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[9685] Code style cleanups in quest code.
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parent
ea5788ff70
commit
e45d165a8e
6 changed files with 111 additions and 111 deletions
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@ -1329,15 +1329,18 @@ void World::Update(uint32 diff)
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{
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///- Update the different timers
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for(int i = 0; i < WUPDATE_COUNT; ++i)
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if(m_timers[i].GetCurrent()>=0)
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{
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if (m_timers[i].GetCurrent()>=0)
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m_timers[i].Update(diff);
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else m_timers[i].SetCurrent(0);
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else
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m_timers[i].SetCurrent(0);
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}
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///- Update the game time and check for shutdown time
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_UpdateGameTime();
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/// Handle daily quests reset time
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if(m_gameTime > m_NextDailyQuestReset)
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if (m_gameTime > m_NextDailyQuestReset)
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{
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ResetDailyQuests();
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m_NextDailyQuestReset += DAY;
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@ -1915,13 +1918,13 @@ void World::ResetDailyQuests()
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sLog.outDetail("Daily quests reset for all characters.");
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CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
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for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
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if(itr->second->GetPlayer())
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if (itr->second->GetPlayer())
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itr->second->GetPlayer()->ResetDailyQuestStatus();
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}
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void World::SetPlayerLimit( int32 limit, bool needUpdate )
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{
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if(limit < -SEC_ADMINISTRATOR)
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if (limit < -SEC_ADMINISTRATOR)
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limit = -SEC_ADMINISTRATOR;
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// lock update need
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@ -1929,7 +1932,7 @@ void World::SetPlayerLimit( int32 limit, bool needUpdate )
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m_playerLimit = limit;
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if(db_update_need)
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if (db_update_need)
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loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
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}
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