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[12719f] Updated Server/PacketIO: structure and opcode for CMSG_DESTROY_ITEM, Thanks ProjectSkyfire
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3 changed files with 6 additions and 2 deletions
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@ -249,6 +249,7 @@ void InitializeOpcodes()
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OPCODE(SMSG_READ_ITEM_OK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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OPCODE(SMSG_READ_ITEM_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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OPCODE(SMSG_ITEM_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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OPCODE(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode );
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OPCODE(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
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//OPCODE(CMSG_DESTROY_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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OPCODE(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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