[9736] Added more usable interface for grid visits

(based on SilverIce's repo commit f20f01e)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
SilverIce 2010-04-12 14:53:21 +04:00 committed by VladimirMangos
parent 9a0de445b8
commit e3f3f3410a
19 changed files with 88 additions and 406 deletions

View file

@ -418,24 +418,15 @@ WorldObject* Spell::FindCorpseUsing()
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
float max_range = GetSpellMaxRange(srange);
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
WorldObject* result = NULL;
T u_check(m_caster, max_range);
MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
Cell::VisitGridObjects(m_caster, searcher, max_range);
if (!result)
{
TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
}
Cell::VisitWorldObjects(m_caster, searcher, max_range);
return result;
}
@ -1414,22 +1405,12 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
unMaxTargets = EffectChainTarget;
float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
std::list<Unit *> tempTargetUnitMap;
{
MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, max_range);
MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
cell.Visit(p, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
cell.Visit(p, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
Cell::VisitAllObjects(m_caster, searcher, max_range);
}
if(tempTargetUnitMap.empty())
@ -1485,20 +1466,11 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
m_targets.m_targetMask = 0;
unMaxTargets = EffectChainTarget;
float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
std::list<Unit*> tempTargetUnitMap;
{
MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, max_range);
MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
cell.Visit(p, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
cell.Visit(p, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
Cell::VisitAllObjects(m_caster, searcher, max_range);
}
if(tempTargetUnitMap.empty())
@ -1580,20 +1552,11 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
//FIXME: This very like horrible hack and wrong for most spells
max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
std::list<Unit *> tempTargetUnitMap;
{
MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck>, WorldTypeMapContainer> world_unit_searcher(searcher);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck>, GridTypeMapContainer> grid_unit_searcher(searcher);
cell.Visit(p, world_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
cell.Visit(p, grid_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
Cell::VisitAllObjects(m_caster, searcher, max_range);
}
if (tempTargetUnitMap.empty())
break;
@ -4300,15 +4263,9 @@ SpellCastResult Spell::CheckCast(bool strict)
if (i_spellST->second.targetEntry)
{
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster, i_spellST->second.targetEntry, range);
MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject, go_check);
TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
cell.Visit(p, object_checker, *m_caster->GetMap(), *m_caster, range);
Cell::VisitGridObjects(m_caster, checker, range);
if (p_GameObject)
{
@ -4357,17 +4314,10 @@ SpellCastResult Spell::CheckCast(bool strict)
// no target provided or it was not valid, so use closest in range
if (!p_Creature)
{
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, i_spellST->second.targetEntry, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD, range);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
cell.Visit(p, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
Cell::VisitGridObjects(m_caster, searcher, range);
range = u_check.GetLastRange();
}
@ -5510,17 +5460,10 @@ SpellCastResult Spell::CheckItems()
// check spell focus object
if(m_spellInfo->RequiresSpellFocus)
{
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
GameObject* ok = NULL;
MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
Map& map = *m_caster->GetMap();
cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance());
Cell::VisitGridObjects(m_caster, checker, m_caster->GetMap()->GetVisibilityDistance());
if(!ok)
return SPELL_FAILED_REQUIRES_SPELL_FOCUS;