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[10688] New version of patch for send real diff from last update.
In new version last update time stopred for specific Cell that store all world objects placed in it. All objects of Cell updated (or not updated) in same time. Original version provided by ciphercom.
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36 changed files with 183 additions and 151 deletions
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@ -159,7 +159,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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return true;
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}
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void GameObject::Update(uint32 /*p_time*/)
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void GameObject::Update(uint32 /*update_diff*/, uint32 /*tick_diff*/)
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{
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if (GetObjectGuid().IsMOTransport())
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{
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