Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -93,12 +93,12 @@ bool Player::UpdateStats(Stats stat)
void Player::ApplySpellPowerBonus(int32 amount, bool apply)
{
m_baseSpellPower+=apply?amount:-amount;
m_baseSpellPower += apply ? amount : -amount;
// For speed just update for client
ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, amount, apply);;
}
void Player::UpdateSpellDamageAndHealingBonus()
@ -109,7 +109,7 @@ void Player::UpdateSpellDamageAndHealingBonus()
SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonusDone(SPELL_SCHOOL_MASK_ALL));
// Get damage bonus for all schools
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonusDone(SpellSchoolMask(1 << i)));
SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, SpellBaseDamageBonusDone(SpellSchoolMask(1 << i)));
}
bool Player::UpdateAllStats()
@ -196,7 +196,7 @@ float Player::GetHealthBonusFromStamina()
float baseStam = stamina < 20 ? stamina : 20;
float moreStam = stamina - baseStam;
return baseStam + (moreStam*10.0f);
return baseStam + (moreStam * 10.0f);
}
float Player::GetManaBonusFromIntellect()
@ -206,7 +206,7 @@ float Player::GetManaBonusFromIntellect()
float baseInt = intellect < 20 ? intellect : 20;
float moreInt = intellect - baseInt;
return baseInt + (moreInt*15.0f);
return baseInt + (moreInt * 15.0f);
}
void Player::UpdateMaxHealth()
@ -240,7 +240,7 @@ void Player::UpdateMaxPower(Powers power)
void Player::ApplyFeralAPBonus(int32 amount, bool apply)
{
m_baseFeralAP+= apply ? amount:-amount;
m_baseFeralAP += apply ? amount : -amount;
UpdateAttackPowerAndDamage();
}
@ -265,7 +265,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
{
case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f; break;
case CLASS_ROGUE: val2 = level + GetStat(STAT_AGILITY) - 10.0f; break;
case CLASS_WARRIOR:val2 = level + GetStat(STAT_AGILITY) - 10.0f; break;
case CLASS_WARRIOR: val2 = level + GetStat(STAT_AGILITY) - 10.0f; break;
case CLASS_DRUID:
switch (GetShapeshiftForm())
{
@ -284,12 +284,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
{
switch (getClass())
{
case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_WARRIOR: val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break;
case CLASS_PALADIN: val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break;
case CLASS_DEATH_KNIGHT: val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break;
case CLASS_ROGUE: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_SHAMAN: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_DRUID:
{
ShapeshiftForm form = GetShapeshiftForm();
@ -327,14 +327,14 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
switch (form)
{
case FORM_CAT:
val2 = GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f + mLevelBonus + m_baseFeralAP + mBonusWeaponAtt; break;
val2 = GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + mLevelBonus + m_baseFeralAP + mBonusWeaponAtt; break;
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f + mLevelBonus + m_baseFeralAP + mBonusWeaponAtt; break;
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f + mLevelBonus + m_baseFeralAP + mBonusWeaponAtt; break;
case FORM_MOONKIN:
val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP + mBonusWeaponAtt; break;
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP + mBonusWeaponAtt; break;
default:
val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break;
}
break;
}
@ -352,7 +352,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
//add dynamic flat mods
if (ranged)
{
if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
{
AuraList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
for (AuraList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
@ -421,9 +421,9 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, fl
break;
}
float att_speed = GetAPMultiplier(attType,normalized);
float att_speed = GetAPMultiplier(attType, normalized);
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * att_speed;
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
@ -437,8 +437,8 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, fl
if (lvl > 60)
lvl = 60;
weapon_mindamage = lvl*0.85f*att_speed;
weapon_maxdamage = lvl*1.25f*att_speed;
weapon_mindamage = lvl * 0.85f * att_speed;
weapon_maxdamage = lvl * 1.25f * att_speed;
}
else if (!CanUseEquippedWeapon(attType)) // check if player not in form but still can't use weapon (broken/etc)
{
@ -460,22 +460,22 @@ void Player::UpdateDamagePhysical(WeaponAttackType attType)
float mindamage;
float maxdamage;
CalculateMinMaxDamage(attType,false,mindamage,maxdamage);
CalculateMinMaxDamage(attType, false, mindamage, maxdamage);
switch (attType)
{
case BASE_ATTACK:
default:
SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
break;
case OFF_ATTACK:
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
break;
case RANGED_ATTACK:
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
break;
}
}
@ -586,7 +586,7 @@ void Player::UpdateParryPercentage()
// No parry
float value = 0.0f;
uint32 pclass = getClass()-1;
uint32 pclass = getClass() - 1;
if (CanParry() && parry_cap[pclass] > 0.0f)
{
// Base parry
@ -634,7 +634,7 @@ void Player::UpdateDodgePercentage()
// Dodge from rating
diminishing += GetRatingBonusValue(CR_DODGE);
// apply diminishing formula to diminishing dodge chance
uint32 pclass = getClass()-1;
uint32 pclass = getClass() - 1;
float value = nondiminishing + (diminishing * dodge_cap[pclass] /
(diminishing + dodge_cap[pclass] * m_diminishing_k[pclass]));
value = value < 0.0f ? 0.0f : value;
@ -658,7 +658,7 @@ void Player::UpdateSpellCritChance(uint32 school)
// Increase crit from SPELL_AURA_MOD_ALL_CRIT_CHANCE
crit += GetTotalAuraModifier(SPELL_AURA_MOD_ALL_CRIT_CHANCE);
// Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
crit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, 1<<school);
crit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, 1 << school);
// Increase crit from spell crit ratings
crit += GetRatingBonusValue(CR_CRIT_SPELL);
@ -669,19 +669,19 @@ void Player::UpdateSpellCritChance(uint32 school)
void Player::UpdateMeleeHitChances()
{
m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
m_modMeleeHitChance+= GetRatingBonusValue(CR_HIT_MELEE);
m_modMeleeHitChance += GetRatingBonusValue(CR_HIT_MELEE);
}
void Player::UpdateRangedHitChances()
{
m_modRangedHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
m_modRangedHitChance+= GetRatingBonusValue(CR_HIT_RANGED);
m_modRangedHitChance += GetRatingBonusValue(CR_HIT_RANGED);
}
void Player::UpdateSpellHitChances()
{
m_modSpellHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
m_modSpellHitChance+= GetRatingBonusValue(CR_HIT_SPELL);
m_modSpellHitChance += GetRatingBonusValue(CR_HIT_SPELL);
}
void Player::UpdateAllSpellCritChances()
@ -692,7 +692,7 @@ void Player::UpdateAllSpellCritChances()
void Player::UpdateExpertise(WeaponAttackType attack)
{
if (attack==RANGED_ATTACK)
if (attack == RANGED_ATTACK)
return;
int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE));
@ -750,7 +750,7 @@ void Player::UpdateArmorPenetration()
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
{
m_baseManaRegen+= apply ? amount : -amount;
m_baseManaRegen += apply ? amount : -amount;
UpdateManaRegen();
}
@ -1054,7 +1054,7 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
val = 2 * GetStat(STAT_STRENGTH) - 20.0f;
Unit* owner = GetOwner();
if (owner && owner->GetTypeId()==TYPEID_PLAYER)
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if (getPetType() == HUNTER_PET) //hunter pets benefit from owner's attack power
{
@ -1107,9 +1107,9 @@ void Pet::UpdateDamagePhysical(WeaponAttackType attType)
UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND;
float att_speed = float(GetAttackTime(BASE_ATTACK))/1000.0f;
float att_speed = float(GetAttackTime(BASE_ATTACK)) / 1000.0f;
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * att_speed;
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = GetModifierValue(unitMod, TOTAL_PCT);