[10915] Restore GameEvent system work after last Map terain rewrite.

This commit is contained in:
VladimirMangos 2010-12-24 15:40:44 +03:00
parent d1b0e5b40f
commit e2a8c3a119

View file

@ -568,22 +568,21 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
sObjectMgr.AddCreatureToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
Map* map = const_cast<Map*>(sMapMgr.FindMap(data->mapid));
if(!map)
return;
// We use spawn coords to spawn
if(!map->Instanceable() && map->IsLoaded(data->posX,data->posY))
if (Map* map = const_cast<Map*>(sMapMgr.FindMap(data->mapid)))
{
Creature* pCreature = new Creature;
//DEBUG_LOG("Spawning creature %u",*itr);
if (!pCreature->LoadFromDB(*itr, map))
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsLoaded(data->posX,data->posY))
{
delete pCreature;
}
else
{
map->Add(pCreature);
Creature* pCreature = new Creature;
//DEBUG_LOG("Spawning creature %u",*itr);
if (!pCreature->LoadFromDB(*itr, map))
{
delete pCreature;
}
else
{
map->Add(pCreature);
}
}
}
}
@ -617,23 +616,22 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existing
Map* map = const_cast<Map*>(sMapMgr.FindMap(data->mapid));
if(!map)
return;
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if(!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
if (Map* map = const_cast<Map*>(sMapMgr.FindMap(data->mapid)))
{
GameObject* pGameobject = new GameObject;
//DEBUG_LOG("Spawning gameobject %u", *itr);
if (!pGameobject->LoadFromDB(*itr, map))
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
{
delete pGameobject;
}
else
{
if(pGameobject->isSpawnedByDefault())
map->Add(pGameobject);
GameObject* pGameobject = new GameObject;
//DEBUG_LOG("Spawning gameobject %u", *itr);
if (!pGameobject->LoadFromDB(*itr, map))
{
delete pGameobject;
}
else
{
if(pGameobject->isSpawnedByDefault())
map->Add(pGameobject);
}
}
}
}