uint32 Effect[3]; // 65-67
|
||||
int32 EffectDieSides[3]; // 68-70
|
||||
uint32 EffectBaseDice[3]; // 71-73
|
||||
float EffectDicePerLevel[3]; // 74-76
|
||||
float EffectRealPointsPerLevel[3]; // 77-79
|
||||
int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
|
||||
uint32 EffectMechanic[3]; // 83-85
|
||||
uint32 EffectImplicitTargetA[3]; // 86-88
|
||||
uint32 EffectImplicitTargetB[3]; // 89-91
|
||||
uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc
|
||||
uint32 EffectApplyAuraName[3]; // 95-97
|
||||
uint32 EffectAmplitude[3]; // 98-100
|
||||
float EffectMultipleValue[3]; // 101-103
|
||||
uint32 EffectChainTarget[3]; // 104-106
|
||||
uint32 EffectItemType[3]; // 107-109
|
||||
int32 EffectMiscValue[3]; // 110-112
|
||||
int32 EffectMiscValueB[3]; // 113-115
|
||||
uint32 EffectTriggerSpell[3]; // 116-118
|
||||
float EffectPointsPerComboPoint[3]; // 119-121
|
||||
uint32 SpellVisual; // 122
|
||||
// 123 not used
|
||||
uint32 SpellIconID; // 124
|
||||
uint32 activeIconID; // 125
|
||||
//uint32 spellPriority; // 126
|
||||
char* SpellName[16]; // 127-142
|
||||
//uint32 SpellNameFlag; // 143
|
||||
char* Rank[16]; // 144-159
|
||||
//uint32 RankFlags; // 160
|
||||
//char* Description[16]; // 161-176 not used
|
||||
//uint32 DescriptionFlags; // 177 not used
|
||||
//char* ToolTip[16]; // 178-193 not used
|
||||
//uint32 ToolTipFlags; // 194 not used
|
||||
uint32 ManaCostPercentage; // 195
|
||||
uint32 StartRecoveryCategory; // 196
|
||||
uint32 StartRecoveryTime; // 197
|
||||
uint32 MaxTargetLevel; // 198
|
||||
uint32 SpellFamilyName; // 199
|
||||
uint64 SpellFamilyFlags; // 200+201
|
||||
uint32 MaxAffectedTargets; // 202
|
||||
uint32 DmgClass; // 203 defenseType
|
||||
uint32 PreventionType; // 204
|
||||
//uint32 StanceBarOrder; // 205 not used
|
||||
float DmgMultiplier[3]; // 206-208
|
||||
//uint32 MinFactionId; // 209 not used, and 0 in 2.4.2
|
||||
//uint32 MinReputation; // 210 not used, and 0 in 2.4.2
|
||||
//uint32 RequiredAuraVision; // 211 not used
|
||||
uint32 TotemCategory[2]; // 212-213
|
||||
uint32 AreaId; // 214
|
||||
uint32 SchoolMask; // 215 school mask
|
||||
uint32 Id; // 0 m_ID
|
||||
uint32 Category; // 1 m_category
|
||||
uint32 Dispel; // 2 m_dispelType
|
||||
uint32 Mechanic; // 3 m_mechanic
|
||||
uint32 Attributes; // 4 m_attribute
|
||||
uint32 AttributesEx; // 5 m_attributesEx
|
||||
uint32 AttributesEx2; // 6 m_attributesExB
|
||||
uint32 AttributesEx3; // 7 m_attributesExC
|
||||
uint32 AttributesEx4; // 8 m_attributesExD
|
||||
uint32 AttributesEx5; // 9 m_attributesExE
|
||||
//uint32 AttributesEx6; // 10 m_attributesExF not used
|
||||
uint32 Stances; // 11 m_shapeshiftMask
|
||||
uint32 StancesNot; // 12 m_shapeshiftExclude
|
||||
uint32 Targets; // 13 m_targets
|
||||
uint32 TargetCreatureType; // 14 m_targetCreatureType
|
||||
uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
|
||||
uint32 FacingCasterFlags; // 16 m_facingCasterFlags
|
||||
uint32 CasterAuraState; // 17 m_casterAuraState
|
||||
uint32 TargetAuraState; // 18 m_targetAuraState
|
||||
uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
|
||||
uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
|
||||
//uint32 casterAuraSpell; // 21 m_casterAuraSpell not used
|
||||
//uint32 targetAuraSpell; // 22 m_targetAuraSpell not used
|
||||
//uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell not used
|
||||
//uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell not used
|
||||
uint32 CastingTimeIndex; // 25 m_castingTimeIndex
|
||||
uint32 RecoveryTime; // 26 m_recoveryTime
|
||||
uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
|
||||
uint32 InterruptFlags; // 28 m_interruptFlags
|
||||
uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
|
||||
uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
|
||||
uint32 procFlags; // 31 m_procTypeMask
|
||||
uint32 procChance; // 32 m_procChance
|
||||
uint32 procCharges; // 33 m_procCharges
|
||||
uint32 maxLevel; // 34 m_maxLevel
|
||||
uint32 baseLevel; // 35 m_baseLevel
|
||||
uint32 spellLevel; // 36 m_spellLevel
|
||||
uint32 DurationIndex; // 37 m_durationIndex
|
||||
uint32 powerType; // 38 m_powerType
|
||||
uint32 manaCost; // 39 m_manaCost
|
||||
uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
|
||||
uint32 manaPerSecond; // 41 m_manaPerSecond
|
||||
uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
|
||||
uint32 rangeIndex; // 43 m_rangeIndex
|
||||
float speed; // 44 m_speed
|
||||
//uint32 modalNextSpell; // 45 m_modalNextSpell not used
|
||||
uint32 StackAmount; // 46 m_cumulativeAura
|
||||
uint32 Totem[2]; // 47-48 m_totem
|
||||
int32 Reagent[8]; // 49-56 m_reagent
|
||||
uint32 ReagentCount[8]; // 57-64 m_reagentCount
|
||||
int32 EquippedItemClass; // 65 m_equippedItemClass (value)
|
||||
int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
|
||||
int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
|
||||
uint32 Effect[3]; // 68-70 m_effect
|
||||
int32 EffectDieSides[3]; // 71-73 m_effectDieSides
|
||||
uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice
|
||||
float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel
|
||||
float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel
|
||||
int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
|
||||
uint32 EffectMechanic[3]; // 86-88 m_effectMechanic
|
||||
uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA
|
||||
uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB
|
||||
uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc
|
||||
uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura
|
||||
uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod
|
||||
float EffectMultipleValue[3]; // 104-106 m_effectAmplitude
|
||||
uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets
|
||||
uint32 EffectItemType[3]; // 110-112 m_effectItemType
|
||||
int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue
|
||||
int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB
|
||||
uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell
|
||||
float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo
|
||||
//uint32 EffectSpellClassMaskA[3]; // 125-127 m_effectSpellClassMaskA not used
|
||||
//uint32 EffectSpellClassMaskB[3]; // 128-130 m_effectSpellClassMaskB not used
|
||||
//uint32 EffectSpellClassMaskC[3]; // 131-133 m_effectSpellClassMaskC not used
|
||||
uint32 SpellVisual; // 134 m_spellVisualID
|
||||
// 135 not used - no data and name in client?
|
||||
uint32 SpellIconID; // 136 m_spellIconID
|
||||
uint32 activeIconID; // 137 m_activeIconID
|
||||
//uint32 spellPriority; // 138 m_spellPriority not used
|
||||
char* SpellName[16]; // 139-154 m_name_lang
|
||||
//uint32 SpellNameFlag; // 155 not used
|
||||
char* Rank[16]; // 156-171 m_nameSubtext_lang
|
||||
//uint32 RankFlags; // 172 not used
|
||||
//char* Description[16]; // 173-188 m_description_lang not used
|
||||
//uint32 DescriptionFlags; // 189 not used
|
||||
//char* ToolTip[16]; // 190-205 m_auraDescription_lang not used
|
||||
//uint32 ToolTipFlags; // 206 not used
|
||||
uint32 ManaCostPercentage; // 207 m_manaCostPct
|
||||
uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory
|
||||
uint32 StartRecoveryTime; // 209 m_startRecoveryTime
|
||||
uint32 MaxTargetLevel; // 210 m_maxTargetLevel
|
||||
uint32 SpellFamilyName; // 211 m_spellClassSet
|
||||
uint64 SpellFamilyFlags; // 212-213 m_spellClassMask
|
||||
uint32 MaxAffectedTargets; // 214 m_maxTargets
|
||||
uint32 DmgClass; // 215 m_defenseType
|
||||
uint32 PreventionType; // 216 m_preventionType
|
||||
//uint32 StanceBarOrder; // 217 m_stanceBarOrder not used
|
||||
float DmgMultiplier[3]; // 218-220 m_effectChainAmplitude
|
||||
//uint32 MinFactionId; // 221 m_minFactionID not used
|
||||
//uint32 MinReputation; // 222 m_minReputation not used
|
||||
//uint32 RequiredAuraVision; // 223 m_requiredAuraVision not used
|
||||
uint32 TotemCategory[2]; // 224-225 m_requiredTotemCategoryID
|
||||
int32 AreaId; // 226 m_requiredAreasID
|
||||
uint32 SchoolMask; // 227 m_schoolMask
|
||||
uint32 runeCostID; // 228 m_runeCostID
|
||||
//uint32 spellMissileID; // 229 m_spellMissileID not used
|
||||
|
||||
private:
|
||||
// prevent creating custom entries (copy data from original in fact)
|
||||
|
|
@ -665,6 +741,15 @@ struct SpellRangeEntry
|
|||
float maxRange;
|
||||
};
|
||||
|
||||
struct SpellRuneCostEntry
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 bloodRuneCost;
|
||||
uint32 frostRuneCost;
|
||||
uint32 unholyRuneCost;
|
||||
uint32 runePowerGain;
|
||||
};
|
||||
|
||||
struct SpellShapeshiftEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
|
|
@ -697,17 +782,20 @@ struct SpellDurationEntry
|
|||
|
||||
struct SpellItemEnchantmentEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
uint32 type[3]; // 1-3
|
||||
uint32 amount[3]; // 4-6
|
||||
//uint32 amount2[3] // 7-9 always same as similar `amount` value
|
||||
uint32 spellid[3]; // 10-12
|
||||
char* description[16]; // 13-29
|
||||
// 30 description flags
|
||||
uint32 aura_id; // 31
|
||||
uint32 slot; // 32
|
||||
uint32 GemID; // 33
|
||||
uint32 EnchantmentCondition; // 34
|
||||
uint32 ID; // 0 m_ID
|
||||
//uint32 charges; // 1 m_charges
|
||||
uint32 type[3]; // 2-4 m_effect
|
||||
uint32 amount[3]; // 5-7 m_effectPointsMin
|
||||
//uint32 amount2[3] // 8-10 m_effectPointsMax
|
||||
uint32 spellid[3]; // 11-13 m_effectArg
|
||||
char* description[16]; // 14-30 m_name_lang
|
||||
//uint32 descriptionFlags; // 31 name flags
|
||||
uint32 aura_id; // 32 m_itemVisual
|
||||
uint32 slot; // 33 m_flags
|
||||
uint32 GemID; // 34 m_src_itemID
|
||||
uint32 EnchantmentCondition; // 35 m_condition_id
|
||||
//uint32 requiredSkill; // 36 m_requiredSkillID
|
||||
//uint32 requiredSkillValue; // 37 m_requiredSkillRank
|
||||
};
|
||||
|
||||
struct SpellItemEnchantmentConditionEntry
|
||||
|
|
@ -736,8 +824,11 @@ struct TalentEntry
|
|||
uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
|
||||
// 14-15 not used
|
||||
uint32 DependsOnRank; // 16
|
||||
// 17-19 not used
|
||||
uint32 DependsOnSpell; // 20 req.spell
|
||||
// 17-18 not used
|
||||
//uint32 unk1; // 19, 0 or 1
|
||||
//uint32 unk2; // 20, all 0
|
||||
//uint32 unkFlags1; // 21, related to hunter pet talents
|
||||
//uint32 unkFlags2; // 22, related to hunter pet talents
|
||||
};
|
||||
|
||||
struct TalentTabEntry
|
||||
|
|
@ -748,41 +839,45 @@ struct TalentTabEntry
|
|||
//unit32 spellicon; // 18
|
||||
// 19 not used
|
||||
uint32 ClassMask; // 20
|
||||
uint32 tabpage; // 21
|
||||
//char* internalname; // 22
|
||||
uint32 petTalentMask; // 21
|
||||
uint32 tabpage; // 22
|
||||
//char* internalname; // 23
|
||||
};
|
||||
|
||||
struct TaxiNodesEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
uint32 map_id; // 1
|
||||
float x; // 2
|
||||
float y; // 3
|
||||
float z; // 4
|
||||
//char* name[16]; // 5-21
|
||||
uint32 ID; // 0 m_ID
|
||||
uint32 map_id; // 1 m_ContinentID
|
||||
float x; // 2 m_x
|
||||
float y; // 3 m_y
|
||||
float z; // 4 m_z
|
||||
//char* name[16]; // 5-21 m_Name_lang
|
||||
// 22 string flags, unused
|
||||
uint32 horde_mount_type; // 23
|
||||
uint32 horde_mount_type; // 23 m_MountCreatureID[2]
|
||||
uint32 alliance_mount_type; // 24
|
||||
};
|
||||
|
||||
struct TaxiPathEntry
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 from;
|
||||
uint32 to;
|
||||
uint32 price;
|
||||
uint32 ID; // 0 m_ID
|
||||
uint32 from; // 1 m_FromTaxiNode
|
||||
uint32 to; // 2 m_ToTaxiNode
|
||||
uint32 price; // 3 m_Cost
|
||||
};
|
||||
|
||||
struct TaxiPathNodeEntry
|
||||
{
|
||||
uint32 path;
|
||||
uint32 index;
|
||||
uint32 mapid;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
uint32 actionFlag;
|
||||
uint32 delay;
|
||||
// 0 m_ID
|
||||
uint32 path; // 1 m_PathID
|
||||
uint32 index; // 2 m_NodeIndex
|
||||
uint32 mapid; // 3 m_ContinentID
|
||||
float x; // 4 m_LocX
|
||||
float y; // 5 m_LocY
|
||||
float z; // 6 m_LocZ
|
||||
uint32 actionFlag; // 7 m_flags
|
||||
uint32 delay; // 8 m_delay
|
||||
// 9 m_arrivalEventID
|
||||
// 10 m_departureEventID
|
||||
};
|
||||
|
||||
struct TotemCategoryEntry
|
||||
|
|
@ -863,6 +958,6 @@ struct TaxiPathNode
|
|||
typedef std::vector<TaxiPathNode> TaxiPathNodeList;
|
||||
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
|
||||
|
||||
#define TaxiMaskSize 16
|
||||
#define TaxiMaskSize 12
|
||||
typedef uint32 TaxiMask[TaxiMaskSize];
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -16,17 +16,18 @@
|
|||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxx";
|
||||
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
|
||||
const char AreaTriggerEntryfmt[]="niffffffff";
|
||||
const char BankBagSlotPricesEntryfmt[]="ni";
|
||||
const char BattlemasterListEntryfmt[]="niiixxxxxiiiixxssssssssssssssssxx";
|
||||
const char BarberShopStyleEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
|
||||
const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx";
|
||||
const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
|
||||
const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx";
|
||||
// ChatChannelsEntryfmt, index not used (more compact store)
|
||||
const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
|
||||
const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixix";
|
||||
const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
|
||||
const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxx";
|
||||
const char CreatureFamilyfmt[]="nfifiiiissssssssssssssssxx";
|
||||
const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
|
||||
const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
|
||||
const char CreatureSpellDatafmt[]="nxxxxxxxx";
|
||||
const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
|
||||
const char DurabilityQualityfmt[]="nf";
|
||||
|
|
@ -34,6 +35,9 @@ const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx";
|
|||
const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx";
|
||||
const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
|
||||
const char GemPropertiesEntryfmt[]="nixxi";
|
||||
const char GlyphPropertiesfmt[]="niii";
|
||||
const char GlyphSlotfmt[]="nii";
|
||||
const char GtBarberShopCostBasefmt[]="f";
|
||||
const char GtCombatRatingsfmt[]="f";
|
||||
const char GtChanceToMeleeCritBasefmt[]="f";
|
||||
const char GtChanceToMeleeCritfmt[]="f";
|
||||
|
|
@ -43,36 +47,39 @@ const char GtOCTRegenHPfmt[]="f";
|
|||
//const char GtOCTRegenMPfmt[]="f";
|
||||
const char GtRegenHPPerSptfmt[]="f";
|
||||
const char GtRegenMPPerSptfmt[]="f";
|
||||
const char Itemfmt[]="niii";
|
||||
const char Itemfmt[]="nxxxxiii";
|
||||
//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
|
||||
//const char ItemCondExtCostsEntryfmt[]="xiii";
|
||||
const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiii";
|
||||
const char ItemRandomPropertiesfmt[]="nxiiixxxxxxxxxxxxxxxxxxx";
|
||||
const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiii";
|
||||
const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix";
|
||||
const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx";
|
||||
const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii";
|
||||
const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii";
|
||||
const char LockEntryfmt[]="niiiiixxxiiiiixxxiixxxxxxxxxxxxxx";
|
||||
const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
|
||||
const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
const char MapEntryfmt[]="nxixssssssssssssssssxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxiixxi";
|
||||
const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxiixxix";
|
||||
const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
|
||||
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
|
||||
const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxi";
|
||||
const char SkillLineAbilityfmt[]="niiiixxiiiiixxi";
|
||||
const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
|
||||
const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii";
|
||||
const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxx";
|
||||
const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
|
||||
const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
const char SpellCastTimefmt[]="nixx";
|
||||
const char SpellDurationfmt[]="niii";
|
||||
const char SpellEntryfmt[]="nixiiiiiiiixiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffixiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiixfffxxxiiii";
|
||||
const char SpellEntryfmt[]="niiiiiiiiixiiiiiiiiiixxxxiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffxxxxxxxxxixiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiixiiixfffxxxiiiiix";
|
||||
const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
|
||||
const char SpellItemEnchantmentfmt[]="niiiiiixxxiiissssssssssssssssxiiii";
|
||||
const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx";
|
||||
const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
|
||||
const char SpellRadiusfmt[]="nfxf";
|
||||
const char SpellRangefmt[]="nffxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
const char SpellRangefmt[]="nfxfxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
const char SpellRuneCostfmt[]="niiii";
|
||||
const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx";
|
||||
const char StableSlotPricesfmt[] = "ni";
|
||||
const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxi";
|
||||
const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiix";
|
||||
const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
|
||||
const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
|
||||
const char TaxiNodesEntryfmt[]="nifffxxxxxxxxxxxxxxxxxii";
|
||||
const char TaxiPathEntryfmt[]="niii";
|
||||
const char TaxiPathNodeEntryfmt[]="diiifffiixx";
|
||||
const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
|
||||
const char WorldMapAreaEntryfmt[]="xinxffffi";
|
||||
const char WorldMapAreaEntryfmt[]="xinxffffix";
|
||||
const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue