[10052] Camera System

(based on SilverIce's repo commit 4f2f4ab + next 3 more)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
SilverIce 2010-06-12 05:00:09 +04:00 committed by VladimirMangos
parent f520c9b1e0
commit e427ce80cc
27 changed files with 515 additions and 207 deletions

View file

@ -28,32 +28,29 @@
using namespace MaNGOS;
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
VisibleChangesNotifier::Visit(CameraMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CameraMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player* player = iter->getSource();
if(player == &i_object)
continue;
player->UpdateVisibilityOf(player->GetViewPoint(),&i_object);
iter->getSource()->UpdateVisibilityOf(&i_object);
}
}
void
VisibleNotifier::Notify()
{
Player& player = *i_camera.GetOwner();
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if(Transport* transport = i_player.GetTransport())
if(Transport* transport = player.GetTransport())
{
for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
{
if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
if (i_clientGUIDs.find((*itr)->GetGUID()) != i_clientGUIDs.end())
{
// ignore far sight case
(*itr)->UpdateVisibilityOf((*itr),&i_player);
i_player.UpdateVisibilityOf(&i_player,(*itr),i_data,i_visibleNow);
(*itr)->UpdateVisibilityOf(*itr, &player);
player.UpdateVisibilityOf(&player, *itr, i_data, i_visibleNow);
i_clientGUIDs.erase((*itr)->GetGUID());
}
}
@ -63,27 +60,28 @@ VisibleNotifier::Notify()
i_data.AddOutOfRangeGUID(i_clientGUIDs);
for(ObjectGuidSet::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
{
i_player.m_clientGUIDs.erase(*itr);
player.m_clientGUIDs.erase(*itr);
DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range (no in active cells set) now for player %u",itr->GetString().c_str(),i_player.GetGUIDLow());
DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range (no in active cells set) now for %s",
itr->GetString().c_str(), player.GetObjectGuid().GetString().c_str());
}
if( i_data.HasData() )
if (i_data.HasData())
{
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
player.GetSession()->SendPacket(&packet);
// send out of range to other players if need
ObjectGuidSet const& oor = i_data.GetOutOfRangeGUIDs();
for(ObjectGuidSet::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
{
if(!iter->IsPlayer())
if (!iter->IsPlayer())
continue;
if (Player* plr = ObjectAccessor::FindPlayer(*iter))
plr->UpdateVisibilityOf(plr->GetViewPoint(),&i_player);
plr->UpdateVisibilityOf(plr->GetCamera().GetBody(), &player);
}
}
@ -93,87 +91,92 @@ VisibleNotifier::Notify()
for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
{
// target aura duration for caster show only if target exist at caster client
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
i_player.SendAurasForTarget((Unit*)(*vItr));
if ((*vItr) != &player && (*vItr)->isType(TYPEMASK_UNIT))
player.SendAurasForTarget((Unit*)(*vItr));
// non finished movements show to player
if((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive())
((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player);
if ((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive())
((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&player);
}
}
void
MessageDeliverer::Visit(PlayerMapType &m)
MessageDeliverer::Visit(CameraMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (i_toSelf || iter->getSource() != &i_player)
Player* owner = iter->getSource()->GetOwner();
if (i_toSelf || owner != &i_player)
{
if (!i_player.InSamePhase(iter->getSource()))
if (!i_player.InSamePhase(iter->getSource()->GetBody()))
continue;
if(WorldSession* session = iter->getSource()->GetSession())
if (WorldSession* session = owner->GetSession())
session->SendPacket(i_message);
}
}
}
void MessageDelivererExcept::Visit(PlayerMapType &m)
void MessageDelivererExcept::Visit(CameraMapType &m)
{
for(PlayerMapType::iterator it = m.begin(); it!= m.end(); ++it)
for(CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player* player = it->getSource();
if(!player->InSamePhase(i_phaseMask) || player == i_skipped_receiver)
Player* owner = iter->getSource()->GetOwner();
if (!owner->InSamePhase(i_phaseMask) || owner == i_skipped_receiver)
continue;
if (WorldSession* session = player->GetSession())
if (WorldSession* session = owner->GetSession())
session->SendPacket(i_message);
}
}
void
ObjectMessageDeliverer::Visit(PlayerMapType &m)
ObjectMessageDeliverer::Visit(CameraMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(!iter->getSource()->InSamePhase(i_phaseMask))
if(!iter->getSource()->GetBody()->InSamePhase(i_phaseMask))
continue;
if(WorldSession* session = iter->getSource()->GetSession())
if(WorldSession* session = iter->getSource()->GetOwner()->GetSession())
session->SendPacket(i_message);
}
}
void
MessageDistDeliverer::Visit(PlayerMapType &m)
MessageDistDeliverer::Visit(CameraMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CameraMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if ((i_toSelf || iter->getSource() != &i_player ) &&
(!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) &&
(!i_dist || iter->getSource()->IsWithinDist(&i_player,i_dist)))
Player * owner = iter->getSource()->GetOwner();
if ((i_toSelf || owner != &i_player) &&
(!i_ownTeamOnly || owner->GetTeam() == i_player.GetTeam()) &&
(!i_dist || iter->getSource()->GetBody()->IsWithinDist(&i_player,i_dist)))
{
if (!i_player.InSamePhase(iter->getSource()))
if (!i_player.InSamePhase(iter->getSource()->GetBody()))
continue;
if (WorldSession* session = iter->getSource()->GetSession())
if (WorldSession* session = owner->GetSession())
session->SendPacket(i_message);
}
}
}
void
ObjectMessageDistDeliverer::Visit(PlayerMapType &m)
ObjectMessageDistDeliverer::Visit(CameraMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CameraMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if (!i_dist || iter->getSource()->IsWithinDist(&i_object,i_dist))
if (!i_dist || iter->getSource()->GetBody()->IsWithinDist(&i_object,i_dist))
{
if (!i_object.InSamePhase(iter->getSource()))
if (!i_object.InSamePhase(iter->getSource()->GetBody()))
continue;
if (WorldSession* session = iter->getSource()->GetSession())
if (WorldSession* session = iter->getSource()->GetOwner()->GetSession())
session->SendPacket(i_message);
}
}