Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -124,7 +124,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction)
uint32 owner_accid = sObjectMgr.GetPlayerAccountIdByGUID(ownerGuid);
sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
sLog.outCommand(bidder_accId, "GM %s (Account: %u) won item in auction (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
bidder_name.c_str(), bidder_accId, auction->itemTemplate, auction->itemCount, auction->bid, owner_name.c_str(), owner_accid);
}
}
@ -292,7 +292,7 @@ void AuctionHouseMgr::LoadAuctionItems()
if (!proto)
{
sLog.outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
sLog.outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
continue;
}
@ -327,7 +327,7 @@ void AuctionHouseMgr::LoadAuctions()
}
Field* fields = result->Fetch();
uint32 AuctionCount=fields[0].GetUInt32();
uint32 AuctionCount = fields[0].GetUInt32();
delete result;
if (!AuctionCount)
@ -433,7 +433,7 @@ void AuctionHouseMgr::LoadAuctions()
// Attempt send item back to owner
std::ostringstream msgAuctionCanceledOwner;
msgAuctionCanceledOwner << auction->itemTemplate << ":"<< auction->itemRandomPropertyId << ":" << AUCTION_CANCELED << ":" << auction->Id << ":" << auction->itemCount;
msgAuctionCanceledOwner << auction->itemTemplate << ":" << auction->itemRandomPropertyId << ":" << AUCTION_CANCELED << ":" << auction->Id << ":" << auction->itemCount;
if (auction->itemGuidLow)
{
@ -949,7 +949,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
data << uint32(startbid); // Auction->startbid (not sure if useful)
data << uint32(bid ? GetAuctionOutBid() : 0); // minimal outbid
data << uint32(buyout); // auction->buyout
data << uint32((expireTime-time(NULL))*IN_MILLISECONDS);// time left
data << uint32((expireTime - time(NULL))*IN_MILLISECONDS); // time left
data << ObjectGuid(HIGHGUID_PLAYER, bidder); // auction->bidder current
data << uint32(bid); // current bid
return true;