Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -50,7 +50,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
GameObject* go = player->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || ((go->GetOwnerGuid() != _player->GetObjectGuid() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
if (!go || ((go->GetOwnerGuid() != _player->GetObjectGuid() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
{
player->SendLootRelease(lguid);
return;
@ -88,9 +88,9 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
{
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
if (!ok_loot || !pCreature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
player->SendLootRelease(lguid);
return;
@ -101,7 +101,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
}
default:
{
sLog.outError("%s is unsupported for looting.",lguid.GetString().c_str());
sLog.outError("%s is unsupported for looting.", lguid.GetString().c_str());
return;
}
}
@ -110,7 +110,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
QuestItem* ffaitem = NULL;
QuestItem* conditem = NULL;
LootItem* item = loot->LootItemInSlot(lootSlot,player,&qitem,&ffaitem,&conditem);
LootItem* item = loot->LootItemInSlot(lootSlot, player, &qitem, &ffaitem, &conditem);
if (!item)
{
@ -148,14 +148,14 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
if (ffaitem)
{
//freeforall case, notify only one player of the removal
ffaitem->is_looted=true;
ffaitem->is_looted = true;
player->SendNotifyLootItemRemoved(lootSlot);
}
else
{
//not freeforall, notify everyone
if (conditem)
conditem->is_looted=true;
conditem->is_looted = true;
loot->NotifyItemRemoved(lootSlot);
}
}
@ -194,7 +194,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recv_data*/)
GameObject* pGameObject = GetPlayer()->GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example)
if (pGameObject && (pGameObject->GetOwnerGuid() == _player->GetObjectGuid() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
if (pGameObject && (pGameObject->GetOwnerGuid() == _player->GetObjectGuid() || pGameObject->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
pLoot = &pGameObject->loot;
break;
@ -203,7 +203,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recv_data*/)
{
Corpse* bones = _player->GetMap()->GetCorpse(guid);
if (bones && bones->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
if (bones && bones->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
pLoot = &bones->loot;
break;
@ -222,9 +222,9 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recv_data*/)
{
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(guid);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
if (ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
if (ok_loot && pCreature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
pLoot = &pCreature->loot ;
break;
@ -247,18 +247,18 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recv_data*/)
Player* playerGroup = itr->getSource();
if (!playerGroup)
continue;
if (player->IsWithinDistInMap(playerGroup,sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE),false))
if (player->IsWithinDistInMap(playerGroup, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
playersNear.push_back(playerGroup);
}
uint32 money_per_player = uint32((pLoot->gold)/(playersNear.size()));
uint32 money_per_player = uint32((pLoot->gold) / (playersNear.size()));
for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
{
(*i)->ModifyMoney(money_per_player);
(*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4+1);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(money_per_player);
data << uint8(playersNear.size() > 1 ? 0 : 1);// 0 is "you share of loot..."
@ -270,7 +270,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recv_data*/)
player->ModifyMoney(pLoot->gold);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, pLoot->gold);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4+1);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(pLoot->gold);
data << uint8(1); // 1 is "you loot..."
player->GetSession()->SendPacket(&data);
@ -329,7 +329,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || ((go->GetOwnerGuid() != _player->GetObjectGuid() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
if (!go || ((go->GetOwnerGuid() != _player->GetObjectGuid() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
return;
loot = &go->loot;
@ -351,8 +351,8 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
if (go_min != 0 && go_max > go_min)
{
float amount_rate = sWorld.getConfig(CONFIG_FLOAT_RATE_MINING_AMOUNT);
float min_amount = go_min*amount_rate;
float max_amount = go_max*amount_rate;
float min_amount = go_min * amount_rate;
float max_amount = go_max * amount_rate;
go->AddUse();
float uses = float(go->GetUseCount());
@ -367,9 +367,9 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
if (lockInfo)
ReqValue = lockInfo->Skill[0];
float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);
double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses));
if (roll_chance_f(float(100.0f*chance+skill)))
float skill = float(player->GetSkillValue(SKILL_MINING)) / (ReqValue + 25);
double chance = pow(0.8 * chance_rate, 4 * (1 / double(max_amount)) * double(uses));
if (roll_chance_f(float(100.0f * chance + skill)))
{
go->SetLootState(GO_READY);
}
@ -389,7 +389,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
{
// The fishing hole used once more
go->AddUse(); // if the max usage is reached, will be despawned at next tick
if (go->GetUseCount() >= urand(go->GetGOInfo()->fishinghole.minSuccessOpens,go->GetGOInfo()->fishinghole.maxSuccessOpens))
if (go->GetUseCount() >= urand(go->GetGOInfo()->fishinghole.minSuccessOpens, go->GetGOInfo()->fishinghole.maxSuccessOpens))
{
go->SetLootState(GO_JUST_DEACTIVATED);
}
@ -409,7 +409,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
case HIGHGUID_CORPSE: // ONLY remove insignia at BG
{
Corpse* corpse = _player->GetMap()->GetCorpse(lguid);
if (!corpse || !corpse->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
loot = &corpse->loot;
@ -453,7 +453,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
player->AutoStoreLoot(pItem->loot); // can be lost if no space
pItem->loot.clear();
pItem->SetLootState(ITEM_LOOT_REMOVED);
player->DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), true);
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
break;
}
// normal persistence loot
@ -463,7 +463,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
if (pItem->loot.isLooted())
{
pItem->SetLootState(ITEM_LOOT_REMOVED);
player->DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), true);
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
}
break;
}
@ -475,8 +475,8 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
{
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
if (!ok_loot || !pCreature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
loot = &pCreature->loot;
@ -553,7 +553,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recv_data)
if (slotid > pLoot->items.size())
{
DEBUG_LOG("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
DEBUG_LOG("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
return;
}
@ -578,8 +578,8 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recv_data)
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);
// mark as looted
item.count=0;
item.is_looted=true;
item.count = 0;
item.is_looted = true;
pLoot->NotifyItemRemoved(slotid);
--pLoot->unlootedCount;