Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -224,7 +224,7 @@ void PathFinder::BuildPolyPath(const Vector3& startPos, const Vector3& endPos)
if (DT_SUCCESS == m_navMeshQuery->closestPointOnPoly(endPoly, endPoint, closestPoint))
{
dtVcopy(endPoint, closestPoint);
setActualEndPosition(Vector3(endPoint[2],endPoint[0],endPoint[1]));
setActualEndPosition(Vector3(endPoint[2], endPoint[0], endPoint[1]));
}
m_type = PATHFIND_INCOMPLETE;
@ -269,7 +269,7 @@ void PathFinder::BuildPolyPath(const Vector3& startPos, const Vector3& endPos)
}
}
for (pathEndIndex = m_polyLength-1; pathEndIndex > pathStartIndex; --pathEndIndex)
for (pathEndIndex = m_polyLength - 1; pathEndIndex > pathStartIndex; --pathEndIndex)
if (m_pathPolyRefs[pathEndIndex] == endPoly)
{
endPolyFound = true;
@ -286,7 +286,7 @@ void PathFinder::BuildPolyPath(const Vector3& startPos, const Vector3& endPos)
// just "cut" it out
m_polyLength = pathEndIndex - pathStartIndex + 1;
memmove(m_pathPolyRefs, m_pathPolyRefs+pathStartIndex, m_polyLength*sizeof(dtPolyRef));
memmove(m_pathPolyRefs, m_pathPolyRefs + pathStartIndex, m_polyLength * sizeof(dtPolyRef));
}
else if (startPolyFound && !endPolyFound)
{
@ -304,10 +304,10 @@ void PathFinder::BuildPolyPath(const Vector3& startPos, const Vector3& endPos)
// take ~80% of the original length
// TODO : play with the values here
uint32 prefixPolyLength = uint32(m_polyLength*0.8f + 0.5f);
memmove(m_pathPolyRefs, m_pathPolyRefs+pathStartIndex, prefixPolyLength*sizeof(dtPolyRef));
uint32 prefixPolyLength = uint32(m_polyLength * 0.8f + 0.5f);
memmove(m_pathPolyRefs, m_pathPolyRefs + pathStartIndex, prefixPolyLength * sizeof(dtPolyRef));
dtPolyRef suffixStartPoly = m_pathPolyRefs[prefixPolyLength-1];
dtPolyRef suffixStartPoly = m_pathPolyRefs[prefixPolyLength - 1];
// we need any point on our suffix start poly to generate poly-path, so we need last poly in prefix data
float suffixEndPoint[VERTEX_SIZE];
@ -316,7 +316,7 @@ void PathFinder::BuildPolyPath(const Vector3& startPos, const Vector3& endPos)
// we can hit offmesh connection as last poly - closestPointOnPoly() don't like that
// try to recover by using prev polyref
--prefixPolyLength;
suffixStartPoly = m_pathPolyRefs[prefixPolyLength-1];
suffixStartPoly = m_pathPolyRefs[prefixPolyLength - 1];
if (DT_SUCCESS != m_navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint))
{
// suffixStartPoly is still invalid, error state
@ -336,7 +336,7 @@ void PathFinder::BuildPolyPath(const Vector3& startPos, const Vector3& endPos)
&m_filter, // polygon search filter
m_pathPolyRefs + prefixPolyLength - 1, // [out] path
(int*)&suffixPolyLength,
MAX_PATH_LENGTH-prefixPolyLength); // max number of polygons in output path
MAX_PATH_LENGTH - prefixPolyLength); // max number of polygons in output path
if (!suffixPolyLength || dtResult != DT_SUCCESS)
{
@ -346,7 +346,7 @@ void PathFinder::BuildPolyPath(const Vector3& startPos, const Vector3& endPos)
sLog.outError("%u's Path Build failed: 0 length path", m_sourceUnit->GetGUIDLow());
}
DEBUG_FILTER_LOG(LOG_FILTER_PATHFINDING, "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n",m_polyLength, prefixPolyLength, suffixPolyLength);
DEBUG_FILTER_LOG(LOG_FILTER_PATHFINDING, "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n", m_polyLength, prefixPolyLength, suffixPolyLength);
// new path = prefix + suffix - overlap
m_polyLength = prefixPolyLength + suffixPolyLength - 1;
@ -394,7 +394,7 @@ void PathFinder::BuildPolyPath(const Vector3& startPos, const Vector3& endPos)
void PathFinder::BuildPointPath(const float* startPoint, const float* endPoint)
{
float pathPoints[MAX_POINT_PATH_LENGTH*VERTEX_SIZE];
float pathPoints[MAX_POINT_PATH_LENGTH * VERTEX_SIZE];
uint32 pointCount = 0;
dtStatus dtResult = DT_FAILURE;
if (m_useStraightPath)
@ -435,10 +435,10 @@ void PathFinder::BuildPointPath(const float* startPoint, const float* endPoint)
m_pathPoints.resize(pointCount);
for (uint32 i = 0; i < pointCount; ++i)
m_pathPoints[i] = Vector3(pathPoints[i*VERTEX_SIZE+2], pathPoints[i*VERTEX_SIZE], pathPoints[i*VERTEX_SIZE+1]);
m_pathPoints[i] = Vector3(pathPoints[i * VERTEX_SIZE + 2], pathPoints[i * VERTEX_SIZE], pathPoints[i * VERTEX_SIZE + 1]);
// first point is always our current location - we need the next one
setActualEndPosition(m_pathPoints[pointCount-1]);
setActualEndPosition(m_pathPoints[pointCount - 1]);
// force the given destination, if needed
if (m_forceDestination &&
@ -449,7 +449,7 @@ void PathFinder::BuildPointPath(const float* startPoint, const float* endPoint)
0.3f * dist3DSqr(getStartPosition(), getEndPosition()))
{
setActualEndPosition(getEndPosition());
m_pathPoints[m_pathPoints.size()-1] = getEndPosition();
m_pathPoints[m_pathPoints.size() - 1] = getEndPosition();
}
else
{
@ -556,10 +556,10 @@ uint32 PathFinder::fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath,
int32 furthestVisited = -1;
// Find furthest common polygon.
for (int32 i = npath-1; i >= 0; --i)
for (int32 i = npath - 1; i >= 0; --i)
{
bool found = false;
for (int32 j = nvisited-1; j >= 0; --j)
for (int32 j = nvisited - 1; j >= 0; --j)
{
if (path[i] == visited[j])
{
@ -580,19 +580,19 @@ uint32 PathFinder::fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath,
// Adjust beginning of the buffer to include the visited.
uint32 req = nvisited - furthestVisited;
uint32 orig = uint32(furthestPath+1) < npath ? furthestPath+1 : npath;
uint32 size = npath-orig > 0 ? npath-orig : 0;
if (req+size > maxPath)
size = maxPath-req;
uint32 orig = uint32(furthestPath + 1) < npath ? furthestPath + 1 : npath;
uint32 size = npath - orig > 0 ? npath - orig : 0;
if (req + size > maxPath)
size = maxPath - req;
if (size)
memmove(path+req, path+orig, size*sizeof(dtPolyRef));
memmove(path + req, path + orig, size * sizeof(dtPolyRef));
// Store visited
for (uint32 i = 0; i < req; ++i)
path[i] = visited[(nvisited-1)-i];
path[i] = visited[(nvisited - 1) - i];
return req+size;
return req + size;
}
bool PathFinder::getSteerTarget(const float* startPos, const float* endPos,
@ -601,7 +601,7 @@ bool PathFinder::getSteerTarget(const float* startPos, const float* endPos,
{
// Find steer target.
static const uint32 MAX_STEER_POINTS = 3;
float steerPath[MAX_STEER_POINTS*VERTEX_SIZE];
float steerPath[MAX_STEER_POINTS * VERTEX_SIZE];
unsigned char steerPathFlags[MAX_STEER_POINTS];
dtPolyRef steerPathPolys[MAX_STEER_POINTS];
uint32 nsteerPath = 0;
@ -616,7 +616,7 @@ bool PathFinder::getSteerTarget(const float* startPos, const float* endPos,
{
// Stop at Off-Mesh link or when point is further than slop away.
if ((steerPathFlags[ns] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
!inRangeYZX(&steerPath[ns*VERTEX_SIZE], startPos, minTargetDist, 1000.0f))
!inRangeYZX(&steerPath[ns * VERTEX_SIZE], startPos, minTargetDist, 1000.0f))
break;
ns++;
}
@ -624,7 +624,7 @@ bool PathFinder::getSteerTarget(const float* startPos, const float* endPos,
if (ns >= nsteerPath)
return false;
dtVcopy(steerPos, &steerPath[ns*VERTEX_SIZE]);
dtVcopy(steerPos, &steerPath[ns * VERTEX_SIZE]);
steerPos[1] = startPos[1]; // keep Z value
steerPosFlag = steerPathFlags[ns];
steerPosRef = steerPathPolys[ns];
@ -647,10 +647,10 @@ dtStatus PathFinder::findSmoothPath(const float* startPos, const float* endPos,
if (DT_SUCCESS != m_navMeshQuery->closestPointOnPolyBoundary(polys[0], startPos, iterPos))
return DT_FAILURE;
if (DT_SUCCESS != m_navMeshQuery->closestPointOnPolyBoundary(polys[npolys-1], endPos, targetPos))
if (DT_SUCCESS != m_navMeshQuery->closestPointOnPolyBoundary(polys[npolys - 1], endPos, targetPos))
return DT_FAILURE;
dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
dtVcopy(&smoothPath[nsmoothPath * VERTEX_SIZE], iterPos);
nsmoothPath++;
// Move towards target a small advancement at a time until target reached or
@ -671,7 +671,7 @@ dtStatus PathFinder::findSmoothPath(const float* startPos, const float* endPos,
// Find movement delta.
float delta[VERTEX_SIZE];
dtVsub(delta, steerPos, iterPos);
float len = dtSqrt(dtVdot(delta,delta));
float len = dtSqrt(dtVdot(delta, delta));
// If the steer target is end of path or off-mesh link, do not move past the location.
if ((endOfPath || offMeshConnection) && len < SMOOTH_PATH_STEP_SIZE)
len = 1.0f;
@ -701,7 +701,7 @@ dtStatus PathFinder::findSmoothPath(const float* startPos, const float* endPos,
dtVcopy(iterPos, targetPos);
if (nsmoothPath < maxSmoothPathSize)
{
dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
dtVcopy(&smoothPath[nsmoothPath * VERTEX_SIZE], iterPos);
nsmoothPath++;
}
break;
@ -720,7 +720,7 @@ dtStatus PathFinder::findSmoothPath(const float* startPos, const float* endPos,
}
for (uint32 i = npos; i < npolys; ++i)
polys[i-npos] = polys[i];
polys[i - npos] = polys[i];
npolys -= npos;
@ -730,7 +730,7 @@ dtStatus PathFinder::findSmoothPath(const float* startPos, const float* endPos,
{
if (nsmoothPath < maxSmoothPathSize)
{
dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], startPos);
dtVcopy(&smoothPath[nsmoothPath * VERTEX_SIZE], startPos);
nsmoothPath++;
}
// Move position at the other side of the off-mesh link.
@ -744,7 +744,7 @@ dtStatus PathFinder::findSmoothPath(const float* startPos, const float* endPos,
// Store results.
if (nsmoothPath < maxSmoothPathSize)
{
dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
dtVcopy(&smoothPath[nsmoothPath * VERTEX_SIZE], iterPos);
nsmoothPath++;
}
}
@ -760,16 +760,16 @@ bool PathFinder::inRangeYZX(const float* v1, const float* v2, float r, float h)
const float dx = v2[0] - v1[0];
const float dy = v2[1] - v1[1]; // elevation
const float dz = v2[2] - v1[2];
return (dx*dx + dz*dz) < r*r && fabsf(dy) < h;
return (dx * dx + dz * dz) < r * r && fabsf(dy) < h;
}
bool PathFinder::inRange(const Vector3& p1, const Vector3& p2, float r, float h) const
{
Vector3 d = p1-p2;
return (d.x*d.x + d.y*d.y) < r*r && fabsf(d.z) < h;
Vector3 d = p1 - p2;
return (d.x * d.x + d.y * d.y) < r * r && fabsf(d.z) < h;
}
float PathFinder::dist3DSqr(const Vector3& p1, const Vector3& p2) const
{
return (p1-p2).squaredLength();
return (p1 - p2).squaredLength();
}