Merge branch 'master' into 310

Conflicts:
	src/game/GameObject.h
	src/game/MiscHandler.cpp
	src/game/Player.cpp
	src/game/QueryHandler.cpp
	src/game/QuestHandler.cpp
	src/game/SkillHandler.cpp
	src/game/SpellAuras.cpp
	src/game/SpellEffects.cpp
	src/game/Unit.cpp
	src/game/WorldSession.h
This commit is contained in:
tomrus88 2009-05-29 19:15:43 +04:00
commit e454cb693d
8 changed files with 244 additions and 234 deletions

View file

@ -4250,7 +4250,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
SendMessageToSet( &data, true );
}
void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
{
SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
log.damage = Damage - AbsorbedDamage - Resist - Blocked;