Merge branch 'master' into 310

Conflicts:
	src/game/GameObject.h
	src/game/MiscHandler.cpp
	src/game/Player.cpp
	src/game/QueryHandler.cpp
	src/game/QuestHandler.cpp
	src/game/SkillHandler.cpp
	src/game/SpellAuras.cpp
	src/game/SpellEffects.cpp
	src/game/Unit.cpp
	src/game/WorldSession.h
This commit is contained in:
tomrus88 2009-05-29 19:15:43 +04:00
commit e454cb693d
8 changed files with 244 additions and 234 deletions

View file

@ -2584,7 +2584,7 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
modelid = 10045;
break;
case FORM_DIREBEAR:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
modelid = 2281;
else
modelid = 2289;
@ -3414,7 +3414,7 @@ void Aura::HandleAuraModStun(bool apply, bool Real)
if(m_target->GetTypeId() != TYPEID_PLAYER)
((Creature*)m_target)->StopMoving();
else
((Player*)m_target)->m_movementInfo.flags = 0; //Clear movement flags
((Player*)m_target)->m_movementInfo.flags = 0; // Clear movement flags
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
data.append(m_target->GetPackGUID());
@ -4066,7 +4066,7 @@ void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
{
m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
m_target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
// remove all flag auras (they are positive, but they must be removed when you are immune)
if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY