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[10052] Camera System
(based on SilverIce's repo commit 4f2f4ab + next 3 more) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
f520c9b1e0
commit
e427ce80cc
27 changed files with 515 additions and 207 deletions
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@ -28,32 +28,29 @@
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using namespace MaNGOS;
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void
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VisibleChangesNotifier::Visit(PlayerMapType &m)
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VisibleChangesNotifier::Visit(CameraMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for(CameraMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Player* player = iter->getSource();
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if(player == &i_object)
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continue;
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player->UpdateVisibilityOf(player->GetViewPoint(),&i_object);
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iter->getSource()->UpdateVisibilityOf(&i_object);
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}
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}
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void
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VisibleNotifier::Notify()
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{
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Player& player = *i_camera.GetOwner();
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// but exist one case when this possible and object not out of range: transports
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if(Transport* transport = i_player.GetTransport())
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if(Transport* transport = player.GetTransport())
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{
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for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
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{
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if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
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if (i_clientGUIDs.find((*itr)->GetGUID()) != i_clientGUIDs.end())
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{
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// ignore far sight case
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(*itr)->UpdateVisibilityOf((*itr),&i_player);
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i_player.UpdateVisibilityOf(&i_player,(*itr),i_data,i_visibleNow);
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(*itr)->UpdateVisibilityOf(*itr, &player);
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player.UpdateVisibilityOf(&player, *itr, i_data, i_visibleNow);
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i_clientGUIDs.erase((*itr)->GetGUID());
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}
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}
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@ -63,27 +60,28 @@ VisibleNotifier::Notify()
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i_data.AddOutOfRangeGUID(i_clientGUIDs);
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for(ObjectGuidSet::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
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{
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i_player.m_clientGUIDs.erase(*itr);
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player.m_clientGUIDs.erase(*itr);
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DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range (no in active cells set) now for player %u",itr->GetString().c_str(),i_player.GetGUIDLow());
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DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range (no in active cells set) now for %s",
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itr->GetString().c_str(), player.GetObjectGuid().GetString().c_str());
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}
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if( i_data.HasData() )
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if (i_data.HasData())
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{
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// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
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WorldPacket packet;
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i_data.BuildPacket(&packet);
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i_player.GetSession()->SendPacket(&packet);
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player.GetSession()->SendPacket(&packet);
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// send out of range to other players if need
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ObjectGuidSet const& oor = i_data.GetOutOfRangeGUIDs();
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for(ObjectGuidSet::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
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{
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if(!iter->IsPlayer())
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if (!iter->IsPlayer())
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continue;
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if (Player* plr = ObjectAccessor::FindPlayer(*iter))
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plr->UpdateVisibilityOf(plr->GetViewPoint(),&i_player);
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plr->UpdateVisibilityOf(plr->GetCamera().GetBody(), &player);
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}
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}
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@ -93,87 +91,92 @@ VisibleNotifier::Notify()
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for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
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{
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// target aura duration for caster show only if target exist at caster client
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if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
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i_player.SendAurasForTarget((Unit*)(*vItr));
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if ((*vItr) != &player && (*vItr)->isType(TYPEMASK_UNIT))
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player.SendAurasForTarget((Unit*)(*vItr));
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// non finished movements show to player
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if((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive())
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((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player);
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if ((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive())
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((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&player);
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}
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}
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void
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MessageDeliverer::Visit(PlayerMapType &m)
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MessageDeliverer::Visit(CameraMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for(CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (i_toSelf || iter->getSource() != &i_player)
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Player* owner = iter->getSource()->GetOwner();
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if (i_toSelf || owner != &i_player)
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{
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if (!i_player.InSamePhase(iter->getSource()))
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if (!i_player.InSamePhase(iter->getSource()->GetBody()))
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continue;
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if(WorldSession* session = iter->getSource()->GetSession())
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if (WorldSession* session = owner->GetSession())
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session->SendPacket(i_message);
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}
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}
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}
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void MessageDelivererExcept::Visit(PlayerMapType &m)
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void MessageDelivererExcept::Visit(CameraMapType &m)
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{
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for(PlayerMapType::iterator it = m.begin(); it!= m.end(); ++it)
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for(CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* player = it->getSource();
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if(!player->InSamePhase(i_phaseMask) || player == i_skipped_receiver)
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Player* owner = iter->getSource()->GetOwner();
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if (!owner->InSamePhase(i_phaseMask) || owner == i_skipped_receiver)
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continue;
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if (WorldSession* session = player->GetSession())
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if (WorldSession* session = owner->GetSession())
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session->SendPacket(i_message);
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}
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}
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void
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ObjectMessageDeliverer::Visit(PlayerMapType &m)
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ObjectMessageDeliverer::Visit(CameraMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for(CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if(!iter->getSource()->InSamePhase(i_phaseMask))
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if(!iter->getSource()->GetBody()->InSamePhase(i_phaseMask))
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continue;
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if(WorldSession* session = iter->getSource()->GetSession())
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if(WorldSession* session = iter->getSource()->GetOwner()->GetSession())
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session->SendPacket(i_message);
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}
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}
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void
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MessageDistDeliverer::Visit(PlayerMapType &m)
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MessageDistDeliverer::Visit(CameraMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for(CameraMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if ((i_toSelf || iter->getSource() != &i_player ) &&
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(!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) &&
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(!i_dist || iter->getSource()->IsWithinDist(&i_player,i_dist)))
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Player * owner = iter->getSource()->GetOwner();
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if ((i_toSelf || owner != &i_player) &&
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(!i_ownTeamOnly || owner->GetTeam() == i_player.GetTeam()) &&
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(!i_dist || iter->getSource()->GetBody()->IsWithinDist(&i_player,i_dist)))
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{
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if (!i_player.InSamePhase(iter->getSource()))
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if (!i_player.InSamePhase(iter->getSource()->GetBody()))
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continue;
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if (WorldSession* session = iter->getSource()->GetSession())
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if (WorldSession* session = owner->GetSession())
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session->SendPacket(i_message);
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}
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}
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}
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void
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ObjectMessageDistDeliverer::Visit(PlayerMapType &m)
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ObjectMessageDistDeliverer::Visit(CameraMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for(CameraMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if (!i_dist || iter->getSource()->IsWithinDist(&i_object,i_dist))
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if (!i_dist || iter->getSource()->GetBody()->IsWithinDist(&i_object,i_dist))
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{
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if (!i_object.InSamePhase(iter->getSource()))
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if (!i_object.InSamePhase(iter->getSource()->GetBody()))
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continue;
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if (WorldSession* session = iter->getSource()->GetSession())
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if (WorldSession* session = iter->getSource()->GetOwner()->GetSession())
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session->SendPacket(i_message);
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}
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}
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