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[11719] Destroy all movement generators at Unit::CleanupsBeforeDelete call
this fixes possible crash at grid unloading
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1 changed files with 1 additions and 1 deletions
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@ -9448,7 +9448,7 @@ void Unit::CleanupsBeforeDelete()
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else
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else
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getHostileRefManager().deleteReferences();
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getHostileRefManager().deleteReferences();
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RemoveAllAuras(AURA_REMOVE_BY_DELETE);
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RemoveAllAuras(AURA_REMOVE_BY_DELETE);
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GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
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GetMotionMaster()->Clear(false,true); // remove all movement generators.
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}
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}
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WorldObject::CleanupsBeforeDelete();
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WorldObject::CleanupsBeforeDelete();
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}
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}
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