[7525] Prevent crashes at death controlled (including movement) creature.

This commit is contained in:
VladimirMangos 2009-03-23 13:37:55 +03:00
parent 53f3c91a39
commit e09435326f
3 changed files with 3 additions and 3 deletions

View file

@ -245,7 +245,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
Unit *mover = _player->m_mover;
recv_data.put<uint32>(6, getMSTime()); // fix time, offset flags(4) + unk(2)
WorldPacket data(recv_data.GetOpcode(), (mover->GetPackGUID().size()+recv_data.size()));
data.append(_player->m_mover->GetPackGUID()); // use mover guid
data.append(mover->GetPackGUID()); // use mover guid
data.append(recv_data.contents(), recv_data.size());
GetPlayer()->SendMessageToSet(&data, false);