Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -33,7 +33,7 @@ void AddItemsSetItem(Player* player, Item* item)
if (!set)
{
sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.", setid,proto->ItemId);
sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.", setid, proto->ItemId);
return;
}
@ -63,7 +63,7 @@ void AddItemsSetItem(Player* player, Item* item)
break;
if (x < player->ItemSetEff.size())
player->ItemSetEff[x]=eff;
player->ItemSetEff[x] = eff;
else
player->ItemSetEff.push_back(eff);
}
@ -94,7 +94,7 @@ void AddItemsSetItem(Player* player, Item* item)
SpellEntry const* spellInfo = sSpellStore.LookupEntry(set->spells[x]);
if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid);
sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x], setid);
break;
}
@ -115,7 +115,7 @@ void RemoveItemsSetItem(Player* player, ItemPrototype const* proto)
if (!set)
{
sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.", setid,proto->ItemId);
sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.", setid, proto->ItemId);
return;
}
@ -265,7 +265,7 @@ bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
SetSpellCharges(i, itemProto->Spells[i].SpellCharges);
SetUInt32Value(ITEM_FIELD_DURATION, itemProto->Duration);
@ -444,7 +444,7 @@ bool Item::LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid)
return false;
// update max durability (and durability) if need
if (proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
if (proto->MaxDurability != GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
if (GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
@ -633,7 +633,7 @@ uint32 Item::GetSpell()
case ITEM_SUBCLASS_WEAPON_DAGGER: return 1180;
case ITEM_SUBCLASS_WEAPON_THROWN: return 2567;
case ITEM_SUBCLASS_WEAPON_SPEAR: return 3386;
case ITEM_SUBCLASS_WEAPON_CROSSBOW:return 5011;
case ITEM_SUBCLASS_WEAPON_CROSSBOW: return 5011;
case ITEM_SUBCLASS_WEAPON_WAND: return 5009;
default: return 0;
}
@ -702,7 +702,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
{
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
{
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID);
SetState(ITEM_CHANGED);
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
@ -733,7 +733,7 @@ bool Item::UpdateItemSuffixFactor()
uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
if (GetItemSuffixFactor() == suffixFactor)
return false;
SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor);
SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, suffixFactor);
return true;
}
@ -792,7 +792,7 @@ void Item::AddToUpdateQueueOf(Player* player)
return;
player->m_itemUpdateQueue.push_back(this);
uQueuePos = player->m_itemUpdateQueue.size() -1;
uQueuePos = player->m_itemUpdateQueue.size() - 1;
}
void Item::RemoveFromUpdateQueueOf(Player* player)
@ -980,7 +980,7 @@ bool Item::GemsFitSockets() const
bool fits = true;
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
{
uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
uint8 SocketColor = GetProto()->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if (!enchant_id)