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[10254] Remove dependence auction data from auctioneer guid.
* Field `auctioneerguid` replaced by `houseid` and table reanmed to `auction` (it list auctions and `id` is auction id). * Update related code. * SQL update fill `houseid` field by old `auctioneerguid` BUT: SQL update expect that you world DB named `mangos`. If this not true for your case you need modify SQL update BEFORE APPLY in 2 placed in part "mangos.creature AS c, mangos.creature_template AS ct" * Another small possitive result: now possible easy select auctions related to some auction store (1-3 is one team actions, 4-6 another team auction, and 7 is neutral auction store for both teams
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10 changed files with 54 additions and 39 deletions
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@ -5858,7 +5858,7 @@ void ObjectMgr::SetHighestGuids()
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// Cleanup other tables from not existed guids (>=m_hiItemGuid)
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CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
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CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
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CharacterDatabase.PExecute("DELETE FROM auction WHERE itemguid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
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CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
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result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" );
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@ -5868,7 +5868,7 @@ void ObjectMgr::SetHighestGuids()
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delete result;
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}
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result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" );
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result = CharacterDatabase.Query("SELECT MAX(id) FROM auction" );
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if( result )
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{
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m_AuctionIds.Set((*result)[0].GetUInt32()+1);
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