Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -151,7 +151,7 @@ void MapPersistentState::ClearRespawnTimes()
void MapPersistentState::AddCreatureToGrid(uint32 guid, CreatureData const* data)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
m_gridObjectGuids[cell_id].creatures.insert(guid);
}
@ -159,7 +159,7 @@ void MapPersistentState::AddCreatureToGrid(uint32 guid, CreatureData const* data
void MapPersistentState::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
m_gridObjectGuids[cell_id].creatures.erase(guid);
}
@ -167,7 +167,7 @@ void MapPersistentState::RemoveCreatureFromGrid(uint32 guid, CreatureData const*
void MapPersistentState::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
m_gridObjectGuids[cell_id].gameobjects.insert(guid);
}
@ -175,7 +175,7 @@ void MapPersistentState::AddGameobjectToGrid(uint32 guid, GameObjectData const*
void MapPersistentState::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
m_gridObjectGuids[cell_id].gameobjects.erase(guid);
}
@ -349,7 +349,7 @@ void DungeonResetScheduler::LoadResetTimes()
// get the current reset times for normal instances (these may need to be updated)
// these are only kept in memory for InstanceSaves that are loaded later
// resettime = 0 in the DB for raid/heroic instances so those are skipped
typedef std::pair<uint32 /*PAIR32(map,difficulty)*/, time_t> ResetTimeMapDiffType;
typedef std::pair < uint32 /*PAIR32(map,difficulty)*/, time_t > ResetTimeMapDiffType;
typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
InstResetTimeMapDiffType instResetTime;
@ -372,7 +372,7 @@ void DungeonResetScheduler::LoadResetTimes()
continue;
}
instResetTime[id] = ResetTimeMapDiffType(MAKE_PAIR32(mapid,difficulty), resettime);
instResetTime[id] = ResetTimeMapDiffType(MAKE_PAIR32(mapid, difficulty), resettime);
}
}
while (result->NextRow());
@ -403,7 +403,7 @@ void DungeonResetScheduler::LoadResetTimes()
// schedule the reset times
for (InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
if (itr->second.second > now)
ScheduleReset(true, itr->second.second, DungeonResetEvent(RESET_EVENT_NORMAL_DUNGEON, PAIR32_LOPART(itr->second.first),Difficulty(PAIR32_HIPART(itr->second.first)),itr->first));
ScheduleReset(true, itr->second.second, DungeonResetEvent(RESET_EVENT_NORMAL_DUNGEON, PAIR32_LOPART(itr->second.first), Difficulty(PAIR32_HIPART(itr->second.first)), itr->first));
}
// load the global respawn times for raid/heroic instances
@ -421,10 +421,10 @@ void DungeonResetScheduler::LoadResetTimes()
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if (!mapEntry || !mapEntry->IsDungeon() || !GetMapDifficultyData(mapid,difficulty))
if (!mapEntry || !mapEntry->IsDungeon() || !GetMapDifficultyData(mapid, difficulty))
{
sLog.outError("MapPersistentStateManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty);
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty);
continue;
}
@ -433,7 +433,7 @@ void DungeonResetScheduler::LoadResetTimes()
if (oldresettime != newresettime)
CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty);
SetResetTimeFor(mapid,difficulty,newresettime);
SetResetTimeFor(mapid, difficulty, newresettime);
}
while (result->NextRow());
delete result;
@ -461,7 +461,7 @@ void DungeonResetScheduler::LoadResetTimes()
continue;
uint32 period = GetMaxResetTimeFor(mapDiff);
time_t t = GetResetTimeFor(mapid,difficulty);
time_t t = GetResetTimeFor(mapid, difficulty);
if (!t)
{
// initialize the reset time
@ -478,11 +478,11 @@ void DungeonResetScheduler::LoadResetTimes()
CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty);
}
SetResetTimeFor(mapid,difficulty,t);
SetResetTimeFor(mapid, difficulty, t);
// schedule the global reset/warning
ResetEventType type = RESET_EVENT_INFORM_1;
for (; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type+1))
for (; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type + 1))
if (t - resetEventTypeDelay[type] > now)
break;
@ -540,19 +540,19 @@ void DungeonResetScheduler::Update()
else
{
// global reset/warning for a certain map
time_t resetTime = GetResetTimeFor(event.mapid,event.difficulty);
time_t resetTime = GetResetTimeFor(event.mapid, event.difficulty);
m_InstanceSaves._ResetOrWarnAll(event.mapid, event.difficulty, event.type != RESET_EVENT_INFORM_LAST, uint32(resetTime - now));
if (event.type != RESET_EVENT_INFORM_LAST)
{
// schedule the next warning/reset
event.type = ResetEventType(event.type+1);
event.type = ResetEventType(event.type + 1);
ScheduleReset(true, resetTime - resetEventTypeDelay[event.type], event);
}
else
{
// re-schedule the next/new global reset/warning
// calculate the next reset time
MapDifficulty const* mapDiff = GetMapDifficultyData(event.mapid,event.difficulty);
MapDifficulty const* mapDiff = GetMapDifficultyData(event.mapid, event.difficulty);
MANGOS_ASSERT(mapDiff);
time_t next_reset = DungeonResetScheduler::CalculateNextResetTime(mapDiff, resetTime);
@ -562,7 +562,7 @@ void DungeonResetScheduler::Update()
SetResetTimeFor(event.mapid, event.difficulty, next_reset);
ResetEventType type = RESET_EVENT_INFORM_1;
for (; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type+1))
for (; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type + 1))
if (next_reset - resetEventTypeDelay[type] > now)
break;
@ -699,7 +699,7 @@ void MapPersistentStateManager::RemovePersistentState(uint32 mapId, uint32 insta
}
}
void MapPersistentStateManager::_DelHelper(DatabaseType& db, const char* fields, const char* table, const char* queryTail,...)
void MapPersistentStateManager::_DelHelper(DatabaseType& db, const char* fields, const char* table, const char* queryTail, ...)
{
Tokens fieldTokens = StrSplit(fields, ", ");
MANGOS_ASSERT(fieldTokens.size() != 0);
@ -857,7 +857,7 @@ void MapPersistentStateManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficu
if (!warn)
{
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty);
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff || !mapDiff->resetTime)
{
sLog.outError("MapPersistentStateManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);