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Cleanup Operator padding
This commit is contained in:
parent
9141299127
commit
e32b9953a1
264 changed files with 6715 additions and 6715 deletions
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@ -44,22 +44,22 @@ namespace MaNGOS
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: i_msgtype(msgtype), i_textId(textId), i_source(source), i_args(args) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
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if (i_args)
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{
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// we need copy va_list before use or original va_list will corrupted
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va_list ap;
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va_copy(ap,*i_args);
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va_copy(ap, *i_args);
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char str [2048];
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vsnprintf(str,2048,text, ap);
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vsnprintf(str, 2048, text, ap);
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va_end(ap);
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do_helper(data,&str[0]);
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do_helper(data, &str[0]);
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}
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else
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do_helper(data,text);
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do_helper(data, text);
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}
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private:
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void do_helper(WorldPacket& data, char const* text)
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@ -71,7 +71,7 @@ namespace MaNGOS
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data << ObjectGuid(targetGuid); // there 0 for BG messages
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data << uint32(0); // can be chat msg group or something
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data << ObjectGuid(targetGuid);
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data << uint32(strlen(text)+1);
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data << uint32(strlen(text) + 1);
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data << text;
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data << uint8(i_source ? i_source->GetChatTag() : CHAT_TAG_NONE);
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}
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@ -89,22 +89,22 @@ namespace MaNGOS
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: i_language(language), i_textId(textId), i_source(source), i_args(args) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
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if (i_args)
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{
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// we need copy va_list before use or original va_list will corrupted
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va_list ap;
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va_copy(ap,*i_args);
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va_copy(ap, *i_args);
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char str [2048];
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vsnprintf(str,2048,text, ap);
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vsnprintf(str, 2048, text, ap);
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va_end(ap);
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do_helper(data,&str[0]);
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do_helper(data, &str[0]);
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}
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else
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do_helper(data,text);
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do_helper(data, text);
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}
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private:
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void do_helper(WorldPacket& data, char const* text)
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@ -114,10 +114,10 @@ namespace MaNGOS
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data << uint32(i_language);
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data << ObjectGuid(i_source->GetObjectGuid());
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data << uint32(0); // 2.1.0
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data << uint32(strlen(i_source->GetName())+1);
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data << uint32(strlen(i_source->GetName()) + 1);
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data << i_source->GetName();
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data << ObjectGuid(); // Unit Target - isn't important for bgs
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data << uint32(strlen(text)+1);
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data << uint32(strlen(text) + 1);
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data << text;
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data << uint8(0); // ChatTag - for bgs allways 0?
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}
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@ -136,12 +136,12 @@ namespace MaNGOS
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: i_msgtype(msgtype), i_textId(textId), i_source(source), i_arg1(arg1), i_arg2(arg2) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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char const* arg1str = i_arg1 ? sObjectMgr.GetMangosString(i_arg1,loc_idx) : "";
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char const* arg2str = i_arg2 ? sObjectMgr.GetMangosString(i_arg2,loc_idx) : "";
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char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
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char const* arg1str = i_arg1 ? sObjectMgr.GetMangosString(i_arg1, loc_idx) : "";
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char const* arg2str = i_arg2 ? sObjectMgr.GetMangosString(i_arg2, loc_idx) : "";
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char str [2048];
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snprintf(str,2048,text, arg1str, arg2str);
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snprintf(str, 2048, text, arg1str, arg2str);
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ObjectGuid targetGuid = i_source ? i_source ->GetObjectGuid() : ObjectGuid();
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@ -150,7 +150,7 @@ namespace MaNGOS
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data << ObjectGuid(targetGuid); // there 0 for BG messages
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data << uint32(0); // can be chat msg group or something
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data << ObjectGuid(targetGuid);
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data << uint32(strlen(str)+1);
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data << uint32(strlen(str) + 1);
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data << str;
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data << uint8(i_source ? i_source->GetChatTag() : CHAT_TAG_NONE);
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}
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@ -170,9 +170,9 @@ namespace MaNGOS
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: i_language(language), i_textId(textId), i_source(source), i_arg1(arg1), i_arg2(arg2) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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char const* arg1str = i_arg1 ? sObjectMgr.GetMangosString(i_arg1,loc_idx) : "";
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char const* arg2str = i_arg2 ? sObjectMgr.GetMangosString(i_arg2,loc_idx) : "";
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char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
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char const* arg1str = i_arg1 ? sObjectMgr.GetMangosString(i_arg1, loc_idx) : "";
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char const* arg2str = i_arg2 ? sObjectMgr.GetMangosString(i_arg2, loc_idx) : "";
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char str [2048];
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snprintf(str, 2048, text, arg1str, arg2str);
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@ -181,10 +181,10 @@ namespace MaNGOS
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data << uint32(i_language);
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data << ObjectGuid(i_source->GetObjectGuid());
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data << uint32(0); // 2.1.0
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data << uint32(strlen(i_source->GetName())+1);
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data << uint32(strlen(i_source->GetName()) + 1);
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data << i_source->GetName();
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data << ObjectGuid(); // Unit Target - isn't important for bgs
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data << uint32(strlen(str)+1);
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data << uint32(strlen(str) + 1);
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data << str;
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data << uint8(0); // ChatTag - for bgs allways 0?
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}
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@ -776,7 +776,7 @@ void BattleGround::EndBattleGround(Team winner)
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if (member)
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plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, member->personal_rating);
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winner_arena_team->MemberWon(plr,loser_rating);
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winner_arena_team->MemberWon(plr, loser_rating);
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if (member)
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{
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@ -786,7 +786,7 @@ void BattleGround::EndBattleGround(Team winner)
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}
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else
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{
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loser_arena_team->MemberLost(plr,winner_rating);
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loser_arena_team->MemberLost(plr, winner_rating);
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// Arena lost => reset the win_rated_arena having the "no_loose" condition
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plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE);
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@ -795,12 +795,12 @@ void BattleGround::EndBattleGround(Team winner)
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if (team == winner)
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{
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RewardMark(plr,ITEM_WINNER_COUNT);
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RewardMark(plr, ITEM_WINNER_COUNT);
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RewardQuestComplete(plr);
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plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1);
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}
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else
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RewardMark(plr,ITEM_LOSER_COUNT);
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RewardMark(plr, ITEM_LOSER_COUNT);
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plr->CombatStopWithPets(true);
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@ -852,27 +852,27 @@ uint32 BattleGround::GetBattlemasterEntry() const
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}
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}
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void BattleGround::RewardMark(Player* plr,uint32 count)
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void BattleGround::RewardMark(Player* plr, uint32 count)
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{
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switch (GetTypeID())
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{
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case BATTLEGROUND_AV:
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if (count == ITEM_WINNER_COUNT)
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RewardSpellCast(plr,SPELL_AV_MARK_WINNER);
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RewardSpellCast(plr, SPELL_AV_MARK_WINNER);
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else
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RewardSpellCast(plr,SPELL_AV_MARK_LOSER);
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RewardSpellCast(plr, SPELL_AV_MARK_LOSER);
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break;
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case BATTLEGROUND_WS:
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if (count == ITEM_WINNER_COUNT)
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RewardSpellCast(plr,SPELL_WS_MARK_WINNER);
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RewardSpellCast(plr, SPELL_WS_MARK_WINNER);
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else
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RewardSpellCast(plr,SPELL_WS_MARK_LOSER);
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RewardSpellCast(plr, SPELL_WS_MARK_LOSER);
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break;
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case BATTLEGROUND_AB:
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if (count == ITEM_WINNER_COUNT)
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RewardSpellCast(plr,SPELL_AB_MARK_WINNER);
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RewardSpellCast(plr, SPELL_AB_MARK_WINNER);
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else
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RewardSpellCast(plr,SPELL_AB_MARK_LOSER);
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RewardSpellCast(plr, SPELL_AB_MARK_LOSER);
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break;
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case BATTLEGROUND_EY: // no rewards
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default:
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@ -889,7 +889,7 @@ void BattleGround::RewardSpellCast(Player* plr, uint32 spell_id)
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
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if (!spellInfo)
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{
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sLog.outError("Battleground reward casting spell %u not exist.",spell_id);
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sLog.outError("Battleground reward casting spell %u not exist.", spell_id);
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return;
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}
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@ -908,7 +908,7 @@ void BattleGround::RewardItem(Player* plr, uint32 item_id, uint32 count)
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if (msg == EQUIP_ERR_ITEM_NOT_FOUND)
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{
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sLog.outErrorDb("Battleground reward item (Entry %u) not exist in `item_template`.",item_id);
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sLog.outErrorDb("Battleground reward item (Entry %u) not exist in `item_template`.", item_id);
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return;
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}
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@ -917,13 +917,13 @@ void BattleGround::RewardItem(Player* plr, uint32 item_id, uint32 count)
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if (count != 0 && !dest.empty()) // can add some
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if (Item* item = plr->StoreNewItem(dest, item_id, true, 0))
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plr->SendNewItem(item,count,true,false);
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plr->SendNewItem(item, count, true, false);
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if (no_space_count > 0)
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SendRewardMarkByMail(plr,item_id,no_space_count);
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SendRewardMarkByMail(plr, item_id, no_space_count);
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}
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void BattleGround::SendRewardMarkByMail(Player* plr,uint32 mark, uint32 count)
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void BattleGround::SendRewardMarkByMail(Player* plr, uint32 mark, uint32 count)
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{
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uint32 bmEntry = GetBattlemasterEntry();
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if (!bmEntry)
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@ -933,7 +933,7 @@ void BattleGround::SendRewardMarkByMail(Player* plr,uint32 mark, uint32 count)
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if (!markProto)
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return;
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if (Item* markItem = Item::CreateItem(mark,count,plr))
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if (Item* markItem = Item::CreateItem(mark, count, plr))
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{
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// save new item before send
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markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
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@ -1038,7 +1038,7 @@ void BattleGround::RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool Sen
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if (isArena())
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{
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plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out
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bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
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bgTypeId = BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
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// unsummon current and summon old pet if there was one and there isn't a current pet
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plr->RemovePet(PET_SAVE_NOT_IN_SLOT);
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@ -1050,7 +1050,7 @@ void BattleGround::RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool Sen
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ArenaTeam* winner_arena_team = sObjectMgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
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ArenaTeam* loser_arena_team = sObjectMgr.GetArenaTeamById(GetArenaTeamIdForTeam(team));
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if (winner_arena_team && loser_arena_team)
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loser_arena_team->MemberLost(plr,winner_arena_team->GetRating());
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loser_arena_team->MemberLost(plr, winner_arena_team->GetRating());
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}
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}
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if (SendPacket)
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@ -1203,16 +1203,16 @@ void BattleGround::AddPlayer(Player* plr)
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if (team == ALLIANCE) // gold
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{
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if (plr->GetTeam() == HORDE)
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plr->CastSpell(plr, SPELL_HORDE_GOLD_FLAG,true);
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plr->CastSpell(plr, SPELL_HORDE_GOLD_FLAG, true);
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else
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plr->CastSpell(plr, SPELL_ALLIANCE_GOLD_FLAG,true);
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plr->CastSpell(plr, SPELL_ALLIANCE_GOLD_FLAG, true);
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}
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else // green
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{
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if (plr->GetTeam() == HORDE)
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plr->CastSpell(plr, SPELL_HORDE_GREEN_FLAG,true);
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plr->CastSpell(plr, SPELL_HORDE_GREEN_FLAG, true);
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else
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plr->CastSpell(plr, SPELL_ALLIANCE_GREEN_FLAG,true);
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plr->CastSpell(plr, SPELL_ALLIANCE_GREEN_FLAG, true);
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}
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plr->DestroyConjuredItems(true);
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@ -1393,8 +1393,8 @@ bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float
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// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
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// so we must create it specific for this instance
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GameObject* go = new GameObject;
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if (!go->Create(GetBgMap()->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT),entry, GetBgMap(),
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PHASEMASK_NORMAL, x,y,z,o, QuaternionData(rotation0,rotation1,rotation2,rotation3)))
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if (!go->Create(GetBgMap()->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(),
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PHASEMASK_NORMAL, x, y, z, o, QuaternionData(rotation0, rotation1, rotation2, rotation3)))
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{
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sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry);
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sLog.outError("Cannot create gameobject template %u! BattleGround not created!", entry);
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@ -1834,5 +1834,5 @@ bool BattleGround::IsTeamScoreInRange(Team team, uint32 minScore, uint32 maxScor
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void BattleGround::SetBracket(PvPDifficultyEntry const* bracketEntry)
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{
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m_BracketId = bracketEntry->GetBracketId();
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SetLevelRange(bracketEntry->minLevel,bracketEntry->maxLevel);
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SetLevelRange(bracketEntry->minLevel, bracketEntry->maxLevel);
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}
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