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[9685] Code style cleanups in quest code.
This commit is contained in:
parent
ea5788ff70
commit
e45d165a8e
6 changed files with 111 additions and 111 deletions
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@ -3374,7 +3374,7 @@ void ObjectMgr::LoadQuests()
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// 138 139
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"StartScript, CompleteScript"
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" FROM quest_template");
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if(result == NULL)
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if (result == NULL)
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{
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barGoLink bar( 1 );
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bar.step();
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@ -3410,7 +3410,7 @@ void ObjectMgr::LoadQuests()
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// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
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if( qinfo->GetQuestMethod() >= 3 )
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if (qinfo->GetQuestMethod() >= 3)
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{
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sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
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}
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@ -3422,21 +3422,21 @@ void ObjectMgr::LoadQuests()
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qinfo->QuestFlags &= QUEST_MANGOS_FLAGS_DB_ALLOWED;
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}
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if(qinfo->QuestFlags & QUEST_FLAGS_DAILY)
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if (qinfo->QuestFlags & QUEST_FLAGS_DAILY)
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{
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if(!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
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if (!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
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{
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sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
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qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
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}
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}
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if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
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if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
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{
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// at auto-reward can be rewarded only RewChoiceItemId[0]
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for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
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{
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if(uint32 id = qinfo->RewChoiceItemId[j])
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if (uint32 id = qinfo->RewChoiceItemId[j])
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{
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sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
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qinfo->GetQuestId(),j+1,id,j+1);
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@ -3446,9 +3446,9 @@ void ObjectMgr::LoadQuests()
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}
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// client quest log visual (area case)
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if( qinfo->ZoneOrSort > 0 )
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if (qinfo->ZoneOrSort > 0)
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{
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if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
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if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
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{
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sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
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qinfo->GetQuestId(),qinfo->ZoneOrSort);
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@ -3456,30 +3456,30 @@ void ObjectMgr::LoadQuests()
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}
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}
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// client quest log visual (sort case)
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if( qinfo->ZoneOrSort < 0 )
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if (qinfo->ZoneOrSort < 0)
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{
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QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
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if( !qSort )
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if (!qSort)
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{
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sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
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qinfo->GetQuestId(),qinfo->ZoneOrSort);
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// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
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}
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//check SkillOrClass value (class case).
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if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) )
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if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
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{
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// SkillOrClass should not have class case when class case already set in ZoneOrSort.
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if(qinfo->SkillOrClass < 0)
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if (qinfo->SkillOrClass < 0)
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{
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sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
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qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass);
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}
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}
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//check for proper SkillOrClass value (skill case)
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if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
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if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
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{
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// skill is positive value in SkillOrClass
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if(qinfo->SkillOrClass != skill_id )
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if (qinfo->SkillOrClass != skill_id )
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{
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sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
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qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
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@ -3489,34 +3489,34 @@ void ObjectMgr::LoadQuests()
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}
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// SkillOrClass (class case)
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if( qinfo->SkillOrClass < 0 )
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if (qinfo->SkillOrClass < 0)
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{
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if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) )
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if (!sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)))
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{
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sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
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qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass);
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}
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}
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// SkillOrClass (skill case)
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if( qinfo->SkillOrClass > 0 )
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if (qinfo->SkillOrClass > 0)
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{
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if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) )
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if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClass))
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{
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sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
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qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass);
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}
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}
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if( qinfo->RequiredSkillValue )
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if (qinfo->RequiredSkillValue)
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{
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if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() )
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if (qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue())
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{
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sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
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qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue());
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// no changes, quest can't be done for this requirement
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}
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if( qinfo->SkillOrClass <= 0 )
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if (qinfo->SkillOrClass <= 0)
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{
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sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
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qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass);
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@ -3525,63 +3525,63 @@ void ObjectMgr::LoadQuests()
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}
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// else Skill quests can have 0 skill level, this is ok
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if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
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if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
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{
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sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
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qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
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// no changes, quest can't be done for this requirement
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}
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if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
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if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
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{
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sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
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qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
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// no changes, quest can't be done for this requirement
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}
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if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
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if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
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{
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sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
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qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
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// no changes, quest can't be done for this requirement
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}
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if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
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if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
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{
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sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
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qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
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// no changes, quest can't be done for this requirement
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}
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if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
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if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
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{
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sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
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qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
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// no changes, quest can't be done for this requirement
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}
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if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 )
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if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 )
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{
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sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
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qinfo->GetQuestId(),qinfo->RepObjectiveValue);
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// warning
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}
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if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 )
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if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 )
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{
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sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
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qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
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// warning
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}
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if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 )
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if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 )
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{
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sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
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qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
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// warning
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}
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if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
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if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
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{
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sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
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qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
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@ -3589,38 +3589,38 @@ void ObjectMgr::LoadQuests()
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// quest can't reward this title
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}
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if(qinfo->SrcItemId)
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if (qinfo->SrcItemId)
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{
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if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
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if (!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
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{
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sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
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qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
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qinfo->SrcItemId = 0; // quest can't be done for this requirement
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}
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else if(qinfo->SrcItemCount==0)
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else if (qinfo->SrcItemCount==0)
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{
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sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
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qinfo->GetQuestId(),qinfo->SrcItemId);
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qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
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}
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}
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else if(qinfo->SrcItemCount>0)
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else if (qinfo->SrcItemCount>0)
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{
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sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
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qinfo->GetQuestId(),qinfo->SrcItemCount);
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qinfo->SrcItemCount=0; // no quest work changes in fact
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}
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if(qinfo->SrcSpell)
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if (qinfo->SrcSpell)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
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if(!spellInfo)
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if (!spellInfo)
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{
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sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
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qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
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qinfo->SrcSpell = 0; // quest can't be done for this requirement
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}
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else if(!SpellMgr::IsSpellValid(spellInfo))
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else if (!SpellMgr::IsSpellValid(spellInfo))
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{
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sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
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qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
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@ -3630,10 +3630,9 @@ void ObjectMgr::LoadQuests()
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for(int j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j )
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{
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uint32 id = qinfo->ReqItemId[j];
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if(id)
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if (uint32 id = qinfo->ReqItemId[j])
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{
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if(qinfo->ReqItemCount[j] == 0)
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if (qinfo->ReqItemCount[j] == 0)
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{
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sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
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qinfo->GetQuestId(), j+1, id, j+1);
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@ -3642,14 +3641,14 @@ void ObjectMgr::LoadQuests()
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qinfo->SetFlag(QUEST_MANGOS_FLAGS_DELIVER);
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if(!sItemStorage.LookupEntry<ItemPrototype>(id))
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if (!sItemStorage.LookupEntry<ItemPrototype>(id))
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{
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sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
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qinfo->GetQuestId(), j+1, id, id);
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qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
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}
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}
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else if(qinfo->ReqItemCount[j] > 0)
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else if (qinfo->ReqItemCount[j] > 0)
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{
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sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
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qinfo->GetQuestId(), j+1, j+1, qinfo->ReqItemCount[j]);
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@ -3659,10 +3658,9 @@ void ObjectMgr::LoadQuests()
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for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j )
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{
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uint32 id = qinfo->ReqSourceId[j];
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if(id)
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if (uint32 id = qinfo->ReqSourceId[j])
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{
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if(!sItemStorage.LookupEntry<ItemPrototype>(id))
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if (!sItemStorage.LookupEntry<ItemPrototype>(id))
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{
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sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
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qinfo->GetQuestId(),j+1,id,id);
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@ -3671,7 +3669,7 @@ void ObjectMgr::LoadQuests()
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}
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else
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{
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if(qinfo->ReqSourceCount[j]>0)
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if (qinfo->ReqSourceCount[j]>0)
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{
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sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
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qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
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@ -3682,18 +3680,17 @@ void ObjectMgr::LoadQuests()
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for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
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{
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uint32 id = qinfo->ReqSpell[j];
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if(id)
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if (uint32 id = qinfo->ReqSpell[j])
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
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if(!spellInfo)
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if (!spellInfo)
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{
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sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
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qinfo->GetQuestId(),j+1,id,id);
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continue;
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}
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if(!qinfo->ReqCreatureOrGOId[j])
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if (!qinfo->ReqCreatureOrGOId[j])
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{
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bool found = false;
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for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
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@ -3706,9 +3703,9 @@ void ObjectMgr::LoadQuests()
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}
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}
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if(found)
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if (found)
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{
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if(!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
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if (!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
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{
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sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
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@ -3729,34 +3726,34 @@ void ObjectMgr::LoadQuests()
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for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
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{
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int32 id = qinfo->ReqCreatureOrGOId[j];
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if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
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if (id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
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{
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sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
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qinfo->GetQuestId(),j+1,id,uint32(-id));
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qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
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}
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if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
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if (id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
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{
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sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
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qinfo->GetQuestId(),j+1,id,uint32(id));
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qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
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}
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if(id)
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if (id)
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{
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// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
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|
||||
qinfo->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO);
|
||||
|
||||
if(!qinfo->ReqCreatureOrGOCount[j])
|
||||
if (!qinfo->ReqCreatureOrGOCount[j])
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
|
||||
qinfo->GetQuestId(),j+1,id,j+1);
|
||||
// no changes, quest can be incorrectly done, but we already report this
|
||||
}
|
||||
}
|
||||
else if(qinfo->ReqCreatureOrGOCount[j]>0)
|
||||
else if (qinfo->ReqCreatureOrGOCount[j]>0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
|
||||
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
|
||||
|
|
@ -3766,24 +3763,23 @@ void ObjectMgr::LoadQuests()
|
|||
|
||||
for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j )
|
||||
{
|
||||
uint32 id = qinfo->RewChoiceItemId[j];
|
||||
if(id)
|
||||
if (uint32 id = qinfo->RewChoiceItemId[j])
|
||||
{
|
||||
if(!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
||||
qinfo->GetQuestId(),j+1,id,id);
|
||||
qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
|
||||
}
|
||||
|
||||
if(!qinfo->RewChoiceItemCount[j])
|
||||
if (!qinfo->RewChoiceItemCount[j])
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
|
||||
qinfo->GetQuestId(),j+1,id,j+1);
|
||||
// no changes, quest can't be done
|
||||
}
|
||||
}
|
||||
else if(qinfo->RewChoiceItemCount[j]>0)
|
||||
else if (qinfo->RewChoiceItemCount[j]>0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
|
||||
qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
|
||||
|
|
@ -3793,24 +3789,23 @@ void ObjectMgr::LoadQuests()
|
|||
|
||||
for(int j = 0; j < QUEST_REWARDS_COUNT; ++j )
|
||||
{
|
||||
uint32 id = qinfo->RewItemId[j];
|
||||
if(id)
|
||||
if (uint32 id = qinfo->RewItemId[j])
|
||||
{
|
||||
if(!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
||||
qinfo->GetQuestId(),j+1,id,id);
|
||||
qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
|
||||
}
|
||||
|
||||
if(!qinfo->RewItemCount[j])
|
||||
if (!qinfo->RewItemCount[j])
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
|
||||
qinfo->GetQuestId(),j+1,id,j+1);
|
||||
// no changes
|
||||
}
|
||||
}
|
||||
else if(qinfo->RewItemCount[j]>0)
|
||||
else if (qinfo->RewItemCount[j]>0)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
|
||||
qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
|
||||
|
|
@ -3840,23 +3835,23 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
|
||||
if(qinfo->RewSpell)
|
||||
if (qinfo->RewSpell)
|
||||
{
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
|
||||
|
||||
if(!spellInfo)
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
|
||||
qinfo->RewSpell = 0; // no spell reward will display for this quest
|
||||
}
|
||||
else if(!SpellMgr::IsSpellValid(spellInfo))
|
||||
else if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
|
||||
qinfo->RewSpell = 0; // no spell reward will display for this quest
|
||||
}
|
||||
else if(GetTalentSpellCost(qinfo->RewSpell))
|
||||
else if (GetTalentSpellCost(qinfo->RewSpell))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
|
||||
|
|
@ -3864,23 +3859,23 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
|
||||
if(qinfo->RewSpellCast)
|
||||
if (qinfo->RewSpellCast)
|
||||
{
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
|
||||
|
||||
if(!spellInfo)
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
|
||||
qinfo->RewSpellCast = 0; // no spell will be casted on player
|
||||
}
|
||||
else if(!SpellMgr::IsSpellValid(spellInfo))
|
||||
else if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
|
||||
qinfo->RewSpellCast = 0; // no spell will be casted on player
|
||||
}
|
||||
else if(GetTalentSpellCost(qinfo->RewSpellCast))
|
||||
else if (GetTalentSpellCost(qinfo->RewSpellCast))
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
|
||||
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
|
||||
|
|
@ -3935,7 +3930,7 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
|
||||
if(qinfo->NextQuestId)
|
||||
if (qinfo->NextQuestId)
|
||||
{
|
||||
QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
|
||||
if (qNextItr == mQuestTemplates.end())
|
||||
|
|
@ -3949,9 +3944,9 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
}
|
||||
|
||||
if(qinfo->ExclusiveGroup)
|
||||
if (qinfo->ExclusiveGroup)
|
||||
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
|
||||
if(qinfo->LimitTime)
|
||||
if (qinfo->LimitTime)
|
||||
qinfo->SetFlag(QUEST_MANGOS_FLAGS_TIMED);
|
||||
}
|
||||
|
||||
|
|
@ -3959,12 +3954,12 @@ void ObjectMgr::LoadQuests()
|
|||
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
|
||||
{
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
|
||||
if(!spellInfo)
|
||||
if (!spellInfo)
|
||||
continue;
|
||||
|
||||
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
||||
{
|
||||
if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
|
||||
if (spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
|
||||
continue;
|
||||
|
||||
uint32 quest_id = spellInfo->EffectMiscValue[j];
|
||||
|
|
@ -3972,10 +3967,10 @@ void ObjectMgr::LoadQuests()
|
|||
Quest const* quest = GetQuestTemplate(quest_id);
|
||||
|
||||
// some quest referenced in spells not exist (outdated spells)
|
||||
if(!quest)
|
||||
if (!quest)
|
||||
continue;
|
||||
|
||||
if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
if (!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
{
|
||||
sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
|
||||
|
||||
|
|
|
|||
|
|
@ -1138,7 +1138,7 @@ void Player::Update( uint32 p_time )
|
|||
|
||||
if (!m_timedquests.empty())
|
||||
{
|
||||
std::set<uint32>::iterator iter = m_timedquests.begin();
|
||||
QuestSet::iterator iter = m_timedquests.begin();
|
||||
while (iter != m_timedquests.end())
|
||||
{
|
||||
QuestStatusData& q_status = mQuestStatus[*iter];
|
||||
|
|
@ -13106,15 +13106,15 @@ bool Player::CanCompleteRepeatableQuest( Quest const *pQuest )
|
|||
bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
|
||||
{
|
||||
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
|
||||
if(!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
|
||||
if (!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
|
||||
return false;
|
||||
|
||||
// daily quest can't be rewarded (25 daily quest already completed)
|
||||
if(!SatisfyQuestDay(pQuest,true))
|
||||
if (!SatisfyQuestDay(pQuest,true))
|
||||
return false;
|
||||
|
||||
// rewarded and not repeatable quest (only cheating case, then ignore without message)
|
||||
if(GetQuestRewardStatus(pQuest->GetQuestId()))
|
||||
if (GetQuestRewardStatus(pQuest->GetQuestId()))
|
||||
return false;
|
||||
|
||||
// prevent receive reward with quest items in bank
|
||||
|
|
@ -13133,7 +13133,7 @@ bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
|
|||
}
|
||||
|
||||
// prevent receive reward with low money and GetRewOrReqMoney() < 0
|
||||
if(pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()) )
|
||||
if (pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
|
@ -13710,7 +13710,7 @@ bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg)
|
|||
bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
|
||||
{
|
||||
// non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
|
||||
if(qInfo->GetExclusiveGroup() <= 0)
|
||||
if (qInfo->GetExclusiveGroup() <= 0)
|
||||
return true;
|
||||
|
||||
ObjectMgr::ExclusiveQuestGroups::const_iterator iter = sObjectMgr.mExclusiveQuestGroups.lower_bound(qInfo->GetExclusiveGroup());
|
||||
|
|
@ -13723,12 +13723,12 @@ bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
|
|||
uint32 exclude_Id = iter->second;
|
||||
|
||||
// skip checked quest id, only state of other quests in group is interesting
|
||||
if(exclude_Id == qInfo->GetQuestId())
|
||||
if (exclude_Id == qInfo->GetQuestId())
|
||||
continue;
|
||||
|
||||
// not allow have daily quest if daily quest from exclusive group already recently completed
|
||||
Quest const* Nquest = sObjectMgr.GetQuestTemplate(exclude_Id);
|
||||
if( !SatisfyQuestDay(Nquest, false) )
|
||||
if (!SatisfyQuestDay(Nquest, false))
|
||||
{
|
||||
if( msg )
|
||||
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
||||
|
|
@ -13738,8 +13738,8 @@ bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
|
|||
QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id );
|
||||
|
||||
// alternative quest already started or completed
|
||||
if( i_exstatus != mQuestStatus.end()
|
||||
&& (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE) )
|
||||
if (i_exstatus != mQuestStatus.end()
|
||||
&& (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE))
|
||||
{
|
||||
if( msg )
|
||||
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
||||
|
|
@ -13806,21 +13806,21 @@ bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg )
|
|||
|
||||
bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
|
||||
{
|
||||
if(!qInfo->IsDaily())
|
||||
if (!qInfo->IsDaily())
|
||||
return true;
|
||||
|
||||
bool have_slot = false;
|
||||
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
||||
{
|
||||
uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx);
|
||||
if(qInfo->GetQuestId()==id)
|
||||
if (qInfo->GetQuestId()==id)
|
||||
return false;
|
||||
|
||||
if(!id)
|
||||
have_slot = true;
|
||||
}
|
||||
|
||||
if(!have_slot)
|
||||
if (!have_slot)
|
||||
{
|
||||
if( msg )
|
||||
SendCanTakeQuestResponse( INVALIDREASON_DAILY_QUESTS_REMAINING );
|
||||
|
|
@ -13833,7 +13833,7 @@ bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
|
|||
bool Player::GiveQuestSourceItem( Quest const *pQuest )
|
||||
{
|
||||
uint32 srcitem = pQuest->GetSrcItemId();
|
||||
if( srcitem > 0 )
|
||||
if (srcitem > 0)
|
||||
{
|
||||
uint32 count = pQuest->GetSrcItemCount();
|
||||
if( count <= 0 )
|
||||
|
|
@ -13841,14 +13841,14 @@ bool Player::GiveQuestSourceItem( Quest const *pQuest )
|
|||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count );
|
||||
if( msg == EQUIP_ERR_OK )
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
Item * item = StoreNewItem(dest, srcitem, true);
|
||||
SendNewItem(item, count, true, false);
|
||||
return true;
|
||||
}
|
||||
// player already have max amount required item, just report success
|
||||
else if( msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
|
||||
else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
|
||||
return true;
|
||||
else
|
||||
SendEquipError( msg, NULL, NULL, srcitem );
|
||||
|
|
@ -16493,7 +16493,7 @@ void Player::SaveToDB()
|
|||
|
||||
CharacterDatabase.Execute( ss.str().c_str() );
|
||||
|
||||
if(m_mailsUpdated) //save mails only when needed
|
||||
if (m_mailsUpdated) //save mails only when needed
|
||||
_SaveMail();
|
||||
|
||||
_SaveBGData();
|
||||
|
|
@ -16516,11 +16516,11 @@ void Player::SaveToDB()
|
|||
|
||||
// check if stats should only be saved on logout
|
||||
// save stats can be out of transaction
|
||||
if(m_session->isLogingOut() || !sWorld.getConfig(CONFIG_BOOL_STATS_SAVE_ONLY_ON_LOGOUT))
|
||||
if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_BOOL_STATS_SAVE_ONLY_ON_LOGOUT))
|
||||
_SaveStats();
|
||||
|
||||
// save pet (hunter pet level and experience and all type pets health/mana).
|
||||
if(Pet* pet = GetPet())
|
||||
if (Pet* pet = GetPet())
|
||||
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
||||
}
|
||||
|
||||
|
|
@ -16803,7 +16803,7 @@ void Player::_SaveQuestStatus()
|
|||
|
||||
void Player::_SaveDailyQuestStatus()
|
||||
{
|
||||
if(!m_DailyQuestChanged)
|
||||
if (!m_DailyQuestChanged)
|
||||
return;
|
||||
|
||||
m_DailyQuestChanged = false;
|
||||
|
|
@ -16813,7 +16813,7 @@ void Player::_SaveDailyQuestStatus()
|
|||
// we don't need transactions here.
|
||||
CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow());
|
||||
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
||||
if(GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
|
||||
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
|
||||
CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')",
|
||||
GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2312,7 +2312,8 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
/*********************************************************/
|
||||
|
||||
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
|
||||
std::set<uint32> m_timedquests;
|
||||
typedef std::set<uint32> QuestSet;
|
||||
QuestSet m_timedquests;
|
||||
|
||||
uint64 m_divider;
|
||||
uint32 m_ingametime;
|
||||
|
|
|
|||
|
|
@ -1329,15 +1329,18 @@ void World::Update(uint32 diff)
|
|||
{
|
||||
///- Update the different timers
|
||||
for(int i = 0; i < WUPDATE_COUNT; ++i)
|
||||
if(m_timers[i].GetCurrent()>=0)
|
||||
{
|
||||
if (m_timers[i].GetCurrent()>=0)
|
||||
m_timers[i].Update(diff);
|
||||
else m_timers[i].SetCurrent(0);
|
||||
else
|
||||
m_timers[i].SetCurrent(0);
|
||||
}
|
||||
|
||||
///- Update the game time and check for shutdown time
|
||||
_UpdateGameTime();
|
||||
|
||||
/// Handle daily quests reset time
|
||||
if(m_gameTime > m_NextDailyQuestReset)
|
||||
if (m_gameTime > m_NextDailyQuestReset)
|
||||
{
|
||||
ResetDailyQuests();
|
||||
m_NextDailyQuestReset += DAY;
|
||||
|
|
@ -1915,13 +1918,13 @@ void World::ResetDailyQuests()
|
|||
sLog.outDetail("Daily quests reset for all characters.");
|
||||
CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
|
||||
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
if(itr->second->GetPlayer())
|
||||
if (itr->second->GetPlayer())
|
||||
itr->second->GetPlayer()->ResetDailyQuestStatus();
|
||||
}
|
||||
|
||||
void World::SetPlayerLimit( int32 limit, bool needUpdate )
|
||||
{
|
||||
if(limit < -SEC_ADMINISTRATOR)
|
||||
if (limit < -SEC_ADMINISTRATOR)
|
||||
limit = -SEC_ADMINISTRATOR;
|
||||
|
||||
// lock update need
|
||||
|
|
@ -1929,7 +1932,7 @@ void World::SetPlayerLimit( int32 limit, bool needUpdate )
|
|||
|
||||
m_playerLimit = limit;
|
||||
|
||||
if(db_update_need)
|
||||
if (db_update_need)
|
||||
loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -164,6 +164,7 @@ enum TimeConstants
|
|||
MINUTE = 60,
|
||||
HOUR = MINUTE*60,
|
||||
DAY = HOUR*24,
|
||||
WEEK = DAY*7,
|
||||
MONTH = DAY*30,
|
||||
YEAR = MONTH*12,
|
||||
IN_MILLISECONDS = 1000
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9684"
|
||||
#define REVISION_NR "9685"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue