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[0093] Enabled and updated lots of opcodes, mostly spell-related. All structures checked .
Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
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parent
2833e3f2db
commit
e0a8e30cc3
11 changed files with 168 additions and 135 deletions
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@ -4431,6 +4431,7 @@ void Spell::SendLogExecute()
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switch(spellEffect->Effect)
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{
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case SPELL_EFFECT_POWER_DRAIN:
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case SPELL_EFFECT_POWER_BURN:
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if (Unit* unit = m_targets.getUnitTarget())
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data << unit->GetPackGUID();
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else
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@ -4468,6 +4469,7 @@ void Spell::SendLogExecute()
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data << uint8(0);
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break;
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case SPELL_EFFECT_CREATE_ITEM:
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case SPELL_EFFECT_CREATE_RANDOM_ITEM:
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case SPELL_EFFECT_CREATE_ITEM_2:
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data << uint32(spellEffect->EffectItemType);
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break;
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@ -4478,9 +4480,10 @@ void Spell::SendLogExecute()
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case SPELL_EFFECT_CREATE_HOUSE:
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case SPELL_EFFECT_DUEL:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
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//case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
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//case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
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//case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
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case SPELL_EFFECT_171:
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if (Unit* unit = m_targets.getUnitTarget())
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data << unit->GetPackGUID();
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else if (m_targets.getItemTargetGuid())
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@ -4501,6 +4504,7 @@ void Spell::SendLogExecute()
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break;
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case SPELL_EFFECT_RESURRECT:
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case SPELL_EFFECT_RESURRECT_NEW:
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case SPELL_EFFECT_MASS_RESSURECTION:
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if (Unit* unit = m_targets.getUnitTarget())
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data << unit->GetPackGUID();
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else
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@ -4581,7 +4585,7 @@ void Spell::SendChannelUpdate(uint32 time)
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m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
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}
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WorldPacket data(MSG_CHANNEL_UPDATE, 8 + 4);
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WorldPacket data(SMSG_CHANNEL_UPDATE, 8 + 4);
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data << m_caster->GetPackGUID();
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data << uint32(time);
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m_caster->SendMessageToSet(&data, true);
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@ -4619,10 +4623,26 @@ void Spell::SendChannelStart(uint32 duration)
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}
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}
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WorldPacket data(MSG_CHANNEL_START, (8 + 4 + 4));
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WorldPacket data(SMSG_CHANNEL_START, (8 + 4 + 4));
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data << m_caster->GetPackGUID();
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data << uint32(m_spellInfo->Id);
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data << uint32(duration);
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data << uint8(0); // unk1
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//if (unk1)
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//{
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// data << uint32(0);
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// data << uint32(0);
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//}
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data << uint8(0); // unk2
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//if (unk1)
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//{
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// data << ObjectGuid().WriteAsPacked();
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// data << uint32(0);
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// data << uint8(0); // unk3
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// if (unk3 == 2)
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// data << ObjectGuid().WriteAsPacked();
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//}
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m_caster->SendMessageToSet(&data, true);
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m_timer = duration;
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