Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -31,7 +31,7 @@ void ConfusedMovementGenerator<T>::Initialize(T& unit)
unit.GetPosition(i_x, i_y, i_z);
unit.StopMoving();
unit.addUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
unit.addUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_CONFUSED_MOVE);
}
template<class T>
@ -46,7 +46,7 @@ void ConfusedMovementGenerator<T>::Reset(T& unit)
{
i_nextMoveTime.Reset(0);
unit.StopMoving();
unit.addUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
unit.addUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_CONFUSED_MOVE);
}
template<class T>
@ -73,8 +73,8 @@ bool ConfusedMovementGenerator<T>::Update(T& unit, const uint32& diff)
// start moving
unit.addUnitState(UNIT_STAT_CONFUSED_MOVE);
float x = i_x + 10.0f*(rand_norm_f() - 0.5f);
float y = i_y + 10.0f*(rand_norm_f() - 0.5f);
float x = i_x + 10.0f * (rand_norm_f() - 0.5f);
float y = i_y + 10.0f * (rand_norm_f() - 0.5f);
float z = i_z;
unit.UpdateAllowedPositionZ(x, y, z);
@ -101,14 +101,14 @@ bool ConfusedMovementGenerator<T>::Update(T& unit, const uint32& diff)
template<>
void ConfusedMovementGenerator<Player>::Finalize(Player& unit)
{
unit.clearUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
unit.clearUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_CONFUSED_MOVE);
unit.StopMoving();
}
template<>
void ConfusedMovementGenerator<Creature>::Finalize(Creature& unit)
{
unit.clearUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
unit.clearUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_CONFUSED_MOVE);
}
template void ConfusedMovementGenerator<Player>::Initialize(Player& player);