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Cleanup Operator padding
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264 changed files with 6715 additions and 6715 deletions
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@ -41,7 +41,7 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature& owner)
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Movement::MoveSplineInit init(owner);
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float x, y, z, o;
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// at apply we can select more nice return points base at current movegen
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if (owner.GetMotionMaster()->empty() || !owner.GetMotionMaster()->top()->GetResetPosition(owner,x,y,z))
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if (owner.GetMotionMaster()->empty() || !owner.GetMotionMaster()->top()->GetResetPosition(owner, x, y, z))
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{
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owner.GetRespawnCoord(x, y, z, &o);
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init.SetFacing(o);
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