Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -201,7 +201,7 @@ bool Group::LoadGroupFromDB(Field* fields)
m_lootThreshold = ItemQualities(fields[4].GetUInt16());
for (int i = 0; i < TARGET_ICON_COUNT; ++i)
m_targetIcons[i] = ObjectGuid(fields[5+i].GetUInt64());
m_targetIcons[i] = ObjectGuid(fields[5 + i].GetUInt64());
return true;
}
@ -279,7 +279,7 @@ uint32 Group::RemoveInvite(Player* player)
void Group::RemoveAllInvites()
{
for (InvitesList::iterator itr = m_invitees.begin(); itr!=m_invitees.end(); ++itr)
for (InvitesList::iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
(*itr)->SetGroupInvite(NULL);
m_invitees.clear();
@ -317,8 +317,8 @@ bool Group::AddMember(ObjectGuid guid, const char* name)
{
// reset the new member's instances, unless he is currently in one of them
// including raid/heroic instances that they are not permanently bound to!
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,false);
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,true);
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, false);
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true);
if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
{
@ -373,7 +373,7 @@ uint32 Group::RemoveMember(ObjectGuid guid, uint8 method)
}
else
{
data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
data.Initialize(SMSG_GROUP_LIST, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 8);
data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
data << uint64(0) << uint32(0) << uint32(0) << uint64(0);
player->GetSession()->SendPacket(&data);
@ -384,7 +384,7 @@ uint32 Group::RemoveMember(ObjectGuid guid, uint8 method)
if (leaderChanged)
{
WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size()+1));
WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size() + 1));
data << m_memberSlots.front().name;
BroadcastPacket(&data, true);
}
@ -406,7 +406,7 @@ void Group::ChangeLeader(ObjectGuid guid)
_setLeader(guid);
WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size()+1);
WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size() + 1);
data << slot->name;
BroadcastPacket(&data, true);
SendUpdate();
@ -456,7 +456,7 @@ void Group::Disband(bool hideDestroy)
}
else
{
data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
data.Initialize(SMSG_GROUP_LIST, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 8);
data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
data << uint64(0) << uint32(0) << uint32(0) << uint64(0);
player->GetSession()->SendPacket(&data);
@ -489,7 +489,7 @@ void Group::Disband(bool hideDestroy)
void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll& r)
{
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
WorldPacket data(SMSG_LOOT_START_ROLL, (8 + 4 + 4 + 4 + 4 + 4 + 4 + 1));
data << r.lootedTargetGUID; // creature guid what we're looting
data << uint32(mapid); // 3.3.3 mapid
data << uint32(r.itemSlot); // item slot in loot
@ -513,7 +513,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll& r)
// dependent from player
RollVoteMask mask = r.GetVoteMaskFor(p);
data.put<uint8>(voteMaskPos,uint8(mask));
data.put<uint8>(voteMaskPos, uint8(mask));
p->GetSession()->SendPacket(&data);
}
@ -521,7 +521,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll& r)
void Group::SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll& r)
{
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
WorldPacket data(SMSG_LOOT_ROLL, (8 + 4 + 8 + 4 + 4 + 4 + 1 + 1 + 1));
data << r.lootedTargetGUID; // creature guid what we're looting
data << uint32(r.itemSlot); // unknown, maybe amount of players, or item slot in loot
data << targetGuid;
@ -545,7 +545,7 @@ void Group::SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 r
void Group::SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, RollVote rollType, const Roll& r)
{
WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
WorldPacket data(SMSG_LOOT_ROLL_WON, (8 + 4 + 4 + 4 + 4 + 8 + 1 + 1));
data << r.lootedTargetGUID; // creature guid what we're looting
data << uint32(r.itemSlot); // item slot in loot
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
@ -568,14 +568,14 @@ void Group::SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, Roll
void Group::SendLootAllPassed(Roll const& r)
{
WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4));
WorldPacket data(SMSG_LOOT_ALL_PASSED, (8 + 4 + 4 + 4 + 4));
data << r.lootedTargetGUID; // creature guid what we're looting
data << uint32(r.itemSlot); // item slot in loot
data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for
data << uint32(r.itemRandomPropId); // Item random property ID
data << uint32(r.itemRandomSuffix); // Item random suffix ID
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
for (Roll::PlayerVote::const_iterator itr = r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
Player* p = sObjectMgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
@ -632,7 +632,7 @@ void Group::NeedBeforeGreed(WorldObject* pSource, Loot* loot)
void Group::MasterLoot(WorldObject* pSource, Loot* loot)
{
for (LootItemList::iterator i=loot->items.begin(); i != loot->items.end(); ++i)
for (LootItemList::iterator i = loot->items.begin(); i != loot->items.end(); ++i)
{
ItemPrototype const* item = ObjectMgr::GetItemPrototype(i->itemid);
if (!item)
@ -955,7 +955,7 @@ void Group::SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)
m_targetIcons[id] = targetGuid;
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+8+1+8));
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1 + 8 + 1 + 8));
data << uint8(0); // set targets
data << whoGuid;
data << uint8(id);
@ -975,7 +975,7 @@ static void GetDataForXPAtKill_helper(Player* player, Unit const* victim, uint32
not_gray_member_with_max_level = player;
}
void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player*& member_with_max_level, Player*& not_gray_member_with_max_level, Player* additional)
void Group::GetDataForXPAtKill(Unit const* victim, uint32& count, uint32& sum_level, Player*& member_with_max_level, Player*& not_gray_member_with_max_level, Player* additional)
{
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
@ -991,7 +991,7 @@ void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_lev
continue;
++count;
GetDataForXPAtKill_helper(member,victim,sum_level,member_with_max_level,not_gray_member_with_max_level);
GetDataForXPAtKill_helper(member, victim, sum_level, member_with_max_level, not_gray_member_with_max_level);
}
if (additional)
@ -999,7 +999,7 @@ void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_lev
if (additional->IsAtGroupRewardDistance(victim)) // at req. distance
{
++count;
GetDataForXPAtKill_helper(additional,victim,sum_level,member_with_max_level,not_gray_member_with_max_level);
GetDataForXPAtKill_helper(additional, victim, sum_level, member_with_max_level, not_gray_member_with_max_level);
}
}
}
@ -1009,7 +1009,7 @@ void Group::SendTargetIconList(WorldSession* session)
if (!session)
return;
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGET_ICON_COUNT*9));
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1 + TARGET_ICON_COUNT * 9));
data << uint8(1); // list targets
for (int i = 0; i < TARGET_ICON_COUNT; ++i)
@ -1032,7 +1032,7 @@ void Group::SendUpdate()
if (!player || !player->GetSession() || player->GetGroup() != this)
continue;
// guess size
WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+8+4+GetMembersCount()*20));
WorldPacket data(SMSG_GROUP_LIST, (1 + 1 + 1 + 1 + 8 + 4 + GetMembersCount() * 20));
data << uint8(m_groupType); // group type (flags in 3.3)
data << uint8(citr->group); // groupid
data << uint8(GetFlags(*citr)); // group flags
@ -1044,7 +1044,7 @@ void Group::SendUpdate()
}
data << GetObjectGuid(); // group guid
data << uint32(0); // 3.3, this value increments every time SMSG_GROUP_LIST is sent
data << uint32(GetMembersCount()-1);
data << uint32(GetMembersCount() - 1);
for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
{
if (citr->guid == citr2->guid)
@ -1062,7 +1062,7 @@ void Group::SendUpdate()
}
data << m_leaderGuid; // leader guid
if (GetMembersCount()-1)
if (GetMembersCount() - 1)
{
data << uint8(m_lootMethod); // loot method
data << m_looterGuid; // looter guid
@ -1212,7 +1212,7 @@ bool Group::_addMember(ObjectGuid guid, const char* name, bool isAssistant, uint
{
// insert into group table
CharacterDatabase.PExecute("INSERT INTO group_member(groupId,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')",
m_Id, member.guid.GetCounter(), ((member.assistant==1)?1:0), member.group);
m_Id, member.guid.GetCounter(), ((member.assistant == 1) ? 1 : 0), member.group);
}
return true;
@ -1373,7 +1373,7 @@ bool Group::_setAssistantFlag(ObjectGuid guid, const bool& state)
slot->assistant = state;
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (state==true)?1:0, guid.GetCounter());
CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (state == true) ? 1 : 0, guid.GetCounter());
return true;
}
@ -1780,7 +1780,7 @@ InstanceGroupBind* Group::GetBoundInstance(uint32 mapid, Player* player)
Difficulty difficulty = player->GetDifficulty(mapEntry->IsRaid());
// some instances only have one difficulty
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty);
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff)
difficulty = DUNGEON_DIFFICULTY_NORMAL;
@ -1794,7 +1794,7 @@ InstanceGroupBind* Group::GetBoundInstance(uint32 mapid, Player* player)
InstanceGroupBind* Group::GetBoundInstance(Map* aMap, Difficulty difficulty)
{
// some instances only have one difficulty
MapDifficulty const* mapDiff = GetMapDifficultyData(aMap->GetId(),difficulty);
MapDifficulty const* mapDiff = GetMapDifficultyData(aMap->GetId(), difficulty);
if (!mapDiff)
return NULL;
@ -1873,7 +1873,7 @@ static void RewardGroupAtKill_helper(Player* pGroupGuy, Unit* pVictim, uint32 co
{
// honor can be in PvP and !PvP (racial leader) cases (for alive)
if (pGroupGuy->isAlive())
pGroupGuy->RewardHonor(pVictim,count);
pGroupGuy->RewardHonor(pVictim, count);
// xp and reputation only in !PvP case
if (!PvP)
@ -1882,24 +1882,24 @@ static void RewardGroupAtKill_helper(Player* pGroupGuy, Unit* pVictim, uint32 co
// if is in dungeon then all receive full reputation at kill
// rewarded any alive/dead/near_corpse group member
pGroupGuy->RewardReputation(pVictim,is_dungeon ? 1.0f : rate);
pGroupGuy->RewardReputation(pVictim, is_dungeon ? 1.0f : rate);
// XP updated only for alive group member
if (pGroupGuy->isAlive() && not_gray_member_with_max_level &&
pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel())
{
uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1);
uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp * rate) : uint32((xp * rate / 2) + 1);
pGroupGuy->GiveXP(itr_xp, pVictim);
if (Pet* pet = pGroupGuy->GetPet())
pet->GivePetXP(itr_xp/2);
pet->GivePetXP(itr_xp / 2);
}
// quest objectives updated only for alive group member or dead but with not released body
if (pGroupGuy->isAlive()|| !pGroupGuy->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
if (pGroupGuy->isAlive() || !pGroupGuy->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
{
// normal creature (not pet/etc) can be only in !PvP case
if (pVictim->GetTypeId()==TYPEID_UNIT)
if (pVictim->GetTypeId() == TYPEID_UNIT)
if (CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
pGroupGuy->KilledMonster(normalInfo, pVictim->GetObjectGuid());
}
@ -1925,7 +1925,7 @@ void Group::RewardGroupAtKill(Unit* pVictim, Player* player_tap)
Player* member_with_max_level = NULL;
Player* not_gray_member_with_max_level = NULL;
GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level,player_tap);
GetDataForXPAtKill(pVictim, count, sum_level, member_with_max_level, not_gray_member_with_max_level, player_tap);
if (member_with_max_level)
{
@ -1935,7 +1935,7 @@ void Group::RewardGroupAtKill(Unit* pVictim, Player* player_tap)
/// skip in check PvP case (for speed, not used)
bool is_raid = PvP ? false : sMapStore.LookupEntry(pVictim->GetMapId())->IsRaid() && isRaidGroup();
bool is_dungeon = PvP ? false : sMapStore.LookupEntry(pVictim->GetMapId())->IsDungeon();
float group_rate = MaNGOS::XP::xp_in_group_rate(count,is_raid);
float group_rate = MaNGOS::XP::xp_in_group_rate(count, is_raid);
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
@ -1944,7 +1944,7 @@ void Group::RewardGroupAtKill(Unit* pVictim, Player* player_tap)
continue;
// will proccessed later
if (pGroupGuy==player_tap)
if (pGroupGuy == player_tap)
continue;
if (!pGroupGuy->IsAtGroupRewardDistance(pVictim))