[9685] Code style cleanups in quest code.

This commit is contained in:
VladimirMangos 2010-04-07 03:25:05 +04:00
parent ea5788ff70
commit e45d165a8e
6 changed files with 111 additions and 111 deletions

View file

@ -1329,15 +1329,18 @@ void World::Update(uint32 diff)
{
///- Update the different timers
for(int i = 0; i < WUPDATE_COUNT; ++i)
if(m_timers[i].GetCurrent()>=0)
{
if (m_timers[i].GetCurrent()>=0)
m_timers[i].Update(diff);
else m_timers[i].SetCurrent(0);
else
m_timers[i].SetCurrent(0);
}
///- Update the game time and check for shutdown time
_UpdateGameTime();
/// Handle daily quests reset time
if(m_gameTime > m_NextDailyQuestReset)
if (m_gameTime > m_NextDailyQuestReset)
{
ResetDailyQuests();
m_NextDailyQuestReset += DAY;
@ -1915,13 +1918,13 @@ void World::ResetDailyQuests()
sLog.outDetail("Daily quests reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if(itr->second->GetPlayer())
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetDailyQuestStatus();
}
void World::SetPlayerLimit( int32 limit, bool needUpdate )
{
if(limit < -SEC_ADMINISTRATOR)
if (limit < -SEC_ADMINISTRATOR)
limit = -SEC_ADMINISTRATOR;
// lock update need
@ -1929,7 +1932,7 @@ void World::SetPlayerLimit( int32 limit, bool needUpdate )
m_playerLimit = limit;
if(db_update_need)
if (db_update_need)
loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
}