Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -73,36 +73,36 @@ bool FleeingMovementGenerator<T>::_getPoint(T& owner, float& x, float& y, float&
if (dist_from_caster > 0.2f)
angle_to_caster = fright->GetAngle(&owner);
else
angle_to_caster = frand(0, 2*M_PI_F);
angle_to_caster = frand(0, 2 * M_PI_F);
}
else
{
dist_from_caster = 0.0f;
angle_to_caster = frand(0, 2*M_PI_F);
angle_to_caster = frand(0, 2 * M_PI_F);
}
float dist, angle;
if (dist_from_caster < MIN_QUIET_DISTANCE)
{
dist = frand(0.4f, 1.3f)*(MIN_QUIET_DISTANCE - dist_from_caster);
angle = angle_to_caster + frand(-M_PI_F/8, M_PI_F/8);
dist = frand(0.4f, 1.3f) * (MIN_QUIET_DISTANCE - dist_from_caster);
angle = angle_to_caster + frand(-M_PI_F / 8, M_PI_F / 8);
}
else if (dist_from_caster > MAX_QUIET_DISTANCE)
{
dist = frand(0.4f, 1.0f)*(MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE);
angle = -angle_to_caster + frand(-M_PI_F/4, M_PI_F/4);
dist = frand(0.4f, 1.0f) * (MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE);
angle = -angle_to_caster + frand(-M_PI_F / 4, M_PI_F / 4);
}
else // we are inside quiet range
{
dist = frand(0.6f, 1.2f)*(MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE);
angle = frand(0, 2*M_PI_F);
dist = frand(0.6f, 1.2f) * (MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE);
angle = frand(0, 2 * M_PI_F);
}
float curr_x, curr_y, curr_z;
owner.GetPosition(curr_x, curr_y, curr_z);
x = curr_x + dist*cos(angle);
y = curr_y + dist*sin(angle);
x = curr_x + dist * cos(angle);
y = curr_y + dist * sin(angle);
z = curr_z;
owner.UpdateAllowedPositionZ(x, y, z);
@ -113,7 +113,7 @@ bool FleeingMovementGenerator<T>::_getPoint(T& owner, float& x, float& y, float&
template<class T>
void FleeingMovementGenerator<T>::Initialize(T& owner)
{
owner.addUnitState(UNIT_STAT_FLEEING|UNIT_STAT_FLEEING_MOVE);
owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_FLEEING_MOVE);
owner.StopMoving();
if (owner.GetTypeId() == TYPEID_UNIT)
@ -125,14 +125,14 @@ void FleeingMovementGenerator<T>::Initialize(T& owner)
template<>
void FleeingMovementGenerator<Player>::Finalize(Player& owner)
{
owner.clearUnitState(UNIT_STAT_FLEEING|UNIT_STAT_FLEEING_MOVE);
owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_FLEEING_MOVE);
owner.StopMoving();
}
template<>
void FleeingMovementGenerator<Creature>::Finalize(Creature& owner)
{
owner.clearUnitState(UNIT_STAT_FLEEING|UNIT_STAT_FLEEING_MOVE);
owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_FLEEING_MOVE);
}
template<class T>
@ -183,7 +183,7 @@ template bool FleeingMovementGenerator<Creature>::Update(Creature&, const uint32
void TimedFleeingMovementGenerator::Finalize(Unit& owner)
{
owner.clearUnitState(UNIT_STAT_FLEEING|UNIT_STAT_FLEEING_MOVE);
owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_FLEEING_MOVE);
if (Unit* victim = owner.getVictim())
{
if (owner.isAlive())