diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index bb7b1ab93..5965cfedf 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -95,7 +95,7 @@ RandomMovementGenerator::_setRandomLocation(Creature &creature) //else if (is_water_ok) // Swimming mode to be done with more than this check else { - i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime())); + i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),10000+i_destinationHolder.GetTotalTravelTime())); creature.AddMonsterMoveFlag(MONSTER_MOVE_WALK); } } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index f39d14e5b..f85544fa3 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9107" + #define REVISION_NR "9108" #endif // __REVISION_NR_H__