Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -49,7 +49,7 @@ void ScriptsInit()
{
nrscripts = GetScriptNames().size();
for (int i = 0; i < MAX_SCRIPTS; ++i)
m_scripts[i]=NULL;
m_scripts[i] = NULL;
// -- Inicialize the Scripts to be Added --
AddSC_default();
@ -78,7 +78,7 @@ bool GossipHello(Player* player, Creature* _Creature)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipHello(player,_Creature);
return tmpscript->pGossipHello(player, _Creature);
}
MANGOS_DLL_EXPORT
@ -94,9 +94,9 @@ bool GOGossipHello(Player* pPlayer, GameObject* pGo)
}
MANGOS_DLL_EXPORT
bool GossipSelect(Player* player, Creature* _Creature,uint32 sender, uint32 action)
bool GossipSelect(Player* player, Creature* _Creature, uint32 sender, uint32 action)
{
debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
debug_log("DEBUG: Gossip selection, sender: %d, action: %d", sender, action);
Script* tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelect)
@ -104,7 +104,7 @@ bool GossipSelect(Player* player, Creature* _Creature,uint32 sender, uint32 acti
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelect(player,_Creature,sender,action);
return tmpscript->pGossipSelect(player, _Creature, sender, action);
}
MANGOS_DLL_EXPORT
@ -124,7 +124,7 @@ bool GOGossipSelect(Player* pPlayer, GameObject* pGo, uint32 sender, uint32 acti
MANGOS_DLL_EXPORT
bool GossipSelectWithCode(Player* player, Creature* _Creature, uint32 sender, uint32 action, const char* sCode)
{
debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
debug_log("DEBUG: Gossip selection, sender: %d, action: %d", sender, action);
Script* tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelectWithCode)
@ -132,7 +132,7 @@ bool GossipSelectWithCode(Player* player, Creature* _Creature, uint32 sender, ui
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
return tmpscript->pGossipSelectWithCode(player, _Creature, sender, action, sCode);
}
MANGOS_DLL_EXPORT
@ -158,7 +158,7 @@ bool QuestAccept(Player* player, Creature* _Creature, Quest* _Quest)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestAccept(player,_Creature,_Quest);
return tmpscript->pQuestAccept(player, _Creature, _Quest);
}
MANGOS_DLL_EXPORT
@ -170,7 +170,7 @@ bool QuestSelect(Player* player, Creature* _Creature, Quest* _Quest)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestSelect(player,_Creature,_Quest);
return tmpscript->pQuestSelect(player, _Creature, _Quest);
}
MANGOS_DLL_EXPORT
@ -182,7 +182,7 @@ bool QuestComplete(Player* player, Creature* _Creature, Quest* _Quest)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestComplete(player,_Creature,_Quest);
return tmpscript->pQuestComplete(player, _Creature, _Quest);
}
MANGOS_DLL_EXPORT
@ -194,7 +194,7 @@ bool ChooseReward(Player* player, Creature* _Creature, Quest* _Quest, uint32 opt
player->PlayerTalkClass->ClearMenus();
return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
return tmpscript->pChooseReward(player, _Creature, _Quest, opt);
}
MANGOS_DLL_EXPORT
@ -206,7 +206,7 @@ uint32 NPCDialogStatus(Player* player, Creature* _Creature)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pNPCDialogStatus(player,_Creature);
return tmpscript->pNPCDialogStatus(player, _Creature);
}
MANGOS_DLL_EXPORT
@ -218,7 +218,7 @@ uint32 GODialogStatus(Player* player, GameObject* _GO)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGODialogStatus(player,_GO);
return tmpscript->pGODialogStatus(player, _GO);
}
MANGOS_DLL_EXPORT
@ -230,7 +230,7 @@ bool ItemHello(Player* player, Item* _Item, Quest* _Quest)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemHello(player,_Item,_Quest);
return tmpscript->pItemHello(player, _Item, _Quest);
}
MANGOS_DLL_EXPORT
@ -242,7 +242,7 @@ bool ItemQuestAccept(Player* player, Item* _Item, Quest* _Quest)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemQuestAccept(player,_Item,_Quest);
return tmpscript->pItemQuestAccept(player, _Item, _Quest);
}
MANGOS_DLL_EXPORT
@ -254,7 +254,7 @@ bool GOHello(Player* player, GameObject* _GO)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOHello(player,_GO);
return tmpscript->pGOHello(player, _GO);
}
MANGOS_DLL_EXPORT
@ -266,7 +266,7 @@ bool GOQuestAccept(Player* player, GameObject* _GO, Quest* _Quest)
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOQuestAccept(player,_GO,_Quest);
return tmpscript->pGOQuestAccept(player, _GO, _Quest);
}
MANGOS_DLL_EXPORT
@ -277,7 +277,7 @@ bool GOChooseReward(Player* player, GameObject* _GO, Quest* _Quest, uint32 opt)
return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
return tmpscript->pGOChooseReward(player, _GO, _Quest, opt);
}
MANGOS_DLL_EXPORT
@ -308,7 +308,7 @@ bool ItemUse(Player* player, Item* _Item, SpellCastTargets const& targets)
if (!tmpscript || !tmpscript->pItemUse)
return false;
return tmpscript->pItemUse(player,_Item,targets);
return tmpscript->pItemUse(player, _Item, targets);
}
MANGOS_DLL_EXPORT