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Cleanup Operator padding
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parent
9141299127
commit
e32b9953a1
264 changed files with 6715 additions and 6715 deletions
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@ -32,7 +32,7 @@ void PointMovementGenerator<T>::Initialize(T& unit)
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if (!unit.IsStopped())
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unit.StopMoving();
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unit.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
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unit.addUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
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Movement::MoveSplineInit init(unit);
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init.MoveTo(i_x, i_y, i_z, m_generatePath);
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init.Launch();
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@ -41,7 +41,7 @@ void PointMovementGenerator<T>::Initialize(T& unit)
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template<class T>
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void PointMovementGenerator<T>::Finalize(T& unit)
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{
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unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
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unit.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
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if (unit.movespline->Finalized())
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MovementInform(unit);
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@ -50,7 +50,7 @@ void PointMovementGenerator<T>::Finalize(T& unit)
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template<class T>
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void PointMovementGenerator<T>::Interrupt(T& unit)
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{
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unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
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unit.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
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}
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template<class T>
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@ -59,7 +59,7 @@ void PointMovementGenerator<T>::Reset(T& unit)
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if (!unit.IsStopped())
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unit.StopMoving();
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unit.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
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unit.addUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
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}
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template<class T>
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@ -112,7 +112,7 @@ template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32&
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void AssistanceMovementGenerator::Finalize(Unit& unit)
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{
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unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
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unit.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
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((Creature*)&unit)->SetNoCallAssistance(false);
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((Creature*)&unit)->CallAssistance();
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@ -133,7 +133,7 @@ void EffectMovementGenerator::Finalize(Unit& unit)
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if (((Creature&)unit).AI() && unit.movespline->Finalized())
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((Creature&)unit).AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id);
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// Need restore previous movement since we have no proper states system
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if (unit.isAlive() && !unit.hasUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_FLEEING))
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if (unit.isAlive() && !unit.hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING))
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{
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if (Unit* victim = unit.getVictim())
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unit.GetMotionMaster()->MoveChase(victim);
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