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Cleanup Operator padding
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9141299127
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264 changed files with 6715 additions and 6715 deletions
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@ -31,7 +31,7 @@ void ConfusedMovementGenerator<T>::Initialize(T& unit)
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unit.GetPosition(i_x, i_y, i_z);
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unit.StopMoving();
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unit.addUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
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unit.addUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_CONFUSED_MOVE);
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}
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template<class T>
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@ -46,7 +46,7 @@ void ConfusedMovementGenerator<T>::Reset(T& unit)
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{
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i_nextMoveTime.Reset(0);
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unit.StopMoving();
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unit.addUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
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unit.addUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_CONFUSED_MOVE);
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}
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template<class T>
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@ -73,8 +73,8 @@ bool ConfusedMovementGenerator<T>::Update(T& unit, const uint32& diff)
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// start moving
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unit.addUnitState(UNIT_STAT_CONFUSED_MOVE);
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float x = i_x + 10.0f*(rand_norm_f() - 0.5f);
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float y = i_y + 10.0f*(rand_norm_f() - 0.5f);
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float x = i_x + 10.0f * (rand_norm_f() - 0.5f);
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float y = i_y + 10.0f * (rand_norm_f() - 0.5f);
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float z = i_z;
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unit.UpdateAllowedPositionZ(x, y, z);
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@ -101,14 +101,14 @@ bool ConfusedMovementGenerator<T>::Update(T& unit, const uint32& diff)
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template<>
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void ConfusedMovementGenerator<Player>::Finalize(Player& unit)
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{
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unit.clearUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
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unit.clearUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_CONFUSED_MOVE);
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unit.StopMoving();
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}
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template<>
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void ConfusedMovementGenerator<Creature>::Finalize(Creature& unit)
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{
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unit.clearUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
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unit.clearUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_CONFUSED_MOVE);
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}
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template void ConfusedMovementGenerator<Player>::Initialize(Player& player);
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