Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -115,7 +115,7 @@ void Corpse::SaveToDB()
<< GetPositionZ() << ", "
<< GetOrientation() << ", "
<< GetMapId() << ", "
<< uint64(m_time) <<", "
<< uint64(m_time) << ", "
<< uint32(GetType()) << ", "
<< int(GetInstanceId()) << ", "
<< uint16(GetPhaseMask()) << ")"; // prevent out of range error
@ -155,7 +155,7 @@ bool Corpse::LoadFromDB(uint32 lowguid, Field* fields)
//QueryResult *result = CharacterDatabase.Query("SELECT corpse.guid, player, corpse.position_x, corpse.position_y, corpse.position_z, corpse.orientation, corpse.map,"
//// 7 8 9 10 11 12 13 14 15 16 17 18
// "time, corpse_type, instance, phaseMask, gender, race, class, playerBytes, playerBytes2, equipmentCache, guildId, playerFlags FROM corpse"
uint32 playerLowGuid= fields[1].GetUInt32();
uint32 playerLowGuid = fields[1].GetUInt32();
float positionX = fields[2].GetFloat();
float positionY = fields[3].GetFloat();
float positionZ = fields[4].GetFloat();
@ -277,7 +277,7 @@ bool Corpse::IsFriendlyTo(Unit const* unit) const
bool Corpse::IsExpired(time_t t) const
{
if (m_type == CORPSE_BONES)
return m_time < t - 60*MINUTE;
return m_time < t - 60 * MINUTE;
else
return m_time < t - 3*DAY;
return m_time < t - 3 * DAY;
}