mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
[8490] Fix typo in constant name.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
91eb757e95
commit
e0c319ef33
3 changed files with 7 additions and 7 deletions
|
|
@ -427,7 +427,7 @@ enum ProcFlags
|
|||
PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
|
||||
PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
|
||||
|
||||
PROC_FLAG_SUCCESSFUL_MILEE_HIT = 0x00000004, // 02 Successful melee auto attack
|
||||
PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
|
||||
PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
|
||||
|
||||
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
|
||||
|
|
@ -461,7 +461,7 @@ enum ProcFlags
|
|||
PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000 // 23 Successful off-hand melee attacks
|
||||
};
|
||||
|
||||
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MILEE_HIT | \
|
||||
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
|
||||
PROC_FLAG_TAKEN_MELEE_HIT | \
|
||||
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
|
||||
PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
|
||||
|
|
|
|||
|
|
@ -1205,12 +1205,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
|
|||
switch (attackType)
|
||||
{
|
||||
case BASE_ATTACK:
|
||||
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
|
||||
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
|
||||
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
|
||||
damageInfo->HitInfo = HITINFO_NORMALSWING2;
|
||||
break;
|
||||
case OFF_ATTACK:
|
||||
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
|
||||
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
|
||||
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
|
||||
damageInfo->HitInfo = HITINFO_LEFTSWING;
|
||||
break;
|
||||
|
|
@ -5794,7 +5794,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
|
|||
case 31892:
|
||||
{
|
||||
// 0 effect - is proc on enemy
|
||||
if (effIndex == 0 && (procFlag & PROC_FLAG_SUCCESSFUL_MILEE_HIT))
|
||||
if (effIndex == 0 && (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT))
|
||||
triggered_spell_id = 31893;
|
||||
else
|
||||
return true;
|
||||
|
|
@ -5804,7 +5804,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
|
|||
case 53720:
|
||||
{
|
||||
// 0 effect - is proc on enemy
|
||||
if (effIndex == 0 && (procFlag & PROC_FLAG_SUCCESSFUL_MILEE_HIT))
|
||||
if (effIndex == 0 && (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT))
|
||||
triggered_spell_id = 53719;
|
||||
else
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8489"
|
||||
#define REVISION_NR "8490"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue