Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -45,7 +45,7 @@ WaypointBehavior::WaypointBehavior(const WaypointBehavior& b)
spell = b.spell;
model1 = b.model1;
model2 = b.model2;
for (int i=0; i < MAX_WAYPOINT_TEXT; ++i)
for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
textid[i] = b.textid[i];
}
@ -128,7 +128,7 @@ void WaypointManager::Load()
// the cleanup queries make sure the following is true
MANGOS_ASSERT(point >= 1 && point <= path.size());
WaypointNode& node = path[point-1];
WaypointNode& node = path[point - 1];
node.x = fields[2].GetFloat();
node.y = fields[3].GetFloat();
@ -181,7 +181,7 @@ void WaypointManager::Load()
for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
{
be.textid[i] = fields[7+i].GetUInt32();
be.textid[i] = fields[7 + i].GetUInt32();
if (be.textid[i])
{
@ -202,7 +202,7 @@ void WaypointManager::Load()
if (be.emote)
{
if (!sEmotesStore.LookupEntry(be.emote))
sLog.outErrorDb("Waypoint path %u (Point %u) are using emote %u, but emote does not exist.",id, point, be.emote);
sLog.outErrorDb("Waypoint path %u (Point %u) are using emote %u, but emote does not exist.", id, point, be.emote);
}
// save memory by not storing empty behaviors
@ -301,7 +301,7 @@ void WaypointManager::Load()
// the cleanup queries make sure the following is true
MANGOS_ASSERT(point >= 1 && point <= path.size());
WaypointNode& node = path[point-1];
WaypointNode& node = path[point - 1];
node.x = fields[2].GetFloat();
node.y = fields[3].GetFloat();
@ -344,7 +344,7 @@ void WaypointManager::Load()
for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
{
be.textid[i] = fields[7+i].GetUInt32();
be.textid[i] = fields[7 + i].GetUInt32();
if (be.textid[i])
{
@ -493,7 +493,7 @@ void WaypointManager::DeleteNode(uint32 id, uint32 point)
WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id=%u AND point>%u", id, point);
WaypointPathMap::iterator itr = m_pathMap.find(id);
if (itr != m_pathMap.end() && point <= itr->second.size())
itr->second.erase(itr->second.begin() + (point-1));
itr->second.erase(itr->second.begin() + (point - 1));
}
void WaypointManager::DeletePath(uint32 id)
@ -515,9 +515,9 @@ void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y,
WaypointPathMap::iterator itr = m_pathMap.find(id);
if (itr != m_pathMap.end() && point <= itr->second.size())
{
itr->second[point-1].x = x;
itr->second[point-1].y = y;
itr->second[point-1].z = z;
itr->second[point - 1].x = x;
itr->second[point - 1].y = y;
itr->second[point - 1].z = z;
}
}
@ -542,7 +542,7 @@ void WaypointManager::SetNodeText(uint32 id, uint32 point, const char* text_fiel
WaypointPathMap::iterator itr = m_pathMap.find(id);
if (itr != m_pathMap.end() && point <= itr->second.size())
{
WaypointNode& node = itr->second[point-1];
WaypointNode& node = itr->second[point - 1];
if (!node.behavior) node.behavior = new WaypointBehavior();
// if(field == "text1") node.behavior->text[0] = text ? text : "";
@ -595,7 +595,7 @@ void WaypointManager::CheckTextsExistance(std::set<int32>& ids)
if (zeroCount)
{
// Correct textid but some zeros leading, so move it forward.
be->textid[j-zeroCount] = be->textid[j];
be->textid[j - zeroCount] = be->textid[j];
be->textid[j] = 0;
}
}
@ -639,7 +639,7 @@ void WaypointManager::CheckTextsExistance(std::set<int32>& ids)
if (zeroCount)
{
// Correct textid but some zeros leading, so move it forward.
be->textid[j-zeroCount] = be->textid[j];
be->textid[j - zeroCount] = be->textid[j];
be->textid[j] = 0;
}
}