Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -82,24 +82,24 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature& creature)
void WaypointMovementGenerator<Creature>::Initialize(Creature& creature)
{
LoadPath(creature);
creature.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
creature.addUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
}
void WaypointMovementGenerator<Creature>::Finalize(Creature& creature)
{
creature.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
creature.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
creature.SetWalk(false);
}
void WaypointMovementGenerator<Creature>::Interrupt(Creature& creature)
{
creature.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
creature.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
creature.SetWalk(false);
}
void WaypointMovementGenerator<Creature>::Reset(Creature& creature)
{
creature.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
creature.addUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
StartMoveNow(creature);
}
@ -173,7 +173,7 @@ void WaypointMovementGenerator<Creature>::StartMove(Creature& creature)
}
if (m_isArrivalDone)
i_currentNode = (i_currentNode+1) % i_path->size();
i_currentNode = (i_currentNode + 1) % i_path->size();
m_isArrivalDone = false;
@ -269,7 +269,7 @@ void FlightPathMovementGenerator::Finalize(Player& player)
player.clearUnitState(UNIT_STAT_TAXI_FLIGHT);
player.Unmount();
player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
player.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
if (player.m_taxi.empty())
{
@ -295,13 +295,13 @@ void FlightPathMovementGenerator::Reset(Player& player)
{
player.getHostileRefManager().setOnlineOfflineState(false);
player.addUnitState(UNIT_STAT_TAXI_FLIGHT);
player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
Movement::MoveSplineInit init(player);
uint32 end = GetPathAtMapEnd();
for (uint32 i = GetCurrentNode(); i != end; ++i)
{
G3D::Vector3 vertice((*i_path)[i].x,(*i_path)[i].y,(*i_path)[i].z);
G3D::Vector3 vertice((*i_path)[i].x, (*i_path)[i].y, (*i_path)[i].z);
init.Path().push_back(vertice);
}
init.SetFirstPointId(GetCurrentNode());
@ -318,7 +318,7 @@ bool FlightPathMovementGenerator::Update(Player& player, const uint32& diff)
bool departureEvent = true;
do
{
DoEventIfAny(player,(*i_path)[i_currentNode],departureEvent);
DoEventIfAny(player, (*i_path)[i_currentNode], departureEvent);
if (pointId == i_currentNode)
break;
i_currentNode += (uint32)departureEvent;
@ -327,7 +327,7 @@ bool FlightPathMovementGenerator::Update(Player& player, const uint32& diff)
while (true);
}
return i_currentNode < (i_path->size()-1);
return i_currentNode < (i_path->size() - 1);
}
void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()