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Prevent cheating with player loot.
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1 changed files with 3 additions and 0 deletions
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@ -243,6 +243,9 @@ void WorldSession::LogoutPlayer(bool Save)
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if (_player)
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{
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if (uint64 lguid = GetPlayer()->GetLootGUID())
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DoLootRelease(lguid);
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///- If the player just died before logging out, make him appear as a ghost
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//FIXME: logout must be delayed in case lost connection with client in time of combat
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if (_player->GetDeathTimer())
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