[10201] Broadcast packets only if worldobject is in world

There is no sense to do that for objects that not in world - those objects are unknown for clients
and their packets will be ignored

(based on SilverIce's repo commit 6305402)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
SilverIce 2010-07-17 03:26:36 +04:00 committed by VladimirMangos
parent ea4afebff8
commit e47e9a2218
4 changed files with 14 additions and 15 deletions

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10200"
#define REVISION_NR "10201"
#endif // __REVISION_NR_H__