Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -349,13 +349,13 @@ bool Creature::UpdateEntry(uint32 Entry, Team team, const CreatureData* data /*=
else
setFaction(GetCreatureInfo()->faction_A);
SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag);
SetUInt32Value(UNIT_NPC_FLAGS, GetCreatureInfo()->npcflag);
uint32 attackTimer = GetCreatureInfo()->baseattacktime;
SetAttackTime(BASE_ATTACK, attackTimer);
SetAttackTime(OFF_ATTACK, attackTimer - attackTimer/4);
SetAttackTime(RANGED_ATTACK,GetCreatureInfo()->rangeattacktime);
SetAttackTime(OFF_ATTACK, attackTimer - attackTimer / 4);
SetAttackTime(RANGED_ATTACK, GetCreatureInfo()->rangeattacktime);
uint32 unitFlags = GetCreatureInfo()->unit_flags;
@ -424,12 +424,12 @@ uint32 Creature::ChooseDisplayId(const CreatureInfo* cinfo, const CreatureData*
if (cinfo->ModelId[3] && cinfo->ModelId[2] && cinfo->ModelId[1] && cinfo->ModelId[0])
{
display_id = cinfo->ModelId[urand(0,3)];
display_id = cinfo->ModelId[urand(0, 3)];
}
else if (cinfo->ModelId[2] && cinfo->ModelId[1] && cinfo->ModelId[0])
{
uint32 modelid_tmp = sObjectMgr.GetCreatureModelAlternativeModel(cinfo->ModelId[1]);
display_id = modelid_tmp ? cinfo->ModelId[urand(0,2)] : cinfo->ModelId[2];
display_id = modelid_tmp ? cinfo->ModelId[urand(0, 2)] : cinfo->ModelId[2];
}
else if (cinfo->ModelId[1])
{
@ -462,11 +462,11 @@ void Creature::Update(uint32 update_diff, uint32 diff)
{
case JUST_ALIVED:
// Don't must be called, see Creature::SetDeathState JUST_ALIVED -> ALIVE promoting.
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)", GetGUIDLow(), GetEntry());
break;
case JUST_DIED:
// Don't must be called, see Creature::SetDeathState JUST_DIED -> CORPSE promoting.
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)", GetGUIDLow(), GetEntry());
break;
case DEAD:
{
@ -691,7 +691,7 @@ void Creature::RegenerateHealth()
addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
}
else
addvalue = maxValue/3;
addvalue = maxValue / 3;
ModifyHealth(addvalue);
}
@ -702,7 +702,7 @@ void Creature::DoFleeToGetAssistance()
return;
float radius = sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
if (radius >0)
if (radius > 0)
{
Creature* pCreature = NULL;
@ -714,7 +714,7 @@ void Creature::DoFleeToGetAssistance()
UpdateSpeed(MOVE_RUN, false);
if (!pCreature)
SetFeared(true, getVictim()->GetObjectGuid(), 0 ,sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_FLEE_DELAY));
SetFeared(true, getVictim()->GetObjectGuid(), 0 , sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_FLEE_DELAY));
else
GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ());
}
@ -804,7 +804,7 @@ bool Creature::IsTrainerOf(Player* pPlayer, bool msg) const
if ((!cSpells || cSpells->spellList.empty()) && (!tSpells || tSpells->spellList.empty()))
{
sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
GetGUIDLow(),GetEntry());
GetGUIDLow(), GetEntry());
return false;
}
}
@ -822,12 +822,12 @@ bool Creature::IsTrainerOf(Player* pPlayer, bool msg) const
case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913, GetObjectGuid()); break;
case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090, GetObjectGuid()); break;
case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu(328, GetObjectGuid()); break;
case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu(1635, GetObjectGuid()); break;
case CLASS_PALADIN: pPlayer->PlayerTalkClass->SendGossipMenu(1635, GetObjectGuid()); break;
case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu(4436, GetObjectGuid()); break;
case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu(4797, GetObjectGuid()); break;
case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5003, GetObjectGuid()); break;
case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu(5836, GetObjectGuid()); break;
case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu(4985, GetObjectGuid()); break;
case CLASS_WARLOCK: pPlayer->PlayerTalkClass->SendGossipMenu(5836, GetObjectGuid()); break;
case CLASS_WARRIOR: pPlayer->PlayerTalkClass->SendGossipMenu(4985, GetObjectGuid()); break;
}
}
return false;
@ -1062,7 +1062,7 @@ void Creature::SaveToDB()
return;
}
SaveToDB(GetMapId(), data->spawnMask,GetPhaseMask());
SaveToDB(GetMapId(), data->spawnMask, GetPhaseMask());
}
void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
@ -1102,13 +1102,13 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.orientation = GetOrientation();
data.spawntimesecs = m_respawnDelay;
// prevent add data integrity problems
data.spawndist = GetDefaultMovementType()==IDLE_MOTION_TYPE ? 0 : m_respawnradius;
data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0 : m_respawnradius;
data.currentwaypoint = 0;
data.curhealth = GetHealth();
data.curmana = GetPower(POWER_MANA);
data.is_dead = m_isDeadByDefault;
// prevent add data integrity problems
data.movementType = !m_respawnradius && GetDefaultMovementType()==RANDOM_MOTION_TYPE
data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
? IDLE_MOTION_TYPE : GetDefaultMovementType();
// updated in DB
@ -1120,11 +1120,11 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
ss << "INSERT INTO creature VALUES ("
<< GetGUIDLow() << ","
<< data.id << ","
<< data.mapid <<","
<< data.mapid << ","
<< uint32(data.spawnMask) << "," // cast to prevent save as symbol
<< uint16(data.phaseMask) << "," // prevent out of range error
<< data.modelid_override <<","
<< data.equipmentId <<","
<< data.modelid_override << ","
<< data.equipmentId << ","
<< data.posX << ","
<< data.posY << ","
<< data.posZ << ","
@ -1144,7 +1144,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
void Creature::SelectLevel(const CreatureInfo* cinfo, float percentHealth, float percentMana)
{
uint32 rank = IsPet()? 0 : cinfo->rank;
uint32 rank = IsPet() ? 0 : cinfo->rank;
// level
uint32 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel);
@ -1152,14 +1152,14 @@ void Creature::SelectLevel(const CreatureInfo* cinfo, float percentHealth, float
uint32 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
SetLevel(level);
float rellevel = maxlevel == minlevel ? 0 : (float(level - minlevel))/(maxlevel - minlevel);
float rellevel = maxlevel == minlevel ? 0 : (float(level - minlevel)) / (maxlevel - minlevel);
// health
float healthmod = _GetHealthMod(rank);
uint32 minhealth = std::min(cinfo->maxhealth, cinfo->minhealth);
uint32 maxhealth = std::max(cinfo->maxhealth, cinfo->minhealth);
uint32 health = uint32(healthmod * (minhealth + uint32(rellevel*(maxhealth - minhealth))));
uint32 health = uint32(healthmod * (minhealth + uint32(rellevel * (maxhealth - minhealth))));
SetCreateHealth(health);
SetMaxHealth(health);
@ -1323,7 +1323,7 @@ bool Creature::LoadFromDB(uint32 guidlow, Map* map)
uint32 curhealth = data->curhealth;
if (curhealth)
{
curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
curhealth = uint32(curhealth * _GetHealthMod(GetCreatureInfo()->rank));
if (curhealth < 1)
curhealth = 1;
}
@ -1470,7 +1470,7 @@ float Creature::GetAttackDistance(Unit const* pl) const
// radius grow if playlevel < creaturelevel
RetDistance -= (float)leveldif;
if (creaturelevel+5 <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
if (creaturelevel + 5 <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
// detect range auras
RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
@ -1483,14 +1483,14 @@ float Creature::GetAttackDistance(Unit const* pl) const
if (RetDistance < 5)
RetDistance = 5;
return (RetDistance*aggroRate);
return (RetDistance * aggroRate);
}
void Creature::SetDeathState(DeathState s)
{
if ((s == JUST_DIED && !m_isDeadByDefault) || (s == JUST_ALIVED && m_isDeadByDefault))
{
m_corpseDecayTimer = m_corpseDelay*IN_MILLISECONDS; // the max/default time for corpse decay (before creature is looted/AllLootRemovedFromCorpse() is called)
m_corpseDecayTimer = m_corpseDelay * IN_MILLISECONDS; // the max/default time for corpse decay (before creature is looted/AllLootRemovedFromCorpse() is called)
m_respawnTime = time(NULL) + m_respawnDelay; // respawn delay (spawntimesecs)
// always save boss respawn time at death to prevent crash cheating
@ -1739,7 +1739,7 @@ bool Creature::IsVisibleInGridForPlayer(Player* pl) const
if (corpse)
{
// 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
if (corpse->IsWithinDistInMap(this,(20+25)*sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO)))
if (corpse->IsWithinDistInMap(this, (20 + 25)*sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO)))
return true;
}
}
@ -1779,7 +1779,7 @@ void Creature::CallAssistance()
{
MaNGOS::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck> searcher(assistList, u_check);
Cell::VisitGridObjects(this,searcher, radius);
Cell::VisitGridObjects(this, searcher, radius);
}
if (!assistList.empty())
@ -1798,7 +1798,7 @@ void Creature::CallForHelp(float fRadius)
MaNGOS::CallOfHelpCreatureInRangeDo u_do(this, getVictim(), fRadius);
MaNGOS::CreatureWorker<MaNGOS::CallOfHelpCreatureInRangeDo> worker(this, u_do);
Cell::VisitGridObjects(this,worker, fRadius);
Cell::VisitGridObjects(this, worker, fRadius);
}
bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
@ -1880,7 +1880,7 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
if (!pVictim->isInAccessablePlaceFor(this))
return true;
if (!pVictim->isVisibleForOrDetect(this,this,false))
if (!pVictim->isVisibleForOrDetect(this, this, false))
return true;
if (sMapStore.LookupEntry(GetMapId())->IsDungeon())
@ -2099,7 +2099,7 @@ Unit* Creature::SelectAttackingTarget(AttackingTarget target, uint32 position, S
suitableUnits.push_back(pTarget);
if (!suitableUnits.empty())
return suitableUnits[urand(0, suitableUnits.size()-1)];
return suitableUnits[urand(0, suitableUnits.size() - 1)];
break;
}
@ -2146,7 +2146,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid)
uint32 cooldown = GetSpellRecoveryTime(spellInfo);
if (cooldown)
_AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILLISECONDS);
_AddCreatureSpellCooldown(spellid, time(NULL) + cooldown / IN_MILLISECONDS);
if (spellInfo->Category)
_AddCreatureCategoryCooldown(spellInfo->Category, time(NULL));
@ -2241,7 +2241,7 @@ void Creature::AllLootRemovedFromCorpse()
if (sWorld.getConfig(CONFIG_FLOAT_RATE_CORPSE_DECAY_LOOTED) > 0.0f)
corpseLootedDelay = (uint32)((m_corpseDelay * IN_MILLISECONDS) * sWorld.getConfig(CONFIG_FLOAT_RATE_CORPSE_DECAY_LOOTED));
else
corpseLootedDelay = (m_respawnDelay*IN_MILLISECONDS) /3;
corpseLootedDelay = (m_respawnDelay * IN_MILLISECONDS) / 3;
}
else // corpse was skinned, corpse will despawn next update
corpseLootedDelay = 0;
@ -2281,7 +2281,7 @@ uint32 Creature::GetLevelForTarget(Unit const* target) const
if (!IsWorldBoss())
return Unit::GetLevelForTarget(target);
uint32 level = target->getLevel()+sWorld.getConfig(CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF);
uint32 level = target->getLevel() + sWorld.getConfig(CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF);
if (level < 1)
return 1;
if (level > 255)
@ -2322,7 +2322,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
for (; itr != m_vendorItemCounts.end(); ++itr)
if (itr->itemId==vItem->item)
if (itr->itemId == vItem->item)
break;
if (itr == m_vendorItemCounts.end())
@ -2336,7 +2336,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
{
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(vItem->item);
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
{
m_vendorItemCounts.erase(itr);
@ -2357,13 +2357,13 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
for (; itr != m_vendorItemCounts.end(); ++itr)
if (itr->itemId==vItem->item)
if (itr->itemId == vItem->item)
break;
if (itr == m_vendorItemCounts.end())
{
uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount-used_count : 0;
m_vendorItemCounts.push_back(VendorItemCount(vItem->item,new_count));
uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount - used_count : 0;
m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
return new_count;
}
@ -2375,14 +2375,14 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
{
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(vItem->item);
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
vCount->count += diff * pProto->BuyCount;
else
vCount->count = vItem->maxcount;
}
vCount->count = vCount->count > used_count ? vCount->count-used_count : 0;
vCount->count = vCount->count > used_count ? vCount->count - used_count : 0;
vCount->lastIncrementTime = ptime;
return vCount->count;
}
@ -2456,7 +2456,7 @@ void Creature::FillGuidsListFromThreatList(GuidVector& guids, uint32 maxamount /
ThreatList const& threats = getThreatManager().getThreatList();
maxamount = maxamount > 0 ? std::min(maxamount,uint32(threats.size())) : threats.size();
maxamount = maxamount > 0 ? std::min(maxamount, uint32(threats.size())) : threats.size();
guids.reserve(guids.size() + maxamount);