From e2e1a9f7d47750cbb85fcbd964f6faede0ded378 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Sun, 8 Mar 2009 03:41:15 +0300 Subject: [PATCH] [7405] Show loaded 100% for case some player/pet/creature level data skipped as unused. This cases have detail log output, but if detail mode disabled it look like strange not 100% load without reason. --- src/game/ObjectMgr.cpp | 12 ++++++++++++ src/shared/revision_nr.h | 2 +- 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index d5d858e2a..df059e4da 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1764,7 +1764,10 @@ void ObjectMgr::LoadPetLevelInfo() if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); else + { sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level); + ++count; // make result loading percent "expected" correct in case disabled detail mode for example. + } continue; } else if(current_level < 1) @@ -2143,7 +2146,10 @@ void ObjectMgr::LoadPlayerInfo() if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); else + { sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level); + ++count; // make result loading percent "expected" correct in case disabled detail mode for example. + } continue; } @@ -2238,7 +2244,10 @@ void ObjectMgr::LoadPlayerInfo() if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); else + { sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level); + ++count; // make result loading percent "expected" correct in case disabled detail mode for example. + } continue; } @@ -2346,7 +2355,10 @@ void ObjectMgr::LoadPlayerInfo() if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level); else + { sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level); + ++count; // make result loading percent "expected" correct in case disabled detail mode for example. + } continue; } //PlayerXPperLevel diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 8bc76cb6e..cda1da10d 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7404" + #define REVISION_NR "7405" #endif // __REVISION_NR_H__