[10688] New version of patch for send real diff from last update.

In new version last update time stopred for specific Cell that store all world objects
placed in it. All objects of Cell updated (or not updated) in same time.

Original version provided by ciphercom.
This commit is contained in:
VladimirMangos 2010-11-06 19:43:23 +03:00
parent 464908f453
commit e219ee99bb
36 changed files with 183 additions and 151 deletions

View file

@ -159,7 +159,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
return true;
}
void GameObject::Update(uint32 /*p_time*/)
void GameObject::Update(uint32 /*update_diff*/, uint32 /*tick_diff*/)
{
if (GetObjectGuid().IsMOTransport())
{