Cleanup Operator padding

This commit is contained in:
Schmoozerd 2012-07-20 17:38:23 +02:00
parent 9141299127
commit e32b9953a1
264 changed files with 6715 additions and 6715 deletions

View file

@ -90,8 +90,8 @@ World::World()
m_allowMovement = true;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_gameTime=time(NULL);
m_startTime=m_gameTime;
m_gameTime = time(NULL);
m_startTime = m_gameTime;
m_maxActiveSessionCount = 0;
m_maxQueuedSessionCount = 0;
m_NextDailyQuestReset = 0;
@ -321,7 +321,7 @@ bool World::RemoveQueuedSession(WorldSession* sess)
for (; iter != m_QueuedSessions.end(); ++iter, ++position)
{
if (*iter==sess)
if (*iter == sess)
{
sess->SetInQueue(false);
iter = m_QueuedSessions.erase(iter);
@ -400,7 +400,7 @@ Weather* World::AddWeather(uint32 zone_id)
if (!weatherChances)
return NULL;
Weather* w = new Weather(zone_id,weatherChances);
Weather* w = new Weather(zone_id, weatherChances);
m_weathers[w->GetZone()] = w;
w->ReGenerate();
w->UpdateWeather();
@ -414,7 +414,7 @@ void World::LoadConfigSettings(bool reload)
{
if (!sConfig.Reload())
{
sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
sLog.outError("World settings reload fail: can't read settings from %s.", sConfig.GetFilename().c_str());
return;
}
}
@ -452,7 +452,7 @@ void World::LoadConfigSettings(bool reload)
setConfig(CONFIG_FLOAT_RATE_POWER_RAGE_INCOME, "Rate.Rage.Income", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_POWER_RAGE_LOSS, "Rate.Rage.Loss", 1.0f);
setConfig(CONFIG_FLOAT_RATE_POWER_RUNICPOWER_INCOME, "Rate.RunicPower.Income", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_POWER_RUNICPOWER_LOSS,"Rate.RunicPower.Loss", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_POWER_RUNICPOWER_LOSS, "Rate.RunicPower.Loss", 1.0f);
setConfig(CONFIG_FLOAT_RATE_POWER_FOCUS, "Rate.Focus", 1.0f);
setConfig(CONFIG_FLOAT_RATE_POWER_ENERGY, "Rate.Energy", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_SKILL_DISCOVERY, "Rate.Skill.Discovery", 1.0f);
@ -495,7 +495,7 @@ void World::LoadConfigSettings(bool reload)
setConfig(CONFIG_FLOAT_RATE_AUCTION_DEPOSIT, "Rate.Auction.Deposit", 1.0f);
setConfig(CONFIG_FLOAT_RATE_AUCTION_CUT, "Rate.Auction.Cut", 1.0f);
setConfig(CONFIG_UINT32_AUCTION_DEPOSIT_MIN, "Auction.Deposit.Min", SILVER);
setConfig(CONFIG_FLOAT_RATE_HONOR, "Rate.Honor",1.0f);
setConfig(CONFIG_FLOAT_RATE_HONOR, "Rate.Honor", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_MINING_AMOUNT, "Rate.Mining.Amount", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_MINING_NEXT, "Rate.Mining.Next", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME, "Rate.InstanceResetTime", 1.0f);
@ -639,7 +639,7 @@ void World::LoadConfigSettings(bool reload)
setConfig(CONFIG_UINT32_UPTIME_UPDATE, "UpdateUptimeInterval", 10);
if (reload)
{
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].Reset();
}
@ -782,64 +782,64 @@ void World::LoadConfigSettings(bool reload)
setConfig(CONFIG_BOOL_PET_UNSUMMON_AT_MOUNT, "PetUnsummonAtMount", true);
m_relocation_ai_notify_delay = sConfig.GetIntDefault("Visibility.AIRelocationNotifyDelay", 1000u);
m_relocation_lower_limit_sq = pow(sConfig.GetFloatDefault("Visibility.RelocationLowerLimit",10), 2);
m_relocation_lower_limit_sq = pow(sConfig.GetFloatDefault("Visibility.RelocationLowerLimit", 10), 2);
m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
if (m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
}
m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
if (m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
sLog.outError("Visibility.Distance.Grey.Object can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
}
//visibility on continents
m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceOnContinents < 45*getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
if (m_MaxVisibleDistanceOnContinents < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceOnContinents = 45*getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceOnContinents = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
sLog.outError("Visibility.Distance.Continents can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
//visibility in instances
m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if (m_MaxVisibleDistanceInInstances < 45*getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
if (m_MaxVisibleDistanceInInstances < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInInstances = 45*getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInInstances = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInInstances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
sLog.outError("Visibility.Distance.Instances can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
//visibility in BG/Arenas
m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
if (m_MaxVisibleDistanceInBGArenas < 45*getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
if (m_MaxVisibleDistanceInBGArenas < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInBGArenas = 45*getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInBGArenas = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInBGArenas + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
sLog.outError("Visibility.Distance.BGArenas can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
sLog.outError("Visibility.Distance.InFlight can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
@ -862,7 +862,7 @@ void World::LoadConfigSettings(bool reload)
if (dataPath.empty())
dataPath = "./";
// normalize dir path to path/ or path\ form
else if (dataPath.at(dataPath.length()-1) != '/' && dataPath.at(dataPath.length()-1) != '\\')
else if (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\')
dataPath.append("/");
if (reload)
@ -889,7 +889,7 @@ void World::LoadConfigSettings(bool reload)
VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i",
enableLOS, enableHeight, getConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK) ? 1 : 0);
sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
sLog.outString("WORLD: VMap data directory is: %svmaps", m_dataPath.c_str());
setConfig(CONFIG_BOOL_MMAP_ENABLED, "mmap.enabled", true);
std::string ignoreMapIds = sConfig.GetStringDefault("mmap.ignoreMapIds", "");
@ -913,17 +913,17 @@ void World::SetInitialWorldSettings()
LoadConfigSettings();
///- Check the existence of the map files for all races start areas.
if (!MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f) ||
!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) ||
!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) ||
!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f) ||
if (!MapManager::ExistMapAndVMap(0, -6240.32f, 331.033f) ||
!MapManager::ExistMapAndVMap(0, -8949.95f, -132.493f) ||
!MapManager::ExistMapAndVMap(0, -8949.95f, -132.493f) ||
!MapManager::ExistMapAndVMap(1, -618.518f, -4251.67f) ||
!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) ||
!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) ||
!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f) ||
!MapManager::ExistMapAndVMap(1, -2917.58f, -257.98f) ||
(m_configUint32Values[CONFIG_UINT32_EXPANSION] &&
(!MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f))))
(!MapManager::ExistMapAndVMap(530, 10349.6f, -6357.29f) || !MapManager::ExistMapAndVMap(530, -3961.64f, -13931.2f))))
{
sLog.outError("Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
sLog.outError("Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file.", m_dataPath.c_str(), m_dataPath.c_str());
Log::WaitBeforeContinueIfNeed();
exit(1);
}
@ -946,7 +946,7 @@ void World::SetInitialWorldSettings()
LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%u'", server_type, realm_zone, realmID);
///- Remove the bones (they should not exist in DB though) and old corpses after a restart
CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3*DAY);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3 * DAY);
///- Load the DBC files
sLog.outString("Initialize data stores...");
@ -1326,33 +1326,33 @@ void World::SetInitialWorldSettings()
///- Initialize game time and timers
sLog.outString("DEBUG:: Initialize game time and timers");
m_gameTime = time(NULL);
m_startTime=m_gameTime;
m_startTime = m_gameTime;
tm local;
time_t curr;
time(&curr);
local=*(localtime(&curr)); // dereference and assign
local = *(localtime(&curr)); // dereference and assign
char isoDate[128];
sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
local.tm_year + 1900, local.tm_mon + 1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " UI64FMTD ", '%s', 0)",
realmID, uint64(m_startTime), isoDate);
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_WEATHERS].SetInterval(1 * IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS);
//Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_DELETECHARS].SetInterval(DAY*IN_MILLISECONDS); // check for chars to delete every day
m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_DELETECHARS].SetInterval(DAY * IN_MILLISECONDS); // check for chars to delete every day
// for AhBot
m_timers[WUPDATE_AHBOT].SetInterval(20*IN_MILLISECONDS); // every 20 sec
m_timers[WUPDATE_AHBOT].SetInterval(20 * IN_MILLISECONDS); // every 20 sec
//to set mailtimer to return mails every day between 4 and 5 am
//mailtimer is increased when updating auctions
//one second is 1000 -(tested on win system)
mail_timer = uint32((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
mail_timer = uint32((((localtime(&m_gameTime)->tm_hour + 20) % 24) * HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
//1440
mail_timer_expires = uint32((DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
DEBUG_LOG("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
@ -1408,7 +1408,7 @@ void World::DetectDBCLang()
if (m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
{
sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", MAX_LOCALE);
m_lang_confid = LOCALE_enUS;
}
@ -1418,7 +1418,7 @@ void World::DetectDBCLang()
std::string availableLocalsStr;
uint32 default_locale = MAX_LOCALE;
for (int i = MAX_LOCALE-1; i >= 0; --i)
for (int i = MAX_LOCALE - 1; i >= 0; --i)
{
if (strlen(race->name[i]) > 0) // check by race names
{
@ -1444,7 +1444,7 @@ void World::DetectDBCLang()
m_defaultDbcLocale = LocaleConstant(default_locale);
sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
sLog.outString();
}
@ -1454,7 +1454,7 @@ void World::Update(uint32 diff)
///- Update the different timers
for (int i = 0; i < WUPDATE_COUNT; ++i)
{
if (m_timers[i].GetCurrent()>=0)
if (m_timers[i].GetCurrent() >= 0)
m_timers[i].Update(diff);
else
m_timers[i].SetCurrent(0);
@ -1606,25 +1606,25 @@ namespace MaNGOS
explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
void operator()(WorldPacketList& data_list, int32 loc_idx)
{
char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
if (i_args)
{
// we need copy va_list before use or original va_list will corrupted
va_list ap;
va_copy(ap,*i_args);
va_copy(ap, *i_args);
char str [2048];
vsnprintf(str,2048,text, ap);
vsnprintf(str, 2048, text, ap);
va_end(ap);
do_helper(data_list,&str[0]);
do_helper(data_list, &str[0]);
}
else
do_helper(data_list,(char*)text);
do_helper(data_list, (char*)text);
}
private:
char* lineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
char* lineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = NULL; return start; }
void do_helper(WorldPacketList& data_list, char* text)
{
char* pos = text;
@ -1741,7 +1741,7 @@ BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, uint32 duration_
{
LoginDatabase.escape_string(nameOrIP);
LoginDatabase.escape_string(reason);
std::string safe_author=author;
std::string safe_author = author;
LoginDatabase.escape_string(safe_author);
QueryResult* resultAccounts = NULL; //used for kicking
@ -1751,16 +1751,16 @@ BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, uint32 duration_
{
case BAN_IP:
//No SQL injection as strings are escaped
resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
LoginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'", nameOrIP.c_str());
LoginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')", nameOrIP.c_str(), duration_secs, safe_author.c_str(), reason.c_str());
break;
case BAN_ACCOUNT:
//No SQL injection as string is escaped
resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'", nameOrIP.c_str());
break;
case BAN_CHARACTER:
//No SQL injection as string is escaped
resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", nameOrIP.c_str());
break;
default:
return BAN_SYNTAX_ERROR;
@ -1768,7 +1768,7 @@ BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, uint32 duration_
if (!resultAccounts)
{
if (mode==BAN_IP)
if (mode == BAN_IP)
return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
else
return BAN_NOTFOUND; // Nobody to ban
@ -1780,11 +1780,11 @@ BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, uint32 duration_
Field* fieldsAccount = resultAccounts->Fetch();
uint32 account = fieldsAccount->GetUInt32();
if (mode!=BAN_IP)
if (mode != BAN_IP)
{
//No SQL injection as strings are escaped
LoginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
account,duration_secs,safe_author.c_str(),reason.c_str());
account, duration_secs, safe_author.c_str(), reason.c_str());
}
if (WorldSession* sess = FindSession(account))
@ -1803,7 +1803,7 @@ bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
if (mode == BAN_IP)
{
LoginDatabase.escape_string(nameOrIP);
LoginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
LoginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'", nameOrIP.c_str());
}
else
{
@ -1817,7 +1817,7 @@ bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
return false;
//NO SQL injection as account is uint32
LoginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
LoginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'", account);
}
return true;
}
@ -1836,7 +1836,7 @@ void World::_UpdateGameTime()
///- ... and it is overdue, stop the world (set m_stopEvent)
if (m_ShutdownTimer <= elapsed)
{
if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
@ -1862,9 +1862,9 @@ void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if (time==0)
if (time == 0)
{
if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
@ -1896,8 +1896,8 @@ void World::ShutdownMsg(bool show, Player* player)
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
SendServerMessage(msgid,str.c_str(),player);
DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutting down"),str.c_str());
SendServerMessage(msgid, str.c_str(), player);
DEBUG_LOG("Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutting down"), str.c_str());
}
}
@ -1915,7 +1915,7 @@ void World::ShutdownCancel()
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutdown"));
DEBUG_LOG("Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutdown"));
}
/// Send a server message to the user(s)
@ -2174,8 +2174,8 @@ void World::SetPlayerLimit(int32 limit, bool needUpdate)
void World::UpdateMaxSessionCounters()
{
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedSessions.size()));
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedSessions.size()));
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount, uint32(m_sessions.size() - m_QueuedSessions.size()));
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount, uint32(m_QueuedSessions.size()));
}
void World::LoadDBVersion()
@ -2202,7 +2202,7 @@ void World::LoadDBVersion()
void World::setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
{
setConfig(index, sConfig.GetIntDefault(fieldname,defvalue));
setConfig(index, sConfig.GetIntDefault(fieldname, defvalue));
if (int32(getConfig(index)) < 0)
{
sLog.outError("%s (%i) can't be negative. Using %u instead.", fieldname, int32(getConfig(index)), defvalue);
@ -2212,17 +2212,17 @@ void World::setConfig(eConfigUInt32Values index, char const* fieldname, uint32 d
void World::setConfig(eConfigInt32Values index, char const* fieldname, int32 defvalue)
{
setConfig(index, sConfig.GetIntDefault(fieldname,defvalue));
setConfig(index, sConfig.GetIntDefault(fieldname, defvalue));
}
void World::setConfig(eConfigFloatValues index, char const* fieldname, float defvalue)
{
setConfig(index, sConfig.GetFloatDefault(fieldname,defvalue));
setConfig(index, sConfig.GetFloatDefault(fieldname, defvalue));
}
void World::setConfig(eConfigBoolValues index, char const* fieldname, bool defvalue)
{
setConfig(index, sConfig.GetBoolDefault(fieldname,defvalue));
setConfig(index, sConfig.GetBoolDefault(fieldname, defvalue));
}
void World::setConfigPos(eConfigFloatValues index, char const* fieldname, float defvalue)