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Some enum fixes.
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c04ef475fe
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4 changed files with 27 additions and 27 deletions
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@ -370,7 +370,7 @@ enum SummonPropFlags
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SUMMON_PROP_FLAG_UNK3 = 0x0004, // 22 spells in 3.0.3, no idea...
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SUMMON_PROP_FLAG_UNK4 = 0x0008, // 49 spells in 3.0.3, some mounts
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SUMMON_PROP_FLAG_UNK5 = 0x0010, // 25 spells in 3.0.3, quest related?
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SUMMON_PROP_FLAG_UNK6 = 0x0020, // 0 spells in 3.0.3, unused
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SUMMON_PROP_FLAG_CANT_BE_DISMISSED = 0x0020, // 0 spells in 3.0.3, unused
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SUMMON_PROP_FLAG_UNK7 = 0x0040, // 12 spells in 3.0.3, no idea
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SUMMON_PROP_FLAG_UNK8 = 0x0080, // 4 spells in 3.0.3, no idea
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SUMMON_PROP_FLAG_UNK9 = 0x0100, // 51 spells in 3.0.3, no idea, many quest related
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@ -1154,8 +1154,8 @@ enum Opcodes
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CMSG_FORCE_PITCH_RATE_CHANGE_ACK = 0x45D,
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SMSG_SPLINE_SET_PITCH_RATE = 0x45E,
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SMSG_MOVE_ABANDON_TRANSPORT = 0x45F,
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MSG_MOVE_ABANDON_TRANSPORT = 0x460,
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CMSG_MOVE_ABANDON_TRANSPORT_ACK = 0x461,
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SMSG_CALENDAR_UPDATE_INVITE_LIST = 0x460,
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SMSG_CALENDAR_UPDATE_INVITE_LIST2 = 0x461,
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CMSG_UPDATE_MISSILE_TRAJECTORY = 0x462,
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SMSG_UPDATE_ACCOUNT_DATA_COMPLETE = 0x463,
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SMSG_TRIGGER_MOVIE = 0x464,
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@ -1171,7 +1171,7 @@ enum Opcodes
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CMSG_COMPLETE_ACHIEVEMENT_CHEAT = 0x46E,
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SMSG_QUESTUPDATE_ADD_PVP_KILL = 0x46F,
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CMSG_SET_CRITERIA_CHEAT = 0x470,
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SMSG_GROUP_SWAP_FAILED = 0x471,
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SMSG_CALENDAR_UPDATE_INVITE_LIST3 = 0x471,
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CMSG_UNITANIMTIER_CHEAT = 0x472,
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CMSG_CHAR_CUSTOMIZE = 0x473,
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SMSG_CHAR_CUSTOMIZE = 0x474,
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@ -222,10 +222,10 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
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#define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
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#define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
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#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
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#define SPELL_ATTR_UNK4 0x00000010 // 4
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#define SPELL_ATTR_UNK4 0x00000010 // 4 isAbility
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#define SPELL_ATTR_TRADESPELL 0x00000020 // 5 trade spells, will be added by client to a sublist of profession spell
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#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
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#define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
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#define SPELL_ATTR_UNK7 0x00000080 // 7 can't be linked in chat?
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#define SPELL_ATTR_UNK8 0x00000100 // 8 hide created item in tooltip (for effect=24)
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#define SPELL_ATTR_UNK9 0x00000200 // 9
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#define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
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@ -141,7 +141,7 @@ enum UnitStandStateType
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UNIT_STAND_STATE_SUBMERGED = 9
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};
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// byte flag value (UNIT_FIELD_BYTES_1,2)
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// byte flags value (UNIT_FIELD_BYTES_1,2)
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enum UnitStandFlags
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{
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UNIT_STAND_FLAGS_UNK1 = 0x01,
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@ -161,7 +161,7 @@ enum UnitBytes1_Flags
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UNIT_BYTE1_FLAG_ALL = 0xFF
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};
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// high byte (3 from 0..3) of UNIT_FIELD_BYTES_2
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// byte value (UNIT_FIELD_BYTES_2,3)
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enum ShapeshiftForm
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{
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FORM_NONE = 0x00,
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@ -197,7 +197,7 @@ enum ShapeshiftForm
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FORM_SPIRITOFREDEMPTION = 0x20,
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};
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// low byte ( 0 from 0..3 ) of UNIT_FIELD_BYTES_2
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// byte value (UNIT_FIELD_BYTES_2,0)
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enum SheathState
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{
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SHEATH_STATE_UNARMED = 0, // non prepared weapon
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@ -207,7 +207,7 @@ enum SheathState
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#define MAX_SHEATH_STATE 3
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// byte (1 from 0..3) of UNIT_FIELD_BYTES_2
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// byte flags value (UNIT_FIELD_BYTES_2,1)
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enum UnitPVPStateFlags
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{
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UNIT_BYTE2_FLAG_PVP = 0x01,
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@ -220,11 +220,11 @@ enum UnitPVPStateFlags
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UNIT_BYTE2_FLAG_UNK7 = 0x80
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};
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// byte (2 from 0..3) of UNIT_FIELD_BYTES_2
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// byte flags value (UNIT_FIELD_BYTES_2,2)
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enum UnitRename
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{
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UNIT_RENAME_NOT_ALLOWED = 0x02,
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UNIT_RENAME_ALLOWED = 0x03
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UNIT_CAN_BE_RENAMED = 0x01,
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UNIT_CAN_BE_ABANDONED = 0x02,
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};
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#define CREATURE_MAX_SPELLS 4
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