Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -77,7 +77,7 @@ CreatureEventAI::CreatureEventAI(Creature* c) : CreatureAI(c)
#endif
if (m_creature->GetMap()->IsDungeon())
{
if ((1 << (m_creature->GetMap()->GetSpawnMode()+1)) & (*i).event_flags)
if ((1 << (m_creature->GetMap()->GetSpawnMode() + 1)) & (*i).event_flags)
{
++events_count;
}
@ -101,7 +101,7 @@ CreatureEventAI::CreatureEventAI(Creature* c) : CreatureAI(c)
#endif
if (m_creature->GetMap()->IsDungeon())
{
if ((1 << (m_creature->GetMap()->GetSpawnMode()+1)) & (*i).event_flags)
if ((1 << (m_creature->GetMap()->GetSpawnMode() + 1)) & (*i).event_flags)
{
//event flagged for instance mode
m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
@ -153,27 +153,27 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.timer.repeatMin, event.timer.repeatMax);
break;
case EVENT_T_TIMER_OOC:
if (m_creature->isInCombat() || m_creature->IsInEvadeMode())
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.timer.repeatMin, event.timer.repeatMax);
break;
case EVENT_T_HP:
{
if (!m_creature->isInCombat() || !m_creature->GetMaxHealth())
return false;
uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
uint32 perc = (m_creature->GetHealth() * 100) / m_creature->GetMaxHealth();
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.percent_range.repeatMin, event.percent_range.repeatMax);
break;
}
case EVENT_T_MANA:
@ -181,20 +181,20 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
if (!m_creature->isInCombat() || !m_creature->GetMaxPower(POWER_MANA))
return false;
uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA);
uint32 perc = (m_creature->GetPower(POWER_MANA) * 100) / m_creature->GetMaxPower(POWER_MANA);
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.percent_range.repeatMin, event.percent_range.repeatMax);
break;
}
case EVENT_T_AGGRO:
break;
case EVENT_T_KILL:
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.kill.repeatMin,event.kill.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.kill.repeatMin, event.kill.repeatMax);
break;
case EVENT_T_DEATH:
case EVENT_T_EVADE:
@ -203,15 +203,15 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
//Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.spell_hit.repeatMin,event.spell_hit.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.spell_hit.repeatMin, event.spell_hit.repeatMax);
break;
case EVENT_T_RANGE:
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.range.repeatMin,event.range.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.range.repeatMin, event.range.repeatMax);
break;
case EVENT_T_OOC_LOS:
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.ooc_los.repeatMin,event.ooc_los.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.ooc_los.repeatMin, event.ooc_los.repeatMax);
break;
case EVENT_T_SPAWNED:
break;
@ -220,13 +220,13 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth())
return false;
uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth();
uint32 perc = (m_creature->getVictim()->GetHealth() * 100) / m_creature->getVictim()->GetMaxHealth();
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.percent_range.repeatMin, event.percent_range.repeatMax);
break;
}
case EVENT_T_TARGET_CASTING:
@ -234,7 +234,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.target_casting.repeatMin,event.target_casting.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.target_casting.repeatMin, event.target_casting.repeatMax);
break;
case EVENT_T_FRIENDLY_HP:
{
@ -248,7 +248,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pActionInvoker = pUnit;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.friendly_hp.repeatMin,event.friendly_hp.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.friendly_hp.repeatMin, event.friendly_hp.repeatMax);
break;
}
case EVENT_T_FRIENDLY_IS_CC:
@ -267,7 +267,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pActionInvoker = *(pList.begin());
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.friendly_is_cc.repeatMin,event.friendly_is_cc.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.friendly_is_cc.repeatMin, event.friendly_is_cc.repeatMax);
break;
}
case EVENT_T_FRIENDLY_MISSING_BUFF:
@ -283,7 +283,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pActionInvoker = *(pList.begin());
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.friendly_buff.repeatMin,event.friendly_buff.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.friendly_buff.repeatMin, event.friendly_buff.repeatMax);
break;
}
case EVENT_T_SUMMONED_UNIT:
@ -291,7 +291,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
case EVENT_T_SUMMONED_JUST_DESPAWN:
{
//Prevent event from occuring on no unit or non creatures
if (!pActionInvoker || pActionInvoker->GetTypeId()!=TYPEID_UNIT)
if (!pActionInvoker || pActionInvoker->GetTypeId() != TYPEID_UNIT)
return false;
//Creature id doesn't match up
@ -299,7 +299,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.summoned.repeatMin,event.summoned.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.summoned.repeatMin, event.summoned.repeatMax);
break;
}
case EVENT_T_TARGET_MANA:
@ -307,13 +307,13 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxPower(POWER_MANA))
return false;
uint32 perc = (m_creature->getVictim()->GetPower(POWER_MANA)*100) / m_creature->getVictim()->GetMaxPower(POWER_MANA);
uint32 perc = (m_creature->getVictim()->GetPower(POWER_MANA) * 100) / m_creature->getVictim()->GetMaxPower(POWER_MANA);
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.percent_range.repeatMin, event.percent_range.repeatMax);
break;
}
case EVENT_T_REACHED_HOME:
@ -326,7 +326,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.buffed.repeatMin, event.buffed.repeatMax);
break;
}
case EVENT_T_TARGET_AURA:
@ -339,7 +339,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.buffed.repeatMin, event.buffed.repeatMax);
break;
}
case EVENT_T_MISSING_AURA:
@ -349,7 +349,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.buffed.repeatMin, event.buffed.repeatMax);
break;
}
case EVENT_T_TARGET_MISSING_AURA:
@ -362,7 +362,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
pHolder.UpdateRepeatTimer(m_creature, event.buffed.repeatMin, event.buffed.repeatMax);
break;
}
default:
@ -399,7 +399,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
if (count)
{
// select action number from found amount
uint32 idx = urand(0,count-1);
uint32 idx = urand(0, count - 1);
// find selected action, skipping not used
uint32 j = 0;
@ -431,8 +431,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
int32 temp = 0;
if (action.text.TextId[1] && action.text.TextId[2])
temp = action.text.TextId[rand()%3];
else if (action.text.TextId[1] && urand(0,1))
temp = action.text.TextId[rand() % 3];
else if (action.text.TextId[1] && urand(0, 1))
temp = action.text.TextId[1];
else
temp = action.text.TextId[0];
@ -620,7 +620,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_COMBAT_MOVEMENT:
// ignore no affect case
if (m_CombatMovementEnabled==(action.combat_movement.state!=0))
if (m_CombatMovementEnabled == (action.combat_movement.state != 0))
return;
m_CombatMovementEnabled = action.combat_movement.state != 0;
@ -657,7 +657,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_INC_PHASE:
{
int32 new_phase = int32(m_Phase)+action.set_inc_phase.step;
int32 new_phase = int32(m_Phase) + action.set_inc_phase.step;
if (new_phase < 0)
{
sLog.outErrorDb("CreatureEventAI: Event %d decrease Phase under 0. CreatureEntry = %d", EventId, m_creature->GetEntry());
@ -665,8 +665,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
else if (new_phase >= MAX_PHASE)
{
sLog.outErrorDb("CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE-1, MAX_PHASE-1, m_creature->GetEntry());
m_Phase = MAX_PHASE-1;
sLog.outErrorDb("CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE - 1, MAX_PHASE - 1, m_creature->GetEntry());
m_Phase = MAX_PHASE - 1;
}
else
m_Phase = new_phase;
@ -681,7 +681,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_QUEST_EVENT_ALL:
if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
((Player*)pActionInvoker)->GroupEventHappens(action.quest_event_all.questId,m_creature);
((Player*)pActionInvoker)->GroupEventHappens(action.quest_event_all.questId, m_creature);
break;
case ACTION_T_CAST_EVENT_ALL:
{
@ -697,7 +697,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_RANGED_MOVEMENT:
m_AttackDistance = (float)action.ranged_movement.distance;
m_AttackAngle = action.ranged_movement.angle/180.0f*M_PI_F;
m_AttackAngle = action.ranged_movement.angle / 180.0f * M_PI_F;
if (m_CombatMovementEnabled)
{
@ -802,7 +802,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry());
return;
}
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
break;
case ACTION_T_ZONE_COMBAT_PULSE:
{
@ -827,7 +827,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
{
if (action.invincibility_hp_level.is_percent)
m_InvinceabilityHpLevel = m_creature->GetMaxHealth()*action.invincibility_hp_level.hp_level/100;
m_InvinceabilityHpLevel = m_creature->GetMaxHealth() * action.invincibility_hp_level.hp_level / 100;
else
m_InvinceabilityHpLevel = action.invincibility_hp_level.hp_level;
break;
@ -887,7 +887,7 @@ void CreatureEventAI::Reset()
//Reset all out of combat timers
case EVENT_T_TIMER_OOC:
{
if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
if ((*i).UpdateRepeatTimer(m_creature, event.timer.initialMin, event.timer.initialMax))
(*i).Enabled = true;
break;
}
@ -1025,7 +1025,7 @@ void CreatureEventAI::EnterCombat(Unit* enemy)
break;
//Reset all in combat timers
case EVENT_T_TIMER:
if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
if ((*i).UpdateRepeatTimer(m_creature, event.timer.initialMin, event.timer.initialMax))
(*i).Enabled = true;
break;
//All normal events need to be re-enabled and their time set to 0
@ -1208,8 +1208,8 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
bool CreatureEventAI::IsVisible(Unit* pl) const
{
return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_FLOAT_SIGHT_MONSTER))
&& pl->isVisibleForOrDetect(m_creature,m_creature,true);
return m_creature->IsWithinDist(pl, sWorld.getConfig(CONFIG_FLOAT_SIGHT_MONSTER))
&& pl->isVisibleForOrDetect(m_creature, m_creature, true);
}
inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3)
@ -1283,7 +1283,7 @@ void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, flo
{
MaNGOS::FriendlyMissingBuffInRangeCheck u_check(m_creature, range, spellid);
MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRangeCheck> searcher(_list, u_check);
Cell::VisitGridObjects(m_creature,searcher, range);
Cell::VisitGridObjects(m_creature, searcher, range);
}
//*********************************
@ -1293,13 +1293,13 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
{
if (!pSource)
{
sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.",textEntry);
sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.", textEntry);
return;
}
if (textEntry >= 0)
{
sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), textEntry);
return;
}
@ -1307,18 +1307,18 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
if (i == sEventAIMgr.GetCreatureEventAITextMap().end())
{
sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), textEntry);
return;
}
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language,(*i).second.Emote);
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", textEntry, (*i).second.SoundId, (*i).second.Type, (*i).second.Language, (*i).second.Emote);
if ((*i).second.SoundId)
{
if (GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
pSource->PlayDirectSound((*i).second.SoundId);
else
sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId);
sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.", textEntry, (*i).second.SoundId);
}
if ((*i).second.Emote)
@ -1328,7 +1328,7 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
((Unit*)pSource)->HandleEmote((*i).second.Emote);
}
else
sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, pSource->GetTypeId());
}
switch ((*i).second.Type)
@ -1387,7 +1387,7 @@ bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const* Spell, bool Trigge
return false;
//Unit is out of range of this spell
if (!m_creature->IsInRange(Target,TempRange->minRange,TempRange->maxRange))
if (!m_creature->IsInRange(Target, TempRange->minRange, TempRange->maxRange))
return false;
return true;
@ -1405,7 +1405,7 @@ void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
if ((*itr).Event.receive_emote.emoteId != text_emote)
return;
PlayerCondition pcon(0, (*itr).Event.receive_emote.condition,(*itr).Event.receive_emote.conditionValue1,(*itr).Event.receive_emote.conditionValue2);
PlayerCondition pcon(0, (*itr).Event.receive_emote.condition, (*itr).Event.receive_emote.conditionValue1, (*itr).Event.receive_emote.conditionValue2);
if (pcon.Meets(pPlayer))
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
@ -1417,7 +1417,7 @@ void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
void CreatureEventAI::DamageTaken(Unit* /*done_by*/, uint32& damage)
{
if (m_InvinceabilityHpLevel > 0 && m_creature->GetHealth() < m_InvinceabilityHpLevel+damage)
if (m_InvinceabilityHpLevel > 0 && m_creature->GetHealth() < m_InvinceabilityHpLevel + damage)
{
if (m_creature->GetHealth() <= m_InvinceabilityHpLevel)
damage = 0;
@ -1443,7 +1443,7 @@ bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& e
{
// zone ID check
uint32 zone, area;
m_creature->GetZoneAndAreaId(zone,area);
m_creature->GetZoneAndAreaId(zone, area);
return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1;
}
default: