Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -45,7 +45,7 @@ void GuardAI::MoveInLineOfSight(Unit* u)
u->isInAccessablePlaceFor(m_creature))
{
float attackRadius = m_creature->GetAttackDistance(u);
if (m_creature->IsWithinDistInMap(u,attackRadius))
if (m_creature->IsWithinDistInMap(u, attackRadius))
{
//Need add code to let guard support player
AttackStart(u);
@ -117,8 +117,8 @@ void GuardAI::UpdateAI(const uint32 /*diff*/)
bool GuardAI::IsVisible(Unit* pl) const
{
return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_FLOAT_SIGHT_GUARDER))
&& pl->isVisibleForOrDetect(m_creature,m_creature,true);
return m_creature->IsWithinDist(pl, sWorld.getConfig(CONFIG_FLOAT_SIGHT_GUARDER))
&& pl->isVisibleForOrDetect(m_creature, m_creature, true);
}
void GuardAI::AttackStart(Unit* u)
@ -126,7 +126,7 @@ void GuardAI::AttackStart(Unit* u)
if (!u)
return;
if (m_creature->Attack(u,true))
if (m_creature->Attack(u, true))
{
i_victimGuid = u->GetObjectGuid();
m_creature->AddThreat(u);