Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -91,7 +91,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u", bgTypeId_, _player->GetGUIDLow());
return;
}
@ -118,7 +118,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
}
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
@ -194,7 +194,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
DEBUG_LOG("Battleground: group end");
}
@ -209,7 +209,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->arenaType);
SendPacket(&data);
DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
sBattleGroundMgr.ScheduleQueueUpdate(0, ARENA_TYPE_NONE, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
@ -238,7 +238,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket& /*recv_d
if (horde_plr)
++count2;
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4 + 4 + 16 * count1 + 16 * count2));
data << count1; // alliance flag holders count - obsolete, now always 0
/*for(uint8 i = 0; i < count1; ++i)
{
@ -270,7 +270,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket& /*recv_d
case BATTLEGROUND_AV:
{
//for other BG types - send default
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4));
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4 + 4));
data << uint32(0);
data << uint32(0);
SendPacket(&data);
@ -386,7 +386,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recv_data)
}
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
@ -555,7 +555,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recv_data*/)
continue;
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
continue;
@ -661,7 +661,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recv_data)
BattleGroundTypeId bgTypeId = bg->GetTypeID();
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
@ -740,7 +740,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recv_data)
{
DEBUG_LOG("Battleground: arena join as group start");
if (isRated)
DEBUG_LOG("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
DEBUG_LOG("Battleground: arena team id %u, leader %s queued with rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName(), arenaRating, arenatype);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
@ -783,7 +783,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recv_data)
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
SendPacket(&data);
DEBUG_LOG("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
DEBUG_LOG("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}