Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -807,7 +807,7 @@ void Spell::prepareDataForTriggerSystem()
m_negativeEffectMask = 0x0;
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
if (!IsPositiveEffect(m_spellInfo, SpellEffectIndex(i)))
m_negativeEffectMask |= (1<<i);
m_negativeEffectMask |= (1 << i);
// Hunter traps spells (for Entrapment trigger)
// Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
@ -871,7 +871,7 @@ void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
// Calculate minimum incoming time
if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
m_delayMoment = target.timeDelay;
}
else
@ -1024,13 +1024,13 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
// mark effects that were already handled in Spell::HandleDelayedSpellLaunch on spell launch as processed
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (IsEffectHandledOnDelayedSpellLaunch(m_spellInfo, SpellEffectIndex(i)))
mask &= ~(1<<i);
mask &= ~(1 << i);
// maybe used in effects that are handled on hit
m_damage += target->damage;
}
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
DoSpellHitOnUnit(unit, mask);
else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
{
@ -1135,7 +1135,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
uint32 count = 0;
Unit::SpellAuraHolderMap const& auras = unitTarget->GetSpellAuraHolderMap();
for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
if (itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE &&
itr->second->GetCasterGuid() == caster->GetObjectGuid())
@ -1284,7 +1284,7 @@ void Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask)
}
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell);
m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
// Increase Diminishing on unit, current informations for actually casts will use values above
if ((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
@ -1904,7 +1904,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
//Now to get us a random target that's in the initial range of the spell
uint32 t = 0;
UnitList::iterator itr = tempTargetUnitMap.begin();
while (itr!= tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
while (itr != tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
++t, ++itr;
if (!t)
@ -2058,7 +2058,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
while (t && next != tempTargetUnitMap.end())
{
if (!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
if (!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
break;
if (!prev->IsWithinLOSInMap(*next))
@ -2302,7 +2302,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
else
FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 10, true, false, true);
}
else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection)
else if (m_spellInfo->Id == 52759) // Ancestral Awakening (special target selection)
FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 1, true, false, true);
else
FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, true, true, IsPositiveSpell(m_spellInfo->Id));
@ -2354,7 +2354,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
if (m_spellInfo->Id == 48743)
{
// checked in Spell::CheckCast
if (m_caster->GetTypeId()==TYPEID_PLAYER)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (Unit* target = m_caster->GetMap()->GetPet(((Player*)m_caster)->GetSelectionGuid()))
targetUnitMap.push_back(target);
}
@ -2378,7 +2378,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
Unit* target = m_targets.getUnitTarget();
if (!target)
target = m_caster;
uint32 count = CalculateDamage(EFFECT_INDEX_2,m_caster); // stored in dummy effect, affected by mods
uint32 count = CalculateDamage(EFFECT_INDEX_2, m_caster); // stored in dummy effect, affected by mods
FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, target, radius, count, true, false, true);
}
@ -2493,7 +2493,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
break;
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
// targets the ground, not the units in the area
if (m_spellInfo->Effect[effIndex]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
if (m_spellInfo->Effect[effIndex] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
FillAreaTargets(targetUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
break;
case TARGET_MINION:
@ -2707,7 +2707,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
// explicit cast data from client or server-side cast
// some spell at client send caster
if (m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
if (m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
pTarget = m_targets.getUnitTarget();
else if (m_caster->getVictim())
pTarget = m_caster->getVictim();
@ -2803,8 +2803,8 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
case TARGET_POINT_AT_WEST: angle += M_PI_F / 2; break;
case TARGET_POINT_AT_NE: angle -= M_PI_F / 4; break;
case TARGET_POINT_AT_NW: angle += M_PI_F / 4; break;
case TARGET_POINT_AT_SE: angle -= 3*M_PI_F / 4; break;
case TARGET_POINT_AT_SW: angle += 3*M_PI_F / 4; break;
case TARGET_POINT_AT_SE: angle -= 3 * M_PI_F / 4; break;
case TARGET_POINT_AT_SW: angle += 3 * M_PI_F / 4; break;
}
float x, y;
@ -2820,7 +2820,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
float minRange = GetSpellMinRange(rEntry);
float maxRange = GetSpellMaxRange(rEntry);
float dist = minRange+ rand_norm_f()*(maxRange-minRange);
float dist = minRange + rand_norm_f() * (maxRange - minRange);
float _target_x, _target_y, _target_z;
m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectBoundingRadius(), dist);
@ -2901,7 +2901,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
targetUnitMap.push_back(m_caster);
break;
case SPELL_EFFECT_SUMMON_PLAYER:
if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelectionGuid())
if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelectionGuid())
if (Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelectionGuid()))
targetUnitMap.push_back(target);
break;
@ -3003,7 +3003,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
// remove random units from the map
while (targetUnitMap.size() > unMaxTargets - removed_utarget)
{
uint32 poz = urand(0, targetUnitMap.size()-1);
uint32 poz = urand(0, targetUnitMap.size() - 1);
for (UnitList::iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end(); ++itr, --poz)
{
if (!*itr) continue;
@ -3040,7 +3040,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
// remove random units from the map
while (tempTargetGOList.size() > unMaxTargets - removed_utarget)
{
uint32 poz = urand(0, tempTargetGOList.size()-1);
uint32 poz = urand(0, tempTargetGOList.size() - 1);
for (std::list<GameObject*>::iterator itr = tempTargetGOList.begin(); itr != tempTargetGOList.end(); ++itr, --poz)
{
if (!*itr) continue;
@ -3290,7 +3290,7 @@ void Spell::cast(bool skipCheck)
case SPELLFAMILY_WARRIOR:
{
// Shield Slam
if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000020000000000)) && m_spellInfo->Category==1209)
if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000020000000000)) && m_spellInfo->Category == 1209)
{
if (m_caster->HasAura(58375)) // Glyph of Blocking
AddTriggeredSpell(58374); // Glyph of Blocking
@ -3330,7 +3330,7 @@ void Spell::cast(bool skipCheck)
case 25331: AddTriggeredSpell(25329); break;// Holy Nova, rank 7
case 48077: AddTriggeredSpell(48075); break;// Holy Nova, rank 8
case 48078: AddTriggeredSpell(48076); break;// Holy Nova, rank 9
default:break;
default: break;
}
break;
}
@ -3418,7 +3418,7 @@ void Spell::cast(bool skipCheck)
else if (m_spellInfo->Id == 58875)
AddPrecastSpell(58876);
// Totem of Wrath
else if (m_spellInfo->Effect[EFFECT_INDEX_0]==SPELL_EFFECT_APPLY_AREA_AURA_RAID && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
else if (m_spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_APPLY_AREA_AURA_RAID && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
// only for main totem spell cast
AddTriggeredSpell(30708); // Totem of Wrath
break;
@ -3885,7 +3885,7 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
if (result == SPELL_CAST_OK)
return;
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
WorldPacket data(SMSG_CAST_FAILED, (4 + 1 + 1));
data << uint8(cast_count); // single cast or multi 2.3 (0/1)
data << uint32(spellInfo->Id);
data << uint8(result); // problem
@ -3979,7 +3979,7 @@ void Spell::SendSpellStart()
if (m_spellInfo->runeCostID)
castFlags |= CAST_FLAG_UNKNOWN19;
WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
WorldPacket data(SMSG_SPELL_START, (8 + 8 + 4 + 4 + 2));
if (m_CastItem)
data << m_CastItem->GetPackGUID();
else
@ -4236,7 +4236,7 @@ void Spell::SendLogExecute()
{
Unit* target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
WorldPacket data(SMSG_SPELLLOGEXECUTE, (8 + 4 + 4 + 4 + 4 + 8));
if (m_caster->GetTypeId() == TYPEID_PLAYER)
data << m_caster->GetPackGUID();
@ -4342,14 +4342,14 @@ void Spell::SendLogExecute()
void Spell::SendInterrupted(uint8 result)
{
WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
WorldPacket data(SMSG_SPELL_FAILURE, (8 + 4 + 1));
data << m_caster->GetPackGUID();
data << uint8(m_cast_count);
data << uint32(m_spellInfo->Id);
data << uint8(result);
m_caster->SendMessageToSet(&data, true);
data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
data.Initialize(SMSG_SPELL_FAILED_OTHER, (8 + 4));
data << m_caster->GetPackGUID();
data << uint8(m_cast_count);
data << uint32(m_spellInfo->Id);
@ -4406,7 +4406,7 @@ void Spell::SendChannelUpdate(uint32 time)
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
}
WorldPacket data(MSG_CHANNEL_UPDATE, 8+4);
WorldPacket data(MSG_CHANNEL_UPDATE, 8 + 4);
data << m_caster->GetPackGUID();
data << uint32(time);
m_caster->SendMessageToSet(&data, true);
@ -4444,7 +4444,7 @@ void Spell::SendChannelStart(uint32 duration)
}
}
WorldPacket data(MSG_CHANNEL_START, (8+4+4));
WorldPacket data(MSG_CHANNEL_START, (8 + 4 + 4));
data << m_caster->GetPackGUID();
data << uint32(m_spellInfo->Id);
data << uint32(duration);
@ -4465,7 +4465,7 @@ void Spell::SendResurrectRequest(Player* target)
const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
WorldPacket data(SMSG_RESURRECT_REQUEST, (8 + 4 + strlen(sentName) + 1 + 1 + 1));
data << m_caster->GetObjectGuid();
data << uint32(strlen(sentName) + 1);
@ -4742,7 +4742,7 @@ void Spell::HandleThreatSpells()
uint8 effectMask = 0;
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
if (m_spellInfo->Effect[i])
effectMask |= (1<<i);
effectMask |= (1 << i);
if (m_negativeEffectMask & effectMask)
{
@ -4786,7 +4786,7 @@ void Spell::HandleThreatSpells()
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, positive ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
}
void Spell::HandleEffects(Unit* pUnitTarget,Item* pItemTarget,GameObject* pGOTarget,SpellEffectIndex i, float DamageMultiplier)
void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, SpellEffectIndex i, float DamageMultiplier)
{
unitTarget = pUnitTarget;
itemTarget = pItemTarget;
@ -4856,7 +4856,7 @@ void Spell::CastPreCastSpells(Unit* target)
SpellCastResult Spell::CheckCast(bool strict)
{
// check cooldowns to prevent cheating (ignore passive spells, that client side visual only)
if (m_caster->GetTypeId()==TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR_PASSIVE) &&
if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR_PASSIVE) &&
((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
{
if (m_triggeredByAuraSpell)
@ -5177,13 +5177,13 @@ SpellCastResult Spell::CheckCast(bool strict)
uint32 zone, area;
m_caster->GetZoneAndAreaId(zone, area);
SpellCastResult locRes= sSpellMgr.GetSpellAllowedInLocationError(m_spellInfo, m_caster->GetMapId(), zone, area,
m_caster->GetCharmerOrOwnerPlayerOrPlayerItself());
SpellCastResult locRes = sSpellMgr.GetSpellAllowedInLocationError(m_spellInfo, m_caster->GetMapId(), zone, area,
m_caster->GetCharmerOrOwnerPlayerOrPlayerItself());
if (locRes != SPELL_CAST_OK)
return locRes;
// not let players cast spells at mount (and let do it to creatures)
if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell &&
!IsPassiveSpell(m_spellInfo) && !m_spellInfo->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
{
if (m_caster->IsTaxiFlying())
@ -5325,7 +5325,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
{
m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
m_targets.setDestination(creatureScriptTarget->GetPositionX(), creatureScriptTarget->GetPositionY(), creatureScriptTarget->GetPositionZ());
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
@ -5344,7 +5344,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
{
m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
m_targets.setDestination(goScriptTarget->GetPositionX(), goScriptTarget->GetPositionY(), goScriptTarget->GetPositionZ());
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddGOTarget(goScriptTarget, SpellEffectIndex(j));
@ -5423,7 +5423,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
float dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (!target->IsWithinDistInMap(m_caster,dist))
if (!target->IsWithinDistInMap(m_caster, dist))
return SPELL_FAILED_OUT_OF_RANGE;
// will set in target selection code
@ -5460,7 +5460,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!m_targets.getUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
if (m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
if (m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth() * 0.2)
return SPELL_FAILED_BAD_TARGETS;
}
break;
@ -5629,7 +5629,7 @@ SpellCastResult Spell::CheckCast(bool strict)
int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
int32 ReqValue = (skillValue < 100 ? (TargetLevel - 10) * 10 : TargetLevel * 5);
if (ReqValue > skillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
@ -5804,7 +5804,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_BAD_TARGETS;
break;
}
default:break;
default: break;
}
}
@ -5853,7 +5853,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_targets.getUnitTarget()->GetCharmerGuid())
return SPELL_FAILED_CHARMED;
if (int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
if (int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i), m_targets.getUnitTarget()))
return SPELL_FAILED_HIGHLEVEL;
break;
@ -5878,7 +5878,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_targets.getUnitTarget()->GetCharmerGuid())
return SPELL_FAILED_CHARMED;
if (int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
if (int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i), m_targets.getUnitTarget()))
return SPELL_FAILED_HIGHLEVEL;
break;
@ -6023,7 +6023,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
if (m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
return SPELL_FAILED_AFFECTING_COMBAT;
if (m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->IsPet() || m_caster->isCharmed()))
if (m_caster->GetTypeId() == TYPEID_UNIT && (((Creature*)m_caster)->IsPet() || m_caster->isCharmed()))
{
//dead owner (pets still alive when owners ressed?)
if (m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
@ -6108,7 +6108,7 @@ SpellCastResult Spell::CheckCasterAuras() const
if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]-1);
mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i] - 1);
else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY_MASK)
mechanic_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
@ -6187,7 +6187,7 @@ SpellCastResult Spell::CheckCasterAuras() const
if ((GetSpellSchoolMask(pEntry) & school_immune) && !pEntry->HasAttribute(SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE))
continue;
if ((1<<(pEntry->Dispel)) & dispel_immune)
if ((1 << (pEntry->Dispel)) & dispel_immune)
continue;
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
@ -6403,7 +6403,7 @@ uint32 Spell::CalculatePowerCost(SpellEntry const* spellInfo, Unit* caster, Spel
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COST, powerCost, spell);
if (spellInfo->HasAttribute(SPELL_ATTR_LEVEL_DAMAGE_CALCULATION))
powerCost = int32(powerCost/ (1.117f * spellInfo->spellLevel / caster->getLevel() -0.1327f));
powerCost = int32(powerCost / (1.117f * spellInfo->spellLevel / caster->getLevel() - 0.1327f));
// PCT mod from user auras by school
powerCost = int32(powerCost * (1.0f + caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + school)));
@ -6597,7 +6597,7 @@ SpellCastResult Spell::CheckItems()
if (m_spellInfo->RequiresSpellFocus)
{
GameObject* ok = NULL;
MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
MaNGOS::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok, go_check);
Cell::VisitGridObjects(m_caster, checker, m_caster->GetMap()->GetVisibilityDistance());
@ -6664,7 +6664,7 @@ SpellCastResult Spell::CheckItems()
// Check items for TotemCategory (items presence in inventory)
uint32 TotemCategory = MAX_SPELL_TOTEM_CATEGORIES;
for (int i= 0; i < MAX_SPELL_TOTEM_CATEGORIES; ++i)
for (int i = 0; i < MAX_SPELL_TOTEM_CATEGORIES; ++i)
{
if (m_spellInfo->TotemCategory[i] != 0)
{
@ -6818,7 +6818,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_CANT_BE_PROSPECTED;
// Check for enough skill in jewelcrafting
uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
if (item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
if (item_prospectingskilllevel > p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
return SPELL_FAILED_LOW_CASTLEVEL;
// make sure the player has the required ores in inventory
if (int32(m_targets.getItemTarget()->GetCount()) < CalculateDamage(SpellEffectIndex(i), m_caster))
@ -6841,7 +6841,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_CANT_BE_MILLED;
// Check for enough skill in inscription
uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
if (item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
if (item_millingskilllevel > p_caster->GetSkillValue(SKILL_INSCRIPTION))
return SPELL_FAILED_LOW_CASTLEVEL;
// make sure the player has the required herbs in inventory
if (int32(m_targets.getItemTarget()->GetCount()) < CalculateDamage(SpellEffectIndex(i), m_caster))
@ -6858,7 +6858,7 @@ SpellCastResult Spell::CheckItems()
if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
if (m_attackType != RANGED_ATTACK)
break;
Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,false);
Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType, true, false);
if (!pItem)
return SPELL_FAILED_EQUIPPED_ITEM;
@ -6917,7 +6917,7 @@ SpellCastResult Spell::CheckItems()
}
break;
}
default:break;
default: break;
}
}
@ -6959,7 +6959,7 @@ void Spell::Delayed()
DETAIL_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
WorldPacket data(SMSG_SPELL_DELAYED, 8 + 4);
data << m_caster->GetPackGUID();
data << uint32(delaytime);
@ -7338,7 +7338,7 @@ SpellCastResult Spell::CanOpenLock(SpellEffectIndex effIndex, uint32 lockId, Ski
{
// check key item (many fit cases can be)
case LOCK_KEY_ITEM:
if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry() == lockInfo->Index[j])
return SPELL_CAST_OK;
reqKey = true;
break;
@ -7361,7 +7361,7 @@ SpellCastResult Spell::CanOpenLock(SpellEffectIndex effIndex, uint32 lockId, Ski
reqSkillValue = lockInfo->Skill[j];
// castitem check: rogue using skeleton keys. the skill values should not be added in this case.
skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
skillValue = m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER ?
0 : ((Player*)m_caster)->GetSkillValue(skillId);
skillValue += spellSkillBonus;
@ -7412,7 +7412,7 @@ void Spell::FillRaidOrPartyTargets(UnitList& targetUnitMap, Unit* member, Unit*
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
if (Target && (raid || subgroup==Target->GetSubGroup())
if (Target && (raid || subgroup == Target->GetSubGroup())
&& !m_caster->IsHostileTo(Target))
{
if ((Target == center || center->IsWithinDistInMap(Target, radius)) &&
@ -7525,7 +7525,7 @@ void Spell::SelectMountByAreaAndSkill(Unit* target, SpellEntry const* parentSpel
uint32 zone, area;
target->GetZoneAndAreaId(zone, area);
SpellCastResult locRes= sSpellMgr.GetSpellAllowedInLocationError(pSpell, target->GetMapId(), zone, area, target->GetCharmerOrOwnerPlayerOrPlayerItself());
SpellCastResult locRes = sSpellMgr.GetSpellAllowedInLocationError(pSpell, target->GetMapId(), zone, area, target->GetCharmerOrOwnerPlayerOrPlayerItself());
if (locRes != SPELL_CAST_OK || !((Player*)target)->CanStartFlyInArea(target->GetMapId(), zone, area))
target->CastSpell(target, spellId150, true, NULL, NULL, ObjectGuid(), parentSpell);
else if (spellIdSpecial > 0)
@ -7566,7 +7566,7 @@ void Spell::SelectMountByAreaAndSkill(Unit* target, SpellEntry const* parentSpel
void Spell::ClearCastItem()
{
if (m_CastItem==m_targets.getItemTarget())
if (m_CastItem == m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
m_CastItem = NULL;