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[7563] Fixed some problems in use .account set gmlevel in game (when it allowed by DB settings).
* Not set own gmlevel if not targets and use account name in command syntax * Propertly output targeted player account name at use at selected target. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
1f654c7969
commit
e0c60231bd
2 changed files with 5 additions and 3 deletions
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@ -758,6 +758,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
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arg2 = arg1;
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targetAccountId = targetPlayer->GetSession()->GetAccountId();
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accmgr.GetName(targetAccountId, targetAccountName);
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}
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else
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{
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@ -791,7 +792,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
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}
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/// can set security level only for target with less security and to less security that we have
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/// This is also reject self apply in fact
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/// This will reject self apply by specify account name
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if(HasLowerSecurityAccount(NULL,targetAccountId,true))
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return false;
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@ -804,7 +805,8 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
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return false;
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}
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if(targetPlayer)
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// This will prevent self apply by self target or no target
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if(targetPlayer && m_session->GetPlayer()!=targetPlayer)
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{
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ChatHandler(targetPlayer).PSendSysMessage(LANG_YOURS_SECURITY_CHANGED,GetNameLink().c_str(), gm);
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targetPlayer->GetSession()->SetSecurity(gm);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7562"
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#define REVISION_NR "7563"
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#endif // __REVISION_NR_H__
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